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« on: July 24, 2010, 09:26:52 pm »
Background: I normally make one of my starting 7 dwarves a lumberjack (Carpenter/Axedwarf, then add woodcutting duty). He' handles bed, bin, and bucket creation and serves as the "on call" dwarf in case I need something disposed of before I get a proper military in place. My current fortress was generated in 31.05 and recently upgraded to 31.11.
One of my dogs flushed out a kobold outside of the wall, and Urist Lumberjack happened to be cutting trees nearby - much closer to the kobold than my military. So I made him a militia captain, set his squad to clothes and personal choice melee, and ordered it to kill the kobold. He immediately drops his axe and charges after the kobold. As it turns out he is slower than the little thief, so the kobold makes a clean getaway to the map edge. I try to return the lumberjack to his chopping duties but he just sits there with "no job". I have tried the following:
standing his squad down
deleting the squad
removing him as militia captain
adding him to my regular military squad and removing him
creating more axes (they just sit in the weapons storage bin unused)
turning off woodcutter, advancing time, turning it back on
saving/reloading
designating more trees for chopping
He will happily perform carpentry or hauling duties, but won't cut down trees. Is this a bug or is there something I'm missing?