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Messages - 4maskwolf

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1591
Game Over: we didn't save Private Ryan Toady One


Edit: I must say, it's highly inauspicious to be the one to kill Toady.  I guess I get seven years bad luck.

1592
Mafia / Re: Banter thread: TolyK? Impossible!
« on: October 24, 2015, 12:29:26 am »
How did my banter thread become the religion thread?

We have something for this in GD.

The more things that happen in the mafia subforum the better.

Carry on then XD

(Note:Everything said here was in a joking tone)

1593
I swear to god, if we lead toady one to his death, we're all screwed
All three deployed soldiers perished in battle, although Toady One held out the longest.  It might have behooved me to read up on my foes and learn that Necrothreaders could spit fire before I pulled that stunt, because then I wouldn't have done it, but ah well...

The former depot area, the surface-level barracks, the chicken coop, and the archer room got torched as part of that battle.

1594
Overseer log of 4maskwolf Vabokedem, 18 Timber

I’ve put some construction orders in place to deal with a few more security breaches I found, or rather, created, during some surface-level expansion projects.  One bridge and one wall, which will hopefully be completed at some point, but everyone is busy doing their own things right now.

Overseer log of 4maskwolf Vabokedem, 2 Moonstone

An army of thread zombies led by necrothreaders arrived at the worst possible time.  We have by no means plugged the holes in the external defenses to allow us to seal off the whole fortress in case of an emergency, and tough decisions must be made.  I have elected to seal off all external sources of attack and wall off entrances to the fort proper, but this will mean we lose most of the outer fortress on the surface level and that bizarre trap hallways setup that has been partially dismantled.  Unfortunately, this is how it must go, because otherwise the whole fortress is forfeit to our enemies.  This move feels cowardly, but in order to arm ourselves for war once more I would need to find where our armor and weapon storages are.  If I can do so, we shall go to war one last time.

Overseer log of 4maskwolf Vabokedem, 7 Moonstone

Under the command of Toady One, three of the four elite soldiers of Necrothreat are preparing to take the fight to the enemy.  It is myself and NAV supporting Toady One, with Pisskop, the least skilled of the elites, taking reserve duty to guard the civilians in case we fall.  Hopefully, once we sally forth, the wall will be built behind us so that if we fall, the fortress may live on.

Collator’s Note: The log cuts off here, so we can only assume that 4maskwolf was not successful in his attempt to sally forth from the fortress.  We can only assume that upon his death, another took his place in the fight for survival.



So, should I call it good there, or continue on in a different style for the remainder of my turn?  I'm game for either, honestly.

1595
Overseer log of 4maskwolf Vabokedem, 1 Sandstone

There is no signs of any newcomers on the horizon, and the caravan gave noncommittal responses when questioned on the matter.  I do hope some new members join us, there’s a  lot of work here and we can’t do this alone.

Overseer log of 4maskwolf Vabokedem, 3 Sandstone

Trading was finished today, with Gwolfski returning to work getting the fortress back in order.  Apparently we purchased all of the anvils they were offering in exchange for a variety of trinkets that happened to be lying near the depot when the merchants initially arrived.  Not entirely sure why we need the anvils, but I suppose there’s no such thing as enough anvils.

Overseer log of 4maskwolf Vabokedem, 5 Sanstone

Pisskop found a magma crab crawling about the surface yesterday, and today one of the war dogs sniffed it out and killed it.  Apparently nobody has sealed the surface shaft to the smithing levels yet, which gave the magma crabs a way out.  Now I’ll need to run a sweep of the lower levels before any forging operations initiate, not that anything forge-related was going to happen anytime soon anyways.  At least there is one more thing I can do for the fortress.

Overseer log of 4maskwolf Vabokedem, 8 Sandstone

So there’s another ghost in the fortress, other than Sprin’s.  Apparently we never buried one of the masons, because he is getting uppity and smashing things.  Better put that ghost to rest before things happen that would be better left unsaid.

Overseer log of 4maskwolf Vabokedem, 19 Sandstone

With the vast improvement in our stockpiles of beer, I have ended booze production for the time being.  I have also instructed every dwarf except Gwolfski to take up every hauling labor: while it may be demeaning, there is still much to be done, and we need all the hands we can get.

Overseer log of 4maskwolf Vabokedem, 8 Timber

Today, the ghosts were finally put to rest.  Between all of the other jobs we’ve had to do, that one simply fell to the wayside until IronTomato decided he’d had enough and put the slabs up in a quick break between hauling jobs.  There’s still so much to do and not enough dwarves to do it, but we must have patience to enter into our glorious new future.

Speaking of our future, I have seen no sign of any migrants approaching, and I fear that none will come this season.

Collator’s Note: Unfortunately, there is no way to prove or disprove this claim about migrants, as all migration records from this time were lost during the fall of the mountain home during the Necromancer Wars of the 200’s.  Nevertheless, based on what records we do have of Necrothreat itself, it should not surprise any scholar of Necrothreat history that migrants decided to stay well away from the fortress during this time.



A fairly boring update, all in all.  Besides having the pants startled off me when I saw three magma crabs crawling out of the to-be-sealed staircase, nothing really happened.  I keep messing with job permissions to ensure the completion of jobs that need most done, but I think right now it's just the long slog until things are cleared up enough to begin actual fortress operations once more.  And preferably about thirty more dwarves, but let's not be greedy.

Interesting, it gave me the bland no migrants message instead of the "too scared" message, so I'll have to guess we simply haven't generated enough wealth to convince people to come?  Not surprising, there's been incredibly little wealth generation during my turn due to, you know, cleaning up operations.

Edit:
Spoiler: Next time! (click to show/hide)

1596
Update damnit!
Sorry...

Will work on it now.
*coughs*
If I wasn't working on it, I'd have already dropped the project by now.  I'm also very busy.

1597
Update damnit!
Sorry...

Will work on it now.

1598
They can fuck all they want without having sentient offspring

1599
That's lower board.  Upper board its about participating in the creation of one of their obnoxious memes.
It is terrifying.
...Wait, what about actually creating content...?  Nah.  That would be silly.
In all seriousness, though, being known in the upper boards is about interacting with people, just like down here.

1600
That's lower board.  Upper board its about participating in the creation of one of their obnoxious memes.
It is terrifying.

1601
Sometimes we just want to be pretty in our petty-coats.
Or petty in our pretty coats.
I'm so petty, you already know.

1602
Hey Splint?

How many fortresses does this make now? :P

1603
General Discussion / Re: Terrible Jokes
« on: October 20, 2015, 04:51:29 pm »
In Soviet Russia, you keep time for watch!

In Soviet Russia, dwarves pick their own cats!

1604
This is the most pissy I've ever seen you all be over a trivial matter of personal preference...

1605
because of e-peen contests
Darkling is objectively superior to the default!
Spoiler (click to show/hide)

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