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Messages - Troas

Pages: 1 [2] 3 4 ... 20
16
DF Gameplay Questions / Re: So I just downloaded 31.21...
« on: March 07, 2011, 11:28:59 am »
Unfortunately cave crocodiles make very poor fortress builders.  Lacking opposable thumbs and being too self-centered to take orders are fatal flaws I'm afraid. 
Spoiler (click to show/hide)

17
DF Gameplay Questions / Re: So I just downloaded 31.21...
« on: March 07, 2011, 09:56:32 am »
Find errorlog.txt in your DF folder. Find the creature entries it's complaining about. Delete them.

Thanks for the pointer!  Errorlog is complaining about a lot of creatures and all six entities as being duplicated
Spoiler (click to show/hide)
So I re-checked the raws, and couldn't find what I did wrong - then it dawned on me.  I made a backup copy of creature_standard and entity_default before I changed anything.  DF was reading both my modded version and the backups, causing the duplication.  After moving my backups into a zip the next world genned normally. 

What?! Am I the only one who thinks this is awesome? Leave them be and set up the first ever DF civilisation of scally things
I just may try that, I also uploaded the save if you want to try your hand as cave crocs striking the earth, with giant olms, toads, and bats as potential raiders. 

18
DF Gameplay Questions / So I just downloaded 31.21...
« on: March 07, 2011, 02:04:24 am »
I just downloaded 31.21, applied the Dwarven Higher Learning mod and genned a new medium high-volcanic world.  Worldgen took a bit longer than I remember it taking it 31.18, but no biggie.  I find a decent looking volcano to embark on but then notice that something is very wrong with my neighbors
Spoiler (click to show/hide)
and my "dwarves" are looking very, um, scaly.
Spoiler (click to show/hide)
  Did I do something horribly wrong when I applied the mod or did I uncover a !!feature!! of the new release?  Here are my world gen parameters:
Spoiler (click to show/hide)
and here's the save if you are interested.

19
It looks like the saved raw files need updating for 31.19+ as entity_default.txt does not contain clay and bee related items.  You should be able to manually add the entity_default lines from the original post spoiler though.

21
DF Modding / Re: Small question: Creation of life in workshop
« on: January 28, 2011, 09:58:52 am »
Greetings, everyone.

I have a small question, is it possible to mod in a workshop which creates living beings?

...We are about to unfold the story of Urist Frankenstein.  A Dwarf of !!Science!!, who sought to create a Dwarf after his own image without recokning upon Armok.  It is one of the strangest tales ever told.  It deals with the two great mysteries of creation, Life and Death.  I think it will thrill you.  It may shock you.  It might even horrify you.  So if any of you fee that you do not care to subject your nerves to such a strain now is your chance to, well, we've warned you...

22
Is the Librarian noble an honorary position?  re: does assigning one do anything?

23
DF General Discussion / Re: Urist's Artifact designer clothing
« on: December 29, 2010, 02:26:58 am »
I found the original - this is from Yegor Zaitsev's Autum-Winter 2010 collection.  He may not be a dwarf, but his name would fit in at most forts, and he certainly puts menacing spikes on everything he creates.

24
DF General Discussion / Urist's Artifact designer clothing
« on: December 28, 2010, 08:45:19 pm »
spikes, check.
hanging rings - I think there are two in the back on the right.  check.
random sock/shoe wearing, check.
And I think we also got a glimpse of a fey mood on the left.

http://i.imgur.com/wNQXT.jpg

25
DF Modding / Re: Nauseous and vomit must die...
« on: December 23, 2010, 11:38:17 pm »
Jackpot Winner!
Your dwarves need somewhere to relax - build them a lair...

I have the 1.7 patch applied to my DKII and it still crashes in windows 7 in an appallingly frequent manner.  But by using quicksave I've been able to re-complete 10 missions so far...

26
Shukaro: I'm not using the Phoebus mod, and the initial problem with 31.18 was all my fault.  The medical ward works just fine for me, and I haven't bothered with the other training buildings, although I may try the military tactics training in my next fort.

Thanks for taking the time to make this mod!

27
I'm using this mod in otherwise vanilla 31.18 to keep my Chief Medical Dwarf's skills from going rusty.  So the medical ward works OK with 31.18.  However I did manage to screw up the mod the first time I tried to apply it in 31.18 - I put the mod text within the mountain entity instead of at the very end (as specified in the instructions).  This caused crashes after embark.

So there may be an incompatibility with Phoebus or you may want to try re-applying the mod.

28
DF Modding / Re: How to make df2010 harder?
« on: November 26, 2010, 03:14:40 pm »
I believe you need to have 80 dwarves minimum for sieges.  You also need to be in contact with (and at war with, which should be automatic) the goblin civilization.  Have you explored your caverns, dealt with your Alzheimers Animals and found cotton candy and HFS clowns yet?  If your FPS allows you may also want to stake out a larger claim to increase your chances of finding a clown college

warning: above links involve mild to massive spoilers (spoiler level increases for each link). 

29
DF Gameplay Questions / Re: 'ADVENTURING'?! WHAT IS THIS?!
« on: November 13, 2010, 12:10:28 am »
On the Q (quest) screen you can page through sites.  Hamlets won't have shops, look for towns.  Also houses are white boxes on the regional map.  Towns that have shops are yellow boxes on the map.

30
Well, the open ocean comes to mind.  While it should be possible to drain ocean tiles, you'd need some dry land to start.

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