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Roll To Dodge / Re: RTD horrors - game 4 running
« on: February 22, 2016, 12:20:06 am »Vol-Kriit: recruitRecruit: [3] You get more people to join you. (+40 cultists)
50 cultists: summon me
455 cultists: research rituals,lots of them
Summon: [3] They summon you through the fake orb. Wait, no, this is someone else. (summoned Handyman [-1 physique for 2 turns])
Spoiler: handyman (click to show/hide)
Research2 (150): [6] They get bored reading old scripture and want to do something else in the future. On the other hand, they did discover a handy ritual for turning cultists invisible. They won't be undetectable, but infiltrations will be much easier. It requires quicksilver and sand, luckily you already have one of those. (150 cultists dislike research, discovered ritual of invisibility [req quicksilver and sand])
Research3 (155): [2] They get nothing done on the research, apparently someone let them into the bubble soap and they've spent the whole turn having a bubble party...
New plan, Me and my Martial arts masters and chosen beat up normal inquisitors, rest of my cultists recruit the eco inquisitors.Murder: [3] You and your finest warriors enter battle against the unwashed horde that is your inquisition. You don't end up contributing much to the fight and may as well have stayed home to avoid damaging your malleable fire body, especially since your fighters decided they should hang back to protect you instead of going in full force. (-500 inquisitors, -150 martial arts masters)
Recruit: [2] They can't get though the inquisitors' iron wills, and their logic for fighting you is sound.
Inquisitors: Arm yeselves
[6] They get some handheld death rays from the local mad scientist. Now with double the killing power! (inquisitors acquired death rays [kills user and target])
Humanity: drive off the inquisitors
[3] They convince some of the inquisitors to leave, but fail to make them stop hunting you. (-300 inquisitors)
((This is why I make you write down your abilities, so people can't just pull anything out of their hat and say they could do it all along. Because of "ritualistic" I've been letting you ad lib, but since you didn't explicitly say you can do any of that, runes that do things besides just explode or make illusions are going to be you working hard to fake it until your demise... and by "you" I mean Quarken/FallacyofUrist, not Bigger fish...))((^^^))((It seems to me like Quarken can make glyphs that do things other than explode... it's just that all the glyphs he makes can also explode if he wants them to... right?))Name: Quarken
Abilities:
Ritualistic: Quarken can inscribe eldritch glyphs with his bare hands, and easily uses those to preform rituals- much easier than other horrors would.
Everything is Death: Quarken's glyphs go beyond rituals- he specializes in magical booby traps. If you enter his base, you may notice that everything he puts his trap glyphs on is trying to kill you in one way or another.
Everything Explodes: Moreover, if he puts trap glyphs on something, merely a thought indicating that he wants something with his trap glyphs on it to explode will cause it to explode.
