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Messages - Slappy Moose

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811
DF Gameplay Questions / Combining single bolts
« on: April 19, 2008, 10:40:00 pm »
I know that there is the current problem that reclaimed bolts will not be put back into piles of 25, causing archers to carry only 1 shot in their quivers.

Is there any way around this besides dumping these bolts and making new ones? I hate to waste my ever so valuable steel bolts...

Any help is greatly appreciated.

[ April 20, 2008: Message edited by: Slappy Moose ]


812
DF Gameplay Questions / Re: Do "showers" clean dogs?
« on: April 20, 2008, 12:53:00 pm »
quote:
Originally posted by WomanTheatre:
<STRONG>A shower? Like a mini-waterfall?  Sounds like a cool idea, how does it work exactly?</STRONG>

It's not too complicated, it just takes lots of thinking and design to get it to work with your fortress.

The problem I had was that I had to dig out my dining hall again so I had room for the showered entrance. Also, the floors above and below were crowded with stuff, so I had to consider my space efficiency.


But, basicaly, it goes something like this:
A 7 long hallway is placed, with doors every other tile (to keep in mist and water) and grates in between thes doors (to drain the water). Below, under all the grates, is a channel. This goes a bit past the end of the dining room wall.

On the dining room level, outside the walls, is a hole leading to the draining reservoir.A pump takes the water from there and puts it into a 2x2 room.

Above this is another pump that takes the water from there and puts it above the dining hall entrance, where a single holy above a grate lets water fall through.

You should get the idea. This was my first real water project, it just takes some trial and error, and a few controlled outside tests so you know how everything works.

How you power this stuff is up to you. I have 2 water wheels and 5 windmills, but you don't need NEARLY that much unless you need to have gear axles travel very far to get from your power source to your pumps. I still had 100 power units left over.

I made an emergency shut-off lever as well, just in case something happens.

Just experiment, and you shoudl figure it out.


813
DF Gameplay Questions / Do "showers" clean dogs?
« on: April 19, 2008, 05:53:00 pm »
I made a super awesome shower system at the entrance to my legendary dining room, with grates and lots of doors to keep in the mist and keep everything from becoming muddy.

It seems that all my dwarves love it, and they are no longer covered head-to-toe in blood and vomit.

But my war dogs don't appear to be cleaned by the water.

Does it take a few runs through the water, is it just slow, or can dogs not be cleansed?


814
DF Gameplay Questions / Re: Detecting Ambushes?
« on: April 19, 2008, 04:00:00 am »
The best way to find sneaking things is to funnel them somewhere heavily guarded. For example: to get into  my fort, you can either swim across a river overflowing with carp, or go through 1 of 2 gates in a 1000+ unit long stone wall that is armed with cage traps, then continue down a road with fortificationed towers every so often, and weapon traps everywhere.

Nothing but thieves get past the cage traps.


815
DF Gameplay Questions / Re: Nobles not showing up?
« on: April 18, 2008, 09:40:00 am »
You lucky bastard.

816
DF Gameplay Questions / Re: Stripping Captives
« on: April 16, 2008, 05:14:00 pm »
Make an armor stockpile.

Disable "usable" stuff from going there.

Presto! An area for all your unusable clothes that can be melted or dumped.


817
DF Gameplay Questions / Re: Accidental abandonation
« on: April 15, 2008, 06:16:00 pm »
Dude, turn on the auto save backup. I think that will keep extra save files, but I don't know if they are removed from an abandon.

You could also manually back up the file every so often.


818
DF Gameplay Questions / Re: Finding where my dwarves have gone!
« on: April 14, 2008, 08:09:00 pm »
Yes yes and yes.

Pets don't need to eat or drink, and dwarves only need an accesible food and water source.

Hit u, select a dwarf, then hit v (or is it c!?) to zoom to him.


819
DF Gameplay Questions / Re: My first Sinister map...
« on: April 14, 2008, 06:40:00 pm »
Just as a recommendations: piercing damage doesn't work against skellies because they don't really have organs to be pierced.

Axes and hammers work best: chopping and breaking bones.


820
DF Gameplay Questions / Re: Removing Millstones v0.27.176.38c
« on: April 14, 2008, 05:59:00 pm »
My recommendation would be to move to using querns. Setting up three rows of three can churn out any amount of unprocessed food in not too long. Try it, that's what my old fort did, and I started getting more cave wheat products than I knew what to do with.

Seriously, I may have actually set a record for most food. I had 4 z levels that was nearly all food stockpiles, and I had at least 2,000 barrels of food, and I was constantly dumping barrels of it into pits.


821
DF Gameplay Questions / Re: Goblins too cowardly?
« on: April 14, 2008, 06:04:00 pm »
quote:
Originally posted by gurra_geban:
<STRONG>my gobbos have [NOFEAR] and [TRAPAVOID], makes them a bit more challenging ^^</STRONG>

Trapavoid seems a bit extreme for me. Still, a good idea. I would add that, but I like having goblins to dump inside my rancor pit.

NOFEAR and RECKLESS should do the trick, I forgot about those.

Thanks for the tips, I was very annoyed when 3 goblins ran away after milling about my fort.

I like having the goblins sprint for my fort entrance without giving a thought to the consequences, it makes them harder to deal with because they don't care if they get shot at or hurt, they just run straight for my lumberjacks cutting down trees outside.

[ April 14, 2008: Message edited by: Slappy Moose ]


822
DF Gameplay Questions / Re: What in the world just happened here?
« on: June 05, 2008, 09:31:00 am »
Lemming Fortress

 :D


823
DF Gameplay Questions / Re: Roads vs. smoothing
« on: November 28, 2007, 01:12:00 am »
Yup. I'm on a heavily forested map, and human caravans are slow as crap because I don't have a road set up for them. If I don't build one, trees and rocks get in the way.

824
DF Gameplay Questions / Re: Channeling vs digging
« on: November 27, 2007, 10:10:00 pm »
Ah. I had always heard of people using channels to transport water, but I never knew why. I had assumed they magically moved water faster or something.

825
DF Gameplay Questions / Channeling vs digging
« on: November 27, 2007, 09:13:00 pm »
Do channels move water any faster than normal hallways, dug out of the earth?

I have only use normal digging because I don't want my lower floors being accidentally flooded and whatnot. Is there any difference?

I noticed because after I recently emptied a well reservoir, it takes awfully long to fill back up.


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