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Messages - Aslandus

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346
... oh boy. Either next game is going to be absurdly large, or you're going to need to put a player limit on.
I might start turning away people at about 20 players, but at this rate I may have to remove dead players altogether instead of keeping the cults and minions to cut down the workload...
I think I'll drop out, actually, I have many things on my plate.
Suit yourself, feel free to come back if things clear up, we still haven't started the game yet...

Speaking of which, do you guys currently playing wanna take your actions or not? We could just call the game here if life's getting in the way

347
oh god i pity you aslandus and anyone who wants to keep meticulous track of all the horrors :o i just had a look at the wait list.
14 players and counting... I stand by my 5 actions per turn rule

348
Spoiler: Character Sheet (click to show/hide)
Well, there's our zombie guy for the game I suppose

349
you need to re-do your quote of my horror on page one. the spoiler tag held the name, and when you removed that, it was lost.
I can't put a spoiler within a spoiler, so the name has to be posted separately. Just added it, but I'm probably just gonna call your guy "Speedy speedo" instead...
you can put a spoiler within a quote though. and actually, I think you CAN put spoilers within spoilers. let me see if I can find a example.
Putting the quotes outside the spoilers would take up too much space and if you put a spoiler tag within a spoiler then the first spoiler ends and the second one gets cut off. Like this:

Spoiler (click to show/hide)
This is after the second spoiler[/spoiler] This is after the first spoiler

It's better the way I've done it, I'm quite sure of that. I've already copied your name into the waitlist, so no need to freak out about it.

350
you need to re-do your quote of my horror on page one. the spoiler tag held the name, and when you removed that, it was lost.
I can't put a spoiler within a spoiler, so the name has to be posted separately. Just added it, but I'm probably just gonna call your guy "Speedy speedo" instead...

352
Just wanna roll for what he does with his rule?

Me: Attempt to become Koshu's spirit animal.
Rest: attempt to blow death up with nukes.


Spoiler (click to show/hide)
Dank memes need stats badly :P
It depends on whether it's a passive thing (presence) or an active move you make (power), and appeal is just for PR and recruiting... In this case, presence seems like the most likely thing, but it's up to you...

With no physical form you'll be forced to inhabit computers or something and will have to be fought via hackers and antivirus software :P
Spirit animal: [5] Despite being a floating rock with no need for a spirit animal, Koshu accepts your offer. You can now give advice directly without a roll to decide whether it listens or not. (Social link: GO!)
NUKES: [2] They've watched Doctor Strangelove enough to know that when it comes to nukes, the only winning move is not to play.

Koshu: Claim the astronauts as your new cult, let's get this space race moving again!
[6] He successfully claims them, but accidentally offends the local moon monsters. Their somewhat cheese-like wrath knows no end! (Stole 15 astronaut cultists from Rabe, +10 moon monster inquisitors)

I normally wouldn't recommend a -1 physique, but given the fact that this guy seems hilarious and not particularly overpowered with the extra point, I'll let it slide... Just be aware that you'll probably get one-shot by literally everything in existence...

353
Other Games / Re: Bay12 Blood Bowl League - Season 14 Signup - TT S6, SF
« on: November 17, 2015, 03:20:04 pm »
Feels like it's time for the return of everyone's favorite undead team: TOO SPOOKY

354
Phew, got that paper done so now my time is freed up again

355
DF Dwarf Mode Discussion / Re: Ravens are murder. [SPOILERS]
« on: November 14, 2015, 08:13:04 pm »
It's happening!

356

Unescargot: ask Death to free Puff Puff from his banishment.
Puff Puff: If you are freed, serve Death's agenda by blasting Koshu with your powders of crazy.

((This game. It's incredible. For instance... at the bottom of the status, where it says "Other", it includes such gems for instance "Lunar Orb of Stalwart has a carp in it", "Everyone is on psi-net", and "has rained in California". O so funny.))
Bargain: [1] Death refuses and you call him a lazy sack of bones. He decides it's time to stop being lazy. (-2 distraction tokens)
Powder puff: [irrelevant] He's still banished.

357
((End-turn result?))
Sorry, might be a little delay on the next actions too, I've got a bit of work to do over the next few days...
End of Turn Sreowjqfenqa;
score:
Unescargot (DEAD): summoned, getting old, released
-cultists: regrets
-Items: veteran memoirs, charm of tunneling ((buried in the gut of an invisible monster)), Anthaju's flesh
-Inquisitors: 40 lightly armed inquisitors, inquisitorial demolition hirelings, inquisitors activated and attacking Puff puff.
-Other: host of ihatecarp.com, knows ritual of fading strength, knows self banishing ritual,  very bad PR, knows power swap ritual, knows yoga, knows ritual of summon oranges {req chalk}, knows ritual of temporary possession {req host and possessor horror, charm of channeling}, knows ritual of Create Reaper {req Anthaju's flesh}
--Puff Puff (GONE): banished to the 5432545th dimension, plush toy that looks just like him, disliked by Rabe's cult

Tavern wench (DEAD): summoned, sunburn [+1 to damage taken], released
-cultists: 115 fit armored armed cultists, 30 crippled cultists, high morale, can reach Famine easily
-Items: base in the barren desert (breached), has mercury, access to Orb of Stability 1, [3] turns worth of food, 50 captured inquisitors
-Inquisitors: 25 well trained inquisitors, 5 inquisitors in high places, have [5] turns worth of food, Inquisitors activated, occupied for 1 turn
-Other: well known, bad PR, leaderly campaign started well, refugee organization made, knows stability summoning {req mercury, consumes orb of stability, can sub Dragon blood [causes injury]}, knows ritual of summon oranges {req chalk}, has killed Famine
--Crux the mad (DEAD): killed 10% of Earth's population
--"Wine and beer with Tavern Wench" talk show: mid range ratings, technical difficulties [1]
--Bakery: existence
-+"Booze: the magic poison" talk show: mid range ratings
-+Soup R Us:

TROG (DEAD): summoned, vanished into the abyss
-cultists:
-Problems: despised by humanity
-Items: has dragon blood
--GORT(DEAD): 124 mummies
--KONG(moderately wounded): hallucinating, berserk

Anthaju(DEAD): summoned, resting in peace
-cultists: 45 cultists, 15 reapers
-Items: has a flooded pyramid with a shoddy shack on top for a base, has money, prepared self banishment ritual, has metal, has dragon blood
-Inquisitors: 3 strong mummy inquisitors, 20 inquisitorial reapers, inquisitors activated
-Other: has weighed Unescargot and TROG, knows self banishing ritual, destroyed Orb of Stalwart 4, knows ritual of fusion, bad PR

Koshu (lightly injured): Summoned, Has given up on personal ambitions for Earth, has a headache (doesn't really do anything)
-Cultists: Fled for greener pastures
-Items: has a few spaceship components, has extra spikes, watch mirrors set up, has dragon blood
-Inquisitors: Pursued their prey
-Other: loved by humanity, satellite launched, community improved, knows "cascade" ritual,

Rabe (DEAD): summoned, can drown people and detect beards/alcohol, paranoid, afraid of water, afraid of ghosts, slightly depressed, second in command of CARP's cult, has Koshu's assistance, frustrated at Goshu
-Goal: Create a civilization that has harnessed the sun and made off-planet colonies, create a Miskatonic university that doesn't get blown up (and ideally accomplishes its goals of understanding the eldritch)
-Cultists: 370 cultists, 165 armored cultists, 33 well trained armored armed cultists, 50 trained armed armored cultists, 2 fit armored armed cultists, 10 well trained astronauts, 10 recognizable armored cultists, 150 ghost friends, 15 well trained astronauts on the MOON!, immunized against plague, chaos has broken out
-Items: has sturdy base with defenses (20 gun turrets), knows location of Lunar Orb of Stalwart, has dragon blood, has grand training center, has hidden bunker, has dragon blood, space suits, hazmat suits, roughshod rocket safety equipment, space rocket {req fuel}, partially gathered more dragon blood, has [2] turns of food, has access to nukes, has medicine
-Inquisitors:15 armored inquisitors, have gasoline
-Other: posters put up, campaign for president started, very bad PR,  requested Koshu's permission to summon him, knows ritual of summon oranges {req chalk}, aware of power store ritual, knows power swap ritual {no cost}, can access Alterworld via giant robot
-Achievements: destroyed Orb of Stalwart 1, second in command to carp's faction, founded Miskatonic University, created Kitten Industries, shamed by cookie-Cthulhu, discovered Alterworld
--Kitten Industries: 261 armored cultists, 50 tired armored cultists 15 recognizable armored cultists, has a bunch of molds/casts for stuff (weapons, armor and missile shells are the important ones), has materials for starfruit jelly, covered in enhance poison wards, created builder bees
--Goshu (heavily injured): Ordered to attack Koshu, relationship with Rabe weaker

DF CARP (DEAD): rather calm, thinks TROG is carp, ageless and better with psychic power, regained swimming power and control of carp, temporarily allied with TTU, trapped in an oven in the land of Myth, smells delicious
-goal: CARP LIFE
-Cultists: 10 brave plagued cultists (on submarines), 10 brave plagued english cultists (on submarines), 10 plagued cultists, magic dragoncorn mount, 5 burned trolls (myth)
-Items: a bunch of motorized submarines working properly, a shallow ditch, whiskey, cashews, bread, aboveground pool, located unobtainable nukes
-Inquisitors: 90 inquisitors, inquisitors destroyed Orbs of Stalwart 3 and 5, 15 zombies (active)
-Accomplishments: has turned into a DF carp (it's what you always dreamed of), destroyed the focus stone, found portal to world of Fables, found green portal, summoned the horsemen
-Other: CARP LIFE 4 EVAR, going crazy, horrible PR, campaigning for mayor of Tijuana and doing very badly
-Rituals: knows rain dance {req 50 cultists}, knows ritual of sunshine {req whiskey and light}, knows summon to europa {req fruit [fresh], bread, cashews, consumes English cultists}, knows summon horsemen ritual {consumes 7 seals}
--GOEARERKSFLES (DEAD): unending hunger,  mass: 200, physique +2
++War(lightly injured):
++Death(uninjured): stalled for [2] turns, +1 power, can't harm the undead
++Pestilence(uninjured): Smells funny
++Famine(DEAD): corpse is near TW's cult

Rosabel (DEAD): summoned, has seal rift ability, read self help book, has a migraine, targeted by War, knows Brandishing spell, ascended
Cultists: 185 well trained armed cultists, 260 well trained cultists, 100 well trained horrific armed cultists, 43 well trained heavily armed cultists, 476 armed mad cultists, 25 well trained assassin cultists, morale really high, immunized against zombification
Items: has dragon blood, has gold block, has dynamite, has tallow candles, has brutal defenses, has surgical tools and first aid kits, [8] turns worth of food, [2] servings of healing blood, saws and needles
Inquisitors: discredited, 500 inquisitors, 80 trained inquisitors, inquisitors have destroyed Orb of Storms 1 and Orb of Stalwart 2, know ritual of warming {req whiskey}, have [2] turns worth of food, have [1] serving of healing blood, inquisitors active
Rituals:knows gold summoning ritual {req gold block, dragonblood, tallow candles, causes weakness}, knows ritual of summon oranges {req chalk}, knows circle of healing ritual {req cultists, wine, and candles}, knows ignite mortal ritual {req gasoline, consumes cultists}, knows sacrificial summoning ritual {requires Dragonblood, consumes 500 sacrificial cultists}, knows hold rift ritual {consumes solid material}, aware of False death ritual, knows ritual of imbibed blood {req cultist, consumes healing blood}
Other: very good PR, community improved, excellent PR, has zombie vaccine, buried the dead again, knows how to hide horrific appearances, publicly known, locals immune to plague/zombification, can change monstrous cultists to merely horrific cultists, aware of ability to make chosen from healing blood
Temporary: 50 civilians, 50 plagued civilians

Other: Poison widely available, 10% of Earth's population gone, cascade impossible, everyone is on psi-net, Lunar Orb of Stalwart has a carp in it, Rift stabilized at [9] turns, has rained in California

358
Roll To Dodge / Re: Roll to Slay: worst game-killing reason ever
« on: November 12, 2015, 01:21:15 pm »
a few hours after writing the opening post, I realized I had no idea how to draw a dragon

there you go

you now know the horrible truth
Just take a picture of a dragon from the internet.
Or a duck, the internet won't know the difference

359
roseable might not be playing i think you whould move it on.
I would have eventually, but I was a bit busy over the last two days...
((Sorry. Have my cultists repeat last turn's actions, dividing any that are no longer able to/have already accomplished the task between the other tasks.))
I'm lazy, so you'll just be doing the same thing even if you already did it since you can't be bothered to change anything
Half of Mad Cultists: Research ways to cure these deformities.
Other half of Mad Cultists: Research the properties of this healing blood. Perhaps even beyond the grave we could make chosen from it. Who knows.
100 cultists: Perform a burial service for The Smiling One.
100 other cultists: Administer zombie vaccine.
Rest of cultists: Retrieve weapons.
Deformities: [3] They find some saws and needles they can use to remove the deformities. Maybe telling the insane people to discover cosmetic surgery wasn't such a good idea... (found saws and needles)
Healing blood: [4] They find that healing blood contains traces of healing magic and with proper procedure may be able to yield healing powers. They don't discover what that procedure is though. (aware of ability to make chosen with healing blood)
Burial: [2] Once again they fail to bury the body. Though this time it was because they forgot to bring shovels. Whoops.
Vaccinate: [3] They give shots to people. No notable effects.
Weapons: [5] They REALLY pick up their weapons. Everyone's impressed by their amazing gun juggling skills. (morale improves)

Inquisitors: Steal the healing blood
[6] They snag several buckets of blood, but several inquisitors drop the buckets on their way out. Your cultists are quick to take the slow ones down. (Lose [3] servings of healing blood, Inquisitors gain [1] serving of healing blood, -200 inquisitors)

360
Still waiting on actions for Rosabel before we move forward...

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