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Messages - Tawa

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17746
By the way, what d' you guys think of my team?

I don't use it for real competitive play, just a friend of mine who's been playing for years. Like, 8 of them. Against my two and a half.

Please avoid commenting on my talonflame's and greninja's awful abilities, I was going to arrange a trade with a generous fellow when heavy snowing destroyed my awful satellite wifi abilities.

GRENINJA
Ability: Torrent
Item: It's currently an amulet coin but I have no clue what to swap it with
Ice Beam
Surf
Extrasensory
Night Slash

TALONFLAME
Ability: Flame Body
Item: I forget and I'm too lazy to go get my 3ds, don't worry I checked before to make sure it's something good
Brave Bird
Fly
That fire move that boosts your speed after using it but only has like 60 damage
Flamethrower

WOBBUFFET (Wobuffet? Wobbuffet? dunno)
Ability: Shadow Tag (duh)
Item: none yet any ideas
Counter (duh)
Mirror Coat (duh)
Safeguard
Destiny Bond

LUCARIO
Ability: Steadfast
Item: Lucarionite
Aura Sphere
Close Combat
Metal Claw (fairy self defense)
Dragon Pulse

MALAMAR
Ability: Contrary (score)
Item: it was like black glasses or something
Thunderbolt
Flamethrower
Superpower
Psychic

ELECTRODE
Ability: Static
Item: Dunno, quick claw or the like
Thunder Wave
Thunderbolt
Swift
Self-Destruct

So, what do you think? I use Lucario, Greninja, Talonflame, and Malamar as simple stock 'mons, Wobbuffet whose proper name I am too lazy to look up as the otherwise lacking tank, and Electrode as a means of beating my "amigo"'s Protean Greninja, whom I like to call Armok Incarnate.

17747
Speaking of critical captures, I just got my first critical capture on a shiny Kirlia today. I was especially happy because the Kirlias sometimes use Teleport, and I definitely didn't want it escaping.

Had a 2nd successful critical capture today. Not sure why you guys were talking about having problems with them O_o
You mean me, keep at them, you'll see.
They have high chance of success, like better-then-ultra high, but not master level.

Anyways, furthering the convo on personalization, I am almost finished with my Trainer Customization for my male trainer.
I just need one item and can get it tomorrow if my luck holds out. I've even got the right hair, once i get this item he'll be perfect.
Then I can have him Ham it up in the PR vids.

I refuse to even try to get Xerneas or E4 taken care of until I perfect him(Due to cinematics in those events displaying your customized Trainer's awesomeness in better graphics). And I'm to Anistar which is where my final item is to be bought, tomorrow.

To be honest, I'm almost tempted to use the female trainer instead just because of better customization. I felt like the male trainer was kind of...boring in terms of options, really. In my opinion, the personalization of both trainers is rather weak, though.
Yeah, females get full body dresses and tons more hat accessories, they also get a few more sock-slot options, they also get an option to edit their bangs, I was displeased males do not.
Guys have the dress-slot greyed out and only get a fraction of the hat accessories and have like maybe 4 kinds of socks.


The customization is rather lacking, compared to something like Skyrim or Mass Effect, but given that it's a handheld game, on a system with a policy based more around gameplay, and this is the first time it's been available and the first time everything has been 3D except random trainer sprites in route battles...Yeah I can say that it's limited but: with all they added in, I'm surprised we got as much as we did, for both males and females.

I'm okay with limited as long as I can pull off my own look, and that's what happened here, so they get a good rating from me, but no cigar.

Thank Armok I found this thread, I've been looking for an outlet for Pokemon-related ranting/discussion that I haven't already had with my circle of Pokemon-playing friends.

so anyway

This is one of several spots DF beats Pokemon, for sure.

I really wish that you could wear the mustache makeup from the PR Studio outside of the place.

What really bugs the heck out of me with the customization is that girls get like a million more hat styles, whereas guys get, hm, let's see... logo cap, outdoors cap, fedora, and the panda hat. And one of the logo caps is a ridiculous blend of green, purple, and orange.

17748
Creative Projects / Re: Fantasy Novel Writing-- Thoughts?
« on: February 12, 2014, 08:25:06 pm »
Took me a while, but I wrote a first draft of the first chapter.

Spoiler (click to show/hide)

*By the way, I also came up with a measurement system for the books:

One twig = about an inch, a little less
One stick = around a foot = ~13 twigs
One branch = 'bout a yard and a third = ~ 4 sticks
One tree = exactly 100 branches

I decided on tree terminology because I figured it not only made sense but was kind of neat to measure in trees. Not that I'm an elf or anything, they died out hundreds of years ago.

17749
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: February 12, 2014, 06:56:45 pm »
Sorry for the double post, this is just too different from my last post.

How would I generate a small island world to be (almost) completely evil?

EDIT: NEVER MIND. MUA HA HA HA HA!

SECOND EDIT: The world I generated has three neutral regions, "the blue murk", "the hill of rips", and "the romantic steppe". Everything else is EEEVIL. This is going to be so FUN.

17750
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: February 12, 2014, 06:42:29 pm »
Thou hast a point-est, sire.

17751
DF Adventure Mode Discussion / Re: Just so many Vampires
« on: February 12, 2014, 06:36:52 pm »
Really depends on how many night beasts/vamp curse types there are set in world gen. You can get a world with none, or it might be like your situation. You seem to be on an extreme though, the largest amount of vampires in one city I ever got was 2 or 3.

Also, ignore all sewer quests unless you're undead, you can't get into their sewer lairs for real unless you can't breathe.

17752
DF Adventure Mode Discussion / Re: Draw your adventures
« on: February 12, 2014, 04:33:35 pm »
I was reading the archives for xkcd, and while I didn't draw this, it's DF-related art. Which means it's going here.


Mouseover text reads as following:

Quote from: Randall Munroe
I may be the person who spends a year implementing a Turing-complete computer in Dwarf Fortress, but that makes you the kind of person who wastes ten more getting it to run Minecraft.


Just to repeat, I didn't make this. You can find this comic, along with the rest of its brethren, for free at xkcd.com. (THIS ISN'T PRODUCT PLACEMENT BECAUSE I'M SAYING THIS REALLY LOUD)

17753
Creative Projects / Re: Fantasy Novel Writing-- Thoughts?
« on: February 12, 2014, 10:11:06 am »
What I really like is your ability to invoke a 'classic' fantasy feel without being super cliche. :)

Thanks. I wanted to write something that is engaging and mysterious while still keeping the reader "in on the action", which I find is best done by not giving the fantasy world at face value in an introduction.

the Saxon problem in England in the Middle Ages

Saxon "problem"? You mean "French invasion," surely.

I'm still sore over that one.

That ties some conflicting sources together, I started watching partway in and accidentally left early.
Keep on working, looks promising by now.

Personally, I love how it isn't self-serious about it's name and settings, having something like "pseudodwarves" instead of an overly complicated and randomly aposthrophed name (although you got Mt. Do'arf, but I'm letting it slip through). The candid story behind the Waresoft name also caught my attention.

Don't worry about the map's looks. Look at the one designed by Tolkien for The Hobbit, inside almost every copy of the book: it doesn't adhere to scale and has just a few landmarks. Without going too far, ancient and medieval maps are awesome efforts for people that didn't have access to airplanes and satellital mapmaking tools, but they were skewed according to what they were able to see, and whatever was relevant for them at the time.

Also, avoid writer's block at any cost. If you think you're stuck somewhere and your characters have nothing to do, either write some fillers about their everyday life, or put them inside a weird, implausible scenario and see how they would react. Notice that it's not the same as forcing them to do whatever you wish, but to write their reactions and behavior in-character. You don't have to preserve or even show that crazy chapter to anybody, but it might allow you to see the inner working of your characters.

I think it was Paul Valéry who once said that reading a novel is like travelling inside a cross-country train: there are several stops at interesting cities full of colorful people, but to get there you have to get through a lot of boring landscapes. While you're on the road, you will be able to decide if what you want to write is a novella, a full-fledged novel or even a doorstopper epic.

Have fun!

Thank you for the advice/encouragement combo. Also, expect to see a few other things with the occasional apostrophe or hyphen-- implying a little break in a name while keeping it a name, like "al'Thor", is the kind of thing I expect to do once in a while, while avoiding "Hyx-gynk'trok-oth", which is probably plagiarizing Klingon of Star Trek fame. (No, I have never actually watched that, I found a link in a wiki one time and clicked it 'cause I was bored.)



On another note, I'm working on tying a little "overarching plotline" together before I really get going on the novel; I want to make 7 or 8 books, but I don't want the second to be overshadowed by the first too much. I've noticed the best way to do that is to have the main character have an unfinished goal or take a vow to do something "next time", implying there will be a "next time".

17754
Creative Projects / Re: Fantasy Novel Writing-- Thoughts?
« on: February 11, 2014, 08:42:28 pm »
This is pretty baller, even when you realise everything vaguely fantasy - sounding is something mundane written backwards. :P

Thanks. I occasionally entertain myself by spelling a word backwards and seeing how it sounds. "Roman" and "Dragonking", I found, made interestingly fantasy-ish sounds.

Are there Warez-wolfs in the Waresoft Forest?

Actually, it's a pun on "software"; Nhoj is based on a guy I know who enjoys programming things and has a shelf of little knick-knacks like the ones on "Nhoj's" shelf. Actually, his name, Ronnoc's name, and "Nagol" (the friend Ronnoc mentions in the preview) are mundane names of people I know backwards, too.

While a lot of the basic inspiration behind this comes from fantasy writers like Tolkien or Jordan (as in Robert), I actually got the idea to really do it after seeing a little documentary about the Saxon problem in England in the Middle Ages.

The map isn't really to scale that much, i.e. the houses aren't that big in comparison to the forest or ocean. That map actually went through a few dev stages; at first, there was an old temple from Namor in the southeast, the forest, mountain, and village were all in a line in the north, and the Olde Oak Inn was just an old tree in the middle of nowhere. There was also a mysterious village woven of grass hidden in really tall grass, but that idea was scrapped for being unnecessary and random fluff that doesn't fit with the rest of the fluff.

I'll probably come up with some ideas, post another chapter-type thing tomorrow.

17755
DF Adventure Mode Discussion / Re: Draw your adventures
« on: February 11, 2014, 08:26:37 pm »
Went to kill some bandits. After killing a hammerdorf, I grabbed his hammer. A bandit runs up, and in order to stop him from getting too close, I chuck the hammer at him. Miraculously, it hits him IN THE HEAD. It didn't kill him, but he, like, fell over and dropped his weapons from nervous damage. Either way, it was so AWESOME I had to draw a picture. That adventurer is still alive, I retired him when he lost his grasping ability.


17756
DF Adventure Mode Discussion / Re: Draw your adventures
« on: February 11, 2014, 05:09:45 pm »
Modded in giant bees by taking bee raws, removing vermin tag, and changing size to ~bronze colossus. Still outstripped by very-low agility humans, but funny. They can't sting though, limiting to wrestling.

Went into arena mode, made a bee, made a human, bee was my mortal enemy.



Apologies for the goofy, broken way he shakes around.

17757
Creative Projects / Re: Fantasy Novel Writing-- Thoughts?
« on: February 11, 2014, 04:28:19 pm »
Alright, I made a little map...

Pseudodorfs are what's left of the dwarven lineage: scraggly-bearded, balding people with an affinity for mining.
Partelves are what's left of the elvenkind, slightly short people with light hair and a talent for acrobatics and archery.
Nhoj is a wizard who Ronnoc seeks out when his village becomes ill.

I also wrote a little chapter-ish thing:

Spoiler (click to show/hide)

What do you think? Questions, comments, constructive criticism, offers of money are appreciated.

17758
Creative Projects / Fantasy Novel Writing-- Thoughts?
« on: February 11, 2014, 10:14:11 am »
So, a few weeks ago, I was messing around with DF, and I doodled a little stick dude on some handy nearby scrap paper. I then gave him a little sword and sketched a little cloak on him, and wrote "Ronnoc" above him. That gave me the idea for a fantasy novel. It was kind of a sketchy idea at first, but later I came up with some magic and an overarching plot.

The idea of the thing is that long ago, there was a great empire, the Namor Empire. This empire had a more stereotypical fantasy setting: dorfs, elves, magic throwing hammers and incredibly sharp swords galore. Then, a massive dragon called "Gniknogard" arrived with his seven dragon sons, each one breathing a different deadly kind of material like fire or ice or pestilent gasses. They destroyed the kingdom and as a last ditch effort a wizard went along and locked them all up in mountains, to rot forever and never see the daylight again. Namor was still in ruin, and all the dorfs and elves died off, their last remnants the occasional magic sword or a beardy miner.

Thousands of years later, there is a place called Tarochiwa Village, nestled in a bunch of hills near a mountain next to a great plain. One day, some "pseudo-dwarves", a bunch of beardy miners, show up and start mining the mountain. A fell disease befalls the village, and one hero, a peasant called Ronnoc, sets off to find the fabled wizard Nhoj to seek his help. He finds out a monster lives in the mountain and goes off to kill him, etc., etc....

The magic system is a little different from most. Wizards are individuals with a special grasp on reality that allows them to tear apart and warp space to their pleasing. When they tear apart space with their bare hands, it creates a sort of wormhole to the place they're concentrating on, so for example, if you want water, tear open a wormhole into a lake. It doesn't work as teleporting, however, because using it would rip your guts apart due to the fragile nature of organic material. Also, the more advanced wizards can twist it around and the matter in it without ripping it. Kind of like how any 6-year-old can rip apart paper, but it takes a skilled 6-year-old to make origami out of paper.

So, what do you think? The future novels would tell of Ronnoc's other adventures in preventing a second apocalypse brought about by shady characters like necromancers.

17759
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 10, 2014, 08:48:47 pm »
-snip-
Quote
I also modded in broadswords by copying 2-handers, cranking down the size, and decrementing all their slash values and increasing the stab values, making them basically smaller, slightly blunter 2-handers. Genius. Sadly, I have yet to find one.

Have you remembered to give the weapon to any of the civilizations? It's a common mistake.

D'oh!

Quote
Also, does anyone know how to add new kinds of jewelry? I wanted to add monocles, so that I could have an EPIC WARRIOR who has a STEEL TOP HAT and a CAT BONE MONOCLE.

You can't, sadly. But you can mod them in as hats.
Darn. Ah well.

Genning worlds trying to get one in "the twilight age" in order to bring it down to the age of death by killing all civilization leaders in the world, I found an ocean named "The Aquamarine Sea". Also, one time I got "the Third Age of Goblins". Kept that one for kicks.

On a side note, would it be possible to create a weapon that's always on fire? I had the random inclination to look up "lightsaber" on Wikipedia and immediately decided to try to mod it in.

17760
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 10, 2014, 08:33:42 pm »
I was poking around in the speech raws the other night. You can change how people talk; I modded in "hitter-with-pointy-things" and subsequently a Minotaur told me he was the "hitter-with-pointy-things" of some guy in his kill announcement. I was trying to get bandit lords to greet me with "My name is <BANIDTNAME>! You killed my father! Prepare to die!", whether or not I actually killed their father. Then I found out what happens if you ask a snatcher in Adventure Mode about their profession:

"I rescue lost children and bring them back to <SITENAME>."

This is wrong on so many levels. SO MANY LEVELS. Think: they kidnap dwarven children when they're too young to remember, bring them back to a fortress, and naturalize them to pretend to be goblins. And they tell people that what they do is "rescue lost children".

If those idiots ever show their face at a fort, I'm going to abandon immediately and make an outsider to come talk with him.

ANYWAY

I also modded in broadswords by copying 2-handers, cranking down the size, and decrementing all their slash values and increasing the stab values, making them basically smaller, slightly blunter 2-handers. Genius. Sadly, I have yet to find one.

Also, does anyone know how to add new kinds of jewelry? I wanted to add monocles, so that I could have an EPIC WARRIOR who has a STEEL TOP HAT and a CAT BONE MONOCLE.

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