DF Gameplay Questions / Lazy traders?
« on: February 25, 2008, 05:52:00 pm »edit: perhaps this is a weight limit? I show 24,000 as the weight of the items they brought.
[ February 25, 2008: Message edited by: Troas ]
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edit: perhaps this is a weight limit? I show 24,000 as the weight of the items they brought.
[ February 25, 2008: Message edited by: Troas ]
In case it matters: mood is ecstatic. admired statue, container, table, slept in good bed, dined in great dining room, satisfied at work. complained about the draft, thirst, hunger, and was unable to find someone to complain to about job scarcity.
Perhaps he was interrupted while trying to talk to the mayor and never reset? Is this a known bug or is there some other way to reset him? I'm annoyed at having to train another broker, but I guess it truly isn't that much of a loss.
Cuborrakust will be buried with honor along with the war dogs who gave their lives defending their home fortress in the fight. Luckily I had no other dwarves die however I did have several wounded. Notably one of my civilians got a bit too close to the fighting and took an iron arrow to the leg. It is still stuck there but we think his chances of recovery are good (one red wound, right lower leg and he is being fed/watered in the barracks). My question is - do I leave it there forbidden? Do I try to dump it or melt it to get rid of it? Will Lokumusan have to retire from his job as item Hauler and join the royal guard?
But next time the goblins come knocking I'll be wanting them to use real steel weapons. Is there an easy/elegant way to handle the switch? My current plan is to forbid all of the steel weapons once they are stockpiled to keep them using silver for now. When the next siege arrives I'll unforbid the stack then go to each dwarf and forbid the weapon, deactivate the squad and reactivate it.
Will this work? Is there an easier/better way?
The tree/no tree check should test the elevation of the tile, not of the wagon. Also the world map should probably show a lack of trees at high elevations instead of saying a tile is heavily forested.
Currently (38c) there does not seem to be any preference for what stack goes in the quiver, so often the *Iron Bolts[25]* remain in the bin while the Turtle Bone Bolts[5] get the quiver slot. If there are no metal bolts available then wood/bone should be quivered.
Additionally it would be nice if marksdwarves preferred larger stacks for the quiver and small stacks for practice.
I'd like to see the meat/fish food stockpile list broken apart. Since cooking produces no bones I keep meats close to the kitchen and prepared fish (including fishy meats such as turtle and pike) close to the dining room. Breaking this out would make setting up the requisite stockpiles easier.
Second I'd like to be able to toggle lists to show alphabetically. Currently lists seem to be presented as clusters of related groups. While this is often convenient it can make things difficult when you are trying to pick one item out of a large list. If I want to establish a "no bat" rule for my refuse pile since the local bat swarms don't spawn inside my fortress I'd have to carefully page through a very long list of creatures looking for it.
Note that while a "made here" check/filter would also be nice (and the current color coding of that flag does help), you still have a problem when trading a mass of large/narrow clothing looted from a broken goblin siege. However a "dwarf useable" filter toggle in combination with a "made here" toggle would deliver >95% of the filtering needed.
Excellent work on the Trade UI by the way - it is much improved from the earlier version.