DF Gameplay Questions / 39d - Strange mood change for furnace operators?
« on: August 05, 2008, 09:36:44 am »Wasn't furnace operation one of the qualified strange mood professions in 38g? That's how the wiki reads in any event.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
And on that subject - at the last ruin my henchmen ran off to engage zombies. I could hear the sounds of battle but it was night, so I was unable to see where it occured. Is there any way to determine in which direction an ongoing battle lies?
How does encumberance work? Is there some trigger point over which I should stop looting and run back to town to sell or does the weight gradually slow you down as you acquire more?
When searching ruins I often come across extra clothing - most of it seems to be ornamental in nature but I wonder - would it be better to try to wear all of it or just stuff it in my pack? How does one pick out the proper menacing spiked pendant or earrings to go with chain mail?
I searched and found a discussion of how to rank quality and wear here: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000096 But I do have a followup question - can worn/damaged items be repaired? If so where/how?
[ November 23, 2007: Message edited by: Troas ]
Luckily there was a cell available so she didn't get a hammering...
Near misses:
24,173 3x5 region (no sand)
125,100 5x5 region (limestone, obsidian and bauxite but no chasm)
And two sites of excellence:
32,98 sinister surroundings, hematite, sand, surface water (if you are dwarf enough to drink from the crocodile's pool), a large chasm, and an underground river with waterfall. No skeletal elks, but perhaps I could interest you in zombie goats? No flux, but you did say you wanted a challenge right?
124, 96 3x7 region, or even 2x7 sand, a river that starts above ground and dives below ground, limestone, magnetite, a long chasm and lots of obsidian.
edit: 124, 96 is slightly bugged. This map is mostly over the treeline so with a 2x7 or 3x7 you need to get lucky and be placed in the NW corner to be below the treeline. If you go 4x7 you can choose biome F2 (forest) to increase your chances of embarking below the treeline.
[ January 30, 2008: Message edited by: Troas ]
His dish: *Dwarven Syrup Roast*
This is a stack of 39 finely-prepared Dwarven syrup roast. The ingredients are finely minced Dwarven syrup, finely minced Dwarven syrup, finely minced Dwarven syrup and superiorly minced Dwarven syrup.
We are hoping the next caravan will sell us some milk to wash this down...
33g - Seed 1999 min size:4x6 high cliffs
brook and underground river
magma - one lake
iron - some hematite. Not rare, but not common either. No magnetite, so you can't do extensive steel production
Flux - some marble, a lot of chalk.
Sand - yellow sand
adamantine - a good bit. and hidden fun stuff below.
chasm - yes, it looks like an empty magma pipe. not heavily populated
Trees - yes
civs - all four
raw green glass
raw green glass
rough red zircon
birch logs
oak logs
oak logs
cave spider silk cloth
raw crystal glass
q on the shop shows the following loop:
raw... green...
rough... color... (pause)
tree life
cloth thread
raw crystal
tree... life (pause)
then it loops back to raw green. Just in case I made another raw crystal glass and a clear glass, she's still stuck, and from the loop she seems to be stuck on the second set of logs?
Her profile shows likes of Galena, Rose Gold, Pineapple Opal, Ivory, Pig tail fabric and the color vermilion. I have galena ore, rose gold bars, and pig tail cloth in my stockpiles. Pineapple opals and elephants aren't available, so I can't get any more of her profile items. Any suggestions?
But what happens if I tell him I'm not interested in the restriction?