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Messages - Skuggen

Pages: 1 ... 8 9 [10] 11 12 ... 21
136
DF Gameplay Questions / Re: Why cant by carpenter's workshop find any wood?
« on: November 10, 2014, 02:00:26 am »
Do you have any links set up for the stockpile and/or the workshop?

137
DF General Discussion / Re: Not impressed
« on: July 11, 2014, 07:34:36 am »
He could've done it in a cave.

138
I don't really agree that it's confusing, though, because I've always gotten the impression that this update will be felt most in adventure mode.

But it also seems to me this will have a significant impact on fort mode in that the world will still evolve while playing. I mostly just play fort mode myself, but I still think there's plenty in this release I'll have a ton of fun with.

139
I'm actually fairly happy with the way it works now; Toady works on adding new features and fixing the worst bugs, while third-party tools smooths out the roughest edges.

Granted, it does make it hard for new players to get into it. I gave up on it the first time I tried.

140
DF General Discussion / Re: A Genuine Thank You
« on: July 10, 2014, 12:53:39 am »
Having not played the new version yet (will get started this weekend), I was quite convinced a whole bunch of people here were suffering from severe heat strokes when this stuff started :P


141
If he wishes to ignore the current back up on bugs and optimizations and the possible large amount of clogged code, that is up to him to decide upon! However, the longer he leaves things as is the harder and harder its going to be further down the line to fix future bugs and optimizations.

Anyways, I am done with this thread. It was fun while it lasted ;)

No, _I_ shall have the last word! *runs away before anyone has time to argue*
Passive-aggression and stating you won't be paying attention to counter arguments is always the best way to win people over.

I guess it's a matter of what people consider to be major bugs.

142
DF Dwarf Mode Discussion / Re: HOW DO I MAKE COFFEE
« on: July 09, 2014, 08:20:12 am »
I dread the caffeine-fueled dwarf.

143
DF Gameplay Questions / Re: Making people respect your claimed zone
« on: July 09, 2014, 01:00:39 am »
I seem to remember some dev updates talking about this. Maybe you need to appoint some representatives so they don't rebel as soon as you leave.

144
Looks like your plants aren't marked as brewable, which explains both the lack of "brew" in the kitchen menu as well as the job cancellation. Something weird that happened to them during world gen, maybe?

145
DF Dwarf Mode Discussion / Re: 40.01 framerate issues?
« on: July 09, 2014, 12:54:19 am »
You should find a Wasteland 2 player with toaster repair, then.

I'm a bit worried about how my poor old laptop will handle the new version, since I was planning to start testing in when I go on vacation next week :)

146
The release announcement has a mention of trees not being harvestable yet, so I'm guessing you can't. But it also says this will be fixed soonish.

147
DF Gameplay Questions / Re: My d key is busted.
« on: July 08, 2014, 03:38:17 am »
Another possible workaround is remapping some different, useless key (looking at you, caps lock) to be the new d!

Not sure how easy this is on various operating systems besides Linux, but you could try googling it.

148
DF Gameplay Questions / Re: Oh god what do i do
« on: July 03, 2014, 04:27:38 am »
Set up some nice enclosures for it and set up minecart routes that take visitors on tours!

Just don't add velociraptors and you should be fine.

149
DF Dwarf Mode Discussion / Re: Filthy tree-eaters
« on: June 27, 2014, 06:25:03 am »
I generally avoid the problem by not making stuff that offends them, except for bins in the early game. Only make stuff of clear and crystal glass for demands. It's usually I who get offended by their short jokes and start killing them off.

150
DF Dwarf Mode Discussion / Re: Very limited shiny stuff supply
« on: June 27, 2014, 06:20:46 am »
I got lucky in my current fort, with a column extending about 10 levels above the magma sea. I have enough for a long time just by mining out the tiles that are guaranteed to be safe.
The fact that hollow squares have to share at least one tile with the square above and below can also help in figuring out what's safe.

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