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Messages - Shadow_Hornet

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91
DF Adventure Mode Discussion / Re: adamantine armor
« on: July 30, 2014, 08:45:02 pm »
ok then. I was thinking I would likely need to use a dwarf size Adventurer in order to use it.

92
DF Adventure Mode Discussion / adamantine armor
« on: July 30, 2014, 08:42:29 pm »
I wonder if I would be able to use adamantine armor I made in fortress mode on a human Adventurer or would I need to use a dwarf Adventurer to use the armor I made?

93
I have been seeing buggy Neighboring Civilization Designations During Embark myself with my own worlds.

94
DF Dwarf Mode Discussion / Re: Danger room problem in 0.40.04
« on: July 30, 2014, 03:09:12 pm »
when they were sparing I looked at the number skill level they had then let the game go a few steps and checked again and saw the numbers were higher than when I last checked.

edit: now I try it again and I don't seem to see the numbers going up anymore...

Well then on to trying out my 1st danger room.

95
DF Dwarf Mode Discussion / Re: Fortificaitons and discipline
« on: July 30, 2014, 12:34:53 pm »
I think that dropping cats from a high place into the meeting hall should work.

96
DF Dwarf Mode Discussion / Re: Danger room problem in 0.40.04
« on: July 30, 2014, 11:53:21 am »
I have found that my dwarfs are training their weapon skills even if they aren't using the weapons in their spars. I used DwarfTherapist to check if their skills were going up as they were sparing and saw that they are in fact going up it's just very slow vs their wrestler skills.

97
DF Dwarf Mode Discussion / Re: Alive until Autumn
« on: July 29, 2014, 11:54:57 pm »
in one of my older forts what I would do with traders was to buy all the food they have and sell them a little of my cooked food to pay for it.

98
DF Dwarf Mode Discussion / Re: I got a necromancer outside.
« on: July 29, 2014, 11:43:06 pm »
I don't remember how far I was from a tower. When I was picking the spot I wasn't even sure what a tower was.

99
DF Dwarf Mode Discussion / Re: I got a necromancer outside.
« on: July 29, 2014, 12:41:52 am »
The Necro left but he also left his zombies behind....

100
DF Dwarf Mode Discussion / Re: I got a necromancer outside.
« on: July 29, 2014, 12:04:10 am »
I just hit the lava sea and found that I have run out of wood. I also found two towers of the rare blue stuff.

101
DF Dwarf Mode Discussion / Re: I got a necromancer outside.
« on: July 28, 2014, 11:00:01 pm »
In that case I think I should look into getting some good hammers made.

In my case at 1st I didn't see the necro until I noticed the one non zombie elf who was standing with the zombies.

102
DF Dwarf Mode Discussion / Re: I got a necromancer outside.
« on: July 28, 2014, 01:31:42 pm »
What kind of weapon should I train my dwarfs in for when I do have a force for fighting them? When I started I was planing on going for candy swords.

103
DF Dwarf Mode Discussion / Re: I got a necromancer outside.
« on: July 28, 2014, 01:52:21 am »
in this case the zombies can't have been raised on the spot because the zombies are a mix of elfs and humans and at this point in the game I haven't had any elfs or humans die on the edge of my map yet. My only caravan so far was a dwarf caravan.

This is just over one year into the game. also I should be getting close to the lava sea by now. I already broke into the 1st 3 caves.

104
DF Dwarf Mode Discussion / Re: I got a necromancer outside.
« on: July 27, 2014, 11:37:08 pm »
I think the hardest part about trapping them will be getting them to come to my gate at all. They had a lot of time when they 1st came onto the map when I had the bridge built but didn't have a lever for it yet or even the parts I needed to make the lever. I need to think of a way to bait them. Also the path going to my fort's main gate is a very long underground 3 tile wide tunnel.

This is my front.


105
DF Dwarf Mode Discussion / Re: I got a necromancer outside.
« on: July 27, 2014, 11:16:55 pm »
Thinking...
Get them all into cages,
Wall the zombies behind a fortification in your barracks for training marksmen..
Set the  necromancer up nearby to revive the zombies each time they die...   :P

I've never done this, but I've not yet had the pleasure of facing a necromancer.  I've only read this as the sorts of stuff necromancers are good for.

//Torrenal

I was thinking about something along those lines myself. I just need to think of a way to get them into some cage traps..... Once I build a few cage traps. All I got to keep things out is a drawbridge.

As far as fighting goes I didn't think I had the force I would have needed to kill them all off. lucky for me I have everything I need inside the fort and don't need to go outside for anything right now. I was even able to dig myself a well from below as the zombies were outside.

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