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Messages - Slappy Moose

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841
DF Gameplay Questions / Re: "Bucket full"? Isn't that a good thing?
« on: January 05, 2008, 06:09:00 am »
I think dwarves will say thirsty even if there are nearby drinks.

If they start getting dehydrated, then you have a bug.


842
DF Gameplay Questions / Re: HOLY FLUX BATMAN!
« on: January 04, 2008, 09:40:00 pm »
The best part is that almost everything else is magnetite.

I have cut down around 80% of the trees on my map, and I have about 50 out of my 73 dwarves cutting wood, hauling wood, smelting, making coal, or forging.

I wish i had an underground river to make a huge forest.


843
DF Gameplay Questions / HOLY FLUX BATMAN!
« on: January 04, 2008, 07:39:00 pm »
So apparently my already awesome 2 waterfall into a deep cliff river map is made of some very special material.

You see, I started this map and was disappointed to find no marble, which I had previously thought to eb the only flux stone.

SO I'm starting up a big metal operation, when I notice my smelter has the ability to make pig iron bars. Whats this? My whole map is half chalk and half magnetite? And chalk is a flux stone!?

Oh yes, you heard me. I have been making crafts and tables out of flux, apparently.

    :D

If you tell me how to check the seed, I can give it to you and try to find the location again. There's 2 waterfalls going into a river than passes through a 4 z level deep cliff. The upper levels are chalk and magnetite with some other stuff thrown in (opal and whatever) and the deeper levels I'm not sure yet.

[ January 04, 2008: Message edited by: Slappy Moose ]

[ January 04, 2008: Message edited by: Slappy Moose ]

[ January 04, 2008: Message edited by: Slappy Moose ]


844
DF Gameplay Questions / Re: Where Do Humans Come From?
« on: January 04, 2008, 05:07:00 pm »
A vagina.


But seriously, they like to start far away from the big road that took an hour to build, then complain that they didn't have a road. I think thy come from the same place every time though, so I just build to where they started.

[ January 04, 2008: Message edited by: Slappy Moose ]


845
DF Gameplay Questions / Re: The might of Water Pressure
« on: January 03, 2008, 04:03:00 pm »
quote:
Originally posted by termitehead:
<STRONG>Dwarf windows are 5 ft thick - you'll be ok</STRONG>

Is there anything that dwarves don't overdo?

846
DF Gameplay Questions / Re: Bauxite! W00t!
« on: January 03, 2008, 04:08:00 pm »
quote:
Originally posted by AlienChickenPie:
<STRONG>Dwarfy McDwarf cancels extract uranium: Interrupted by cancer
Dwarfy McDwarf has been diagnosed with cancer!</STRONG>

A radioactive fort would suck.

After a season, your populace would start to grow extra arms and stuff.

Wait a minute... Thats awesome!


847
DF Gameplay Questions / Re: Cave rivers
« on: January 03, 2008, 12:49:00 am »
Ah well, thanks then.

I'll just wall around a large portion of land to grow trees and stuff.


848
DF Gameplay Questions / Cave rivers
« on: January 02, 2008, 07:33:00 pm »
What classifies a cave river?

I started a map that has 2 waterfalls going into a deep river, all on a huge plateau. But is the river that has cliffs on both sides a cave river? If I dig in from the side and muddy the area, will tower caps grow?


849
DF Gameplay Questions / Re: Starting fires...
« on: January 02, 2008, 04:26:00 pm »
That would be an awesome mechanism. You take 1 booze, one mechanism and a wood piece. When it is activated via pressure plate or lever, it "sparks" and catches anything within a 1 tile radius on fire.

Of course, the game would need to be fixed to make anything made of wood, cloth, leather, and maybe other stuff burnable, and you would need to have some sort of firefighter job, or have dwarves automatically grab buckets and put fires out.


850
DF Gameplay Questions / Re: Putting a fortress on hold?
« on: January 01, 2008, 07:40:00 pm »
I think you can copy over the entire "save" folder, and then that will keep the region and the fortress.

851
DF Gameplay Questions / Re: No Invasion in .ini .... question
« on: January 01, 2008, 09:06:00 pm »
quote:
Originally posted by Eagle of Fire:
<STRONG>It been reported on the Wiki that you need 80 dwarves and some amount of wealth before the goblins attack you. That's on 33g.</STRONG>

Thanks for the update.

I've been wondering how many dwarves you need (about) before goblins attack you.


852
DF Gameplay Questions / Re: No Invasion in .ini .... question
« on: January 01, 2008, 07:41:00 pm »
Although the goblins might start at "phase 1." And they will only send snatchers, and after a while maybe a squad.

853
It's not so bad. My current fort has no ore (or I haven't found any, after friggin' digging everywhere.

Just import metal, or melt down goblin armor and unusable weapons, I have more ore than I need right now.

Then again, I don't do much with my metal, since I put weapons I don't want in weapon traps rather than make trap components.


854
DF Gameplay Questions / Re: 2 problems
« on: April 14, 2008, 06:19:00 pm »
NEVERMIND!

It turns out I mixed up marble and chalk.

Chalk was labeled as non-economic, but marble was not.

God damnit, I'm stupid... My first fort was all chalk, so I keep thinking of all white stone as chalk...

Sorry for wasting your time.

[ April 14, 2008: Message edited by: Slappy Moose ]


855
DF Gameplay Questions / Re: 2 problems
« on: April 14, 2008, 09:40:00 am »
quote:
Originally posted by Crafty Barnardo:
<STRONG>The OP said he couldn't build out of marble in the first post and then said he couldn't build out of chalk in a later post.  It sounds like a mix up of stone names.  Both are flux materials, so check your economic stone page and make sure that they are both green.</STRONG>

My bad. Chalk was the first stone I saw, and I keep linking chalk white white stone.

quote:
Originally posted by Shamasu:
<STRONG>I think they have to be red. If they're green that means they're reserved for their economic use (ie making steel). If you change all your flux stones to red, you should be able to use it just like any other stone.</STRONG>


I will try that again, thank you.


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