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Messages - Khosan

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
DF Gameplay Questions / Re: Clearing Dead Trees
« on: May 07, 2008, 09:40:00 pm »
(d)esignate the (t)rees for chopping.

77
quote:
Originally posted by Dasleah:
<STRONG>

And if they're smart enough to follow you, it's sure pleasing to know that they probably lack the intelligence and coordination to escape from their beds every morning, let alone track us down. Especially considering most of us aren't in America.

And hell, even if they did find us, odds are they'd shoot themselves, anyway. Providing they remember how to stand and breathe at the same time.

So yeah, we're all real scared of your HOMMIES, DAWG.

EDIT: Quoted for context.

[ May 12, 2008: Message edited by: Dasleah ]</STRONG>


Mm.  Just leave him be.

He wants to spam his own thread, let him.


78
I can't believe a fourth page (with four posts on it already) popped up while I was in the middle of reading the third.

79
DF Gameplay Questions / Re: Effetcs of Crossbows and Bolt quality?
« on: May 01, 2008, 09:57:00 pm »
As far as I'm aware, there's no way for the crossbow to become more or less accurate.  Only difference made by the creator is damage dealt, only difference made by the wielder is rate of fire.

I could be wrong though.


81
DF Gameplay Questions / Re: Fire Imps
« on: April 30, 2008, 01:46:00 pm »
I just take the long, meandering pipe method.  Everything gets too bored to wander through the whole thing.  Even if you decide to dig a fort close to the magma, you can just make it zig-zag.

82
DF Gameplay Questions / Re: Magma Buildings
« on: December 01, 2007, 11:31:00 pm »
Do you have magma on your map?

They won't appear if there's no magma available.


83
DF Gameplay Questions / Re: Huzzah...More DF Questions...
« on: January 12, 2008, 12:37:00 am »
You need to dig one for him.  Put a chair in a room that you want his study to be, assign the room as a study ('q' then highlight the chair) and then assign it to your record keeper.

84
DF Gameplay Questions / Is it possible...
« on: April 17, 2008, 01:27:00 pm »
...To make goblins trainable, while still allowing them to maintain their evil ways, by modifying the raws?

I ask because I have quite a few caged up, and I'm mulling over the possibility of having the goblins function as my Storm Trooper level (read: incompetent) first line of defense.


85
DF Gameplay Questions / Re: Roads vs. smoothing
« on: November 28, 2007, 12:48:00 am »
I'll elaborate then.

To my knowledge, there's no appreciable difference between a road and a smoothed path.  The road blocks the growth of plants, so it's better used in forest areas.  Smoothed stone is generally faster if you have a couple Legendary Engravers with nothing better to do and a path leading from your Depot to the edge of the map set entirely in stone..


86
DF Gameplay Questions / Re: Roads vs. smoothing
« on: November 28, 2007, 12:33:00 am »
I imagine a road is more useful in a forested area, since then trees won't regrow over the path.

87
DF Gameplay Questions / Re: Cancels Clean
« on: December 19, 2007, 01:14:00 am »
I'm taking a wild guess, but I think the Dwarves are compelled to 'clean' molten rock.  So if the molten rocks finally melt you might be good.

88
DF Gameplay Questions / Re: Waterfall
« on: December 05, 2007, 10:41:00 pm »
Couldn't you also use the pump method for aquifers?

Only difference is, the water is being funneled toward the pumps, which then suck up the water and store them in their little reservoirs.

I've never actually done this before, so I'm not certain if it actually works.  If not, you could always pump it up to the surface and direct it back into a brook or something.


89
DF Gameplay Questions / Re: Fortress idea help!
« on: April 08, 2008, 05:24:00 pm »
Dump zones and holes.  Requires reclaiming everything you send to the other group, but whatever.

code:
Level Z-1:
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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Level Z:
     Guard
▓▓▓▓▓ ▓▓▓▓▓ ▓▓▓▓▓
▓▓▓▓▓ ▓≡≡≡▓ ▓▓▓▓▓
▓▓▓X▓ ┼≡ ≡┼ ▓X▓▓▓
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   Prisoners

Level Z+1:
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▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓
▓ ▓>         >▓ ▓
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▓  >▓▓▓▓ ▓▓▓▓>  ▓
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The Guards have access to things the prisoners dump, and vice versa.

Haven't tested it, but it should work.

[ April 08, 2008: Message edited by: Khosan ]

[ April 08, 2008: Message edited by: Khosan ]


90
DF Gameplay Questions / Re: Increasing the population
« on: April 07, 2008, 02:11:00 pm »
quote:
Originally posted by xzzy:
<STRONG>My forts tend to have a bad habit of getting way too many immigrants early on. I don't do much crafting in the first year, it's mostly digging and planning out the fort. Apparently immigrants love this because 9 times of 10 I'll have 50 dwarves in the first year.

I'm rarely prepared for this, so what I end up doing is locking the front door and laughing as all the immigrants starve to death.</STRONG>


I just set the population cap at 7 until I feel ready to take in more dwarves.


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