Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Aslandus

Pages: 1 ... 23 24 [25] 26 27 ... 190
361
Club bug boy into unconsciousness and get ready to fight Rick

SEEMS WE CAN'T EVEN FIGHT CRIME IN PEACE, HAVE AT YE!

362
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 10/29
« on: November 06, 2015, 03:58:33 pm »
If a god is too unpopular they might not have the strength to respond. If a god is too popular, they get too many prayers to respond to. Rationally one should pick a medium popularity god if possible.
Actually if everyone followed rational god selection then each god would already have about a medium number of followers until they start to all have too many, at which point maybe a new god would pop up. I think it would work surprisingly well.
But if they get more powerful, then they would likely be able to handle their followers, presumably a "medium" number of followers would depend on the god, a powerful god gaining more followers while a lesser god had to work with fewer until they gained more power.

Sort of a chicken-and-egg scenario, do they gain power because they are popular or do they gain popularity because they have power?

363
An exciting finale to the main season:

We move for nobody 2-3 Shambles 'n' Snarls

The shamblers started out receiving, and with their two star players and some ghouls they managed to score after burning through almost the entire half. However, with one player injured, one dead, and one KOed, with only an injured bull centaur and a hobgoblin caught fouling to slow the chdorfs, it seemed like it may have been a pyrrhic victory for their first score. The hobgoblin ball carrier scored halfway through the second half, leaving a flesh golem dead and two blockers badly hurt behind him, as well as a few more KOs.

Then, things stopped going my way. The kickoff to the wolfy team ended up flying off field and a werewolf right on the front line was given the ball. A hobgoblin was badly hurt and the wolfy ran past and was positioned to score next turn. I had one shot to stop it, but for the second time in this league I forgot to blitz before moving my guy and ended up only marking him instead of using strip ball to get myself a better chance of winning. The werewolf scored and pulled the team ahead for another drive. The necromantic team seemed like they had the game in the bag, and they managed to tie up all my players, but thanks to some clever pushes and lucky rolls I managed to pass the ball and have a different hobgoblin than my ball carrier run it in, evening the score once more.

Finally, the game went into overtime and the necromantic team was receiving. All their KOs had by this point woken up so they almost had their team back to full working order while the chdorfs were fielding less than 11 players for the first time in the match. We also realized that we had used almost no rerolls yet, and I had accumulated 7, so I started taking a few more risks. I managed to blitz the blodge ball carrier twice, but my wrestle-strip ball hobbo was unable to make it, so my ball carrier had to try, and failed to knock over the ghoul. A last-ditch effort with a dirty player hobbo to stop the ghoul only resulted in a push, and with clever blitzing the necromantic team scored the last goal of the game.

Notable injuries: 1 -MV bull centaur, 1 MNG zombie, 1 dead wight, 1 dead flesh golem
Worth sacrifices for victory in the finale

364
DF Community Games & Stories / Re: The Littlest Cheesemaker - Updated 10/29
« on: November 05, 2015, 12:19:10 am »
Misty: Realize that this is why your prayers have been ineffective and nonresponsive this whole time

365
There is only active live horror. I say Rosabel has won.
((I died :(
Also turn coming in a bit))
In-deedily dee. If you can beat the horsemen before they slaughter the remainder of your cults, then you all "win". Since you're all technically dead then no world conquering for you, but your cults can still persist in your name... Well, except CARP's, it's probably too late for him...

366
I crash the helicopter into the dragon's face and jump out at the last second, diving and digging myself into it's eyeball right after the chopper crashes into it. The Action Boy or whatever I called him will do the same in the other eye.
CAPT TEAL: WHAT ARE YOU DOING? THE REAL DRAGONS LEFT DAYS AGO, STOP ATTACKING THE STATUE IN FRONT OF THE CHINESE RESTAURANT AND COME HELP WITH SOME REAL CRIMES!

367
"HOW ABOUT YOU TIE YOURSELF UP AND WE DON'T BEAT THE SNOT OUT OF YA!"

Toss him some rope, drop a tear gas canister, and get ready to stun him if he attacks

368
Gonna assume this is still CARP's actions since he hasn't posted anything new...
ME:get out of the frikkin oven
submarine cultist: do something to try and recuit anthaju's cultists there master is dead so go over there and recuit them.
plagued cultists: stay with rabes guy and pretend to be his guys rabe's ghost:"where did we get extra cultist" cultist:"i have literally no idea" rabe's ghost:"well thats not suspicious at all"

OVEN: [6] The trolls pull the deliciously baked carp out of the oven and burn their hands. You are still dead. (trolls have burned hands)
Recruit: [4] They manage to convince some of the lost lambs of Anthaju to join your submarine crew. It doesn't get you much manpower, but it's more than you had. (10 cultists stolen from Anthaju) ((Seriously guys, kill war already, this no recruiting thing looks like it's really hurting ya))
Plague: [irrelevant] They are zombies, they don't obey you anymore.

Zombies: attack the other cultists
[1] Many of the zombies drown themselves trying to reach the guys in submarines. Turns out they do need to breathe. (-15 zombies)

Horsemen:
Death: hang out with the dead horrors
[no roll] Death talks about the weather and how he thinks Game of Thrones is overrated. (-1 distraction token)
War: Start a riot among Rabe's cult
[3] The cultists get really pissed off at each other, but it doesn't come to blows. That said, Rabe may have to speak up to be heard over all the shouting. (cult in chaos for [1] turn, Rosabel no longer immune to war's power)
Pestilence: Plague the rest of CARP's cult
[5] The entire rest of CARP's cult is having coughing fits, including the guys that just joined. Hopefully if they can get some medicine or at least some bed rest they can recover. The fact that they are breathing recycled air in those submarines probably isn't helping. (30 CARP cultists plagued)
Famine: continue being dead
[no roll] He rises up and- Just kidding, he's still lying in a ditch slowly decaying.

369
K.I.:Make remote controlled engineering drones so we don't keep losing cultists to that greatest predator of all, stupidity.
Huh oranges...   DIEDIEDIE!!!!!
EVERYBODY: Wipe out all under control of Unescargot.
Also I thought out a great idea for a meme based horror (something a bit more lovecrafty) but now I want to do Fish Of Fixed Size (physique 5).
Go for whatever, it's your horror
Drones: [2] Their prototypes weren't even able to get off the ground, so they call off the project for the turn.
Murder party fun time retribution: [5] They gun down all the annoying reapers flying overhead. That'll teach them to try to force you to eat citrus! (-30 reapers under Unescargot)
Order change: [6] Both Koshu and Goshu stop what they're doing and charge toward the corpses of Unescargot's cult. This serves no practical purpose, but at least they're not murdering each other anymore. (orders changed to "attack Unescargot's cult")

Goshu: attack Unescargot's cult
[4] It mashes itself against the corpses of the cultists, scraping more of its crumbling body off. (now heavily wounded)
Koshu: attack Unescargot's cult
[2] Koshu doesn't really do anything, it just floats there ominously.

370
((im sorely tempted to join the bigger fish wars as The Second Biggest Fish, a 3 physique 1 power 1 appeal combat god.))

((I'm not sure that would be safe. The universe can only become so fishy before it implodes from sheer redundancy.))
((Just wait, I'll secretly turn everyone's appearance into fish just for the sake of the joke))

371
Alright, changed that.
Added to the waitlist

372
Spoiler: Hondraasaan (click to show/hide)
I would suggest you put the presence point into power instead, since you don't seem to have any sort of presence-induced ability and 1 power might have enough punch for things like mind control... That said, it's up to you if you want to hedge your bets on being able to find something powered by presence later and gamble on having lower power...

373
Other Games / Re: SALES Thread
« on: October 25, 2015, 09:13:02 pm »
I just got the Nightmare bundle, but I already have Betrayer on my Steam account, so if anyone wants the code I got from the bundle send me a pm...

374
70 cultists: Continue baking and shaking.
75 cultists: Start a dance party, to distract death.
Shake n bake: [1] They have a small workplace accident that injures several workers. No deaths, thankfully, but they'll be on crutches for at least a week or two. (30 cultists crippled)
Dance: [3] Death is hesitant at first, but joins in the festivities, keeping him busy for the turn. (+1 distraction)

Inquisitors: be distracted
[irrelevant] They are bogged down by the overwhelming number of customers ordering soup and can't act against you. However, they manage to clear up the queue before the next turn. (no longer occupied)

375
30 reapers: preform the reaper conversion ritual on Rabe's leftover cultists! Again!

Unescargot: Play chess with Death!
Convert: [1] You accidentally summon a bunch of oranges all over Rabe's cultists. They get very angry with your reapers for pelting them with fruit. (Relations with Rabe's cult decrease)
Chess: [1] He checkmates you in three turns. You accuse him of cheating. He shrugs. Death decides he should probably get moving on the whole apocalypse thing soon. (-1 distraction)

Pages: 1 ... 23 24 [25] 26 27 ... 190