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Messages - halosammy

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1
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: August 25, 2015, 11:48:45 pm »
So it finally happened. Could you sneak a quick update in so I can disable the "re download the client" messages? I might want to hang on to my illegal 40k version  ;). Also, what are you renaming things to? Would it affect gameplay in any way, or will it just be CM with the serial numbers filed off? For example, is the chapter selection screen still going to exist? Will entirely new chapters be designed, or will they just be expies?

2
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: June 11, 2015, 03:57:12 am »
Would be interesting to see the Imperium full on at work. Black Ships traveling from sector to sector picking up psykers, Imperial ships picking up Tithes of goods, men, or otherwise.

The only way I can see that being worth adding is if it somehow affected the strategic situation of the sector. Such as causing bureaucratic snafu's in the middle of a siege, or shipping 100 baneblades away from the Imperial Guard garrison.

3
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: June 01, 2015, 10:24:50 am »
If you aren't playing one of the Founding chapters (Which I don't like doing because it feels cheaty, fucking smurfs...) you should only have 500 REQ. That gives you... What, 15 Rhinos?

Look! Rhinos! RRRRRRHHHHIIIIIIINNNNNOOOSSSSS!

4
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 28, 2015, 02:41:01 am »
I don't recall there being any finding for chapter master? Unless I missed something...and I don't recall any plans for "full time development"

As for porting to Unity I would say it should be done. I have seen the code of the game and it has a lot of spaghetti code from when it started out. That was being corrected over time but I am sure the game could benefit from a rewrite !!IF!! The people doing it are willing to do it and stick with it. I can understand why Duke hasn't done so yet because it is a hobby and he is intimately familiar with GameMaker as opposed to Unity

Duke has a Patreon page. It's linked in the 1d4chan page on the game. The stretch goal for ful, time development is 700 dollars, and we are about 53 away from that. Please pester every upper-middle class suburbanite you know to get them to contribute!

5
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 28, 2015, 02:21:42 am »
Going to be completely honest here. I am wholeheartedly opposed to porting Chapter Master to Unity, as well as Puzzlemaster's willingness to get his own Chapter Master style game off the ground.

1. Going through a months long process to recreate an entire game on the unity engine might cause the dev cycle to burn out.

2. Keeping to one definitive edition of chapter master will keep funding focused, and avoid the problems that games such as Nethack face such as conflicting editions by different devs. As for the funding, Chapter Master hasn't even reached the full-time development stretch goal yet. The last thing it needs is another game sucking up funding.

3. If Puzzlemaster is willing to work for free, I think his efforts would be much better suited for accelerating development of Duke's version. I still want Duke to stay as head developer to keep creative design choices from conflicting.

tl/dr: BAD IDEA!

6
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 23, 2015, 12:40:36 am »
        This isn't going to be high on your priority list since the Imperial Fists can be put off while other chapter are made, but it g Se without saying some rather large new mechanics will need to be implemented on the context of systems and planets. Assuming you chose not to model the Sol system and go with the Fist's monastery Phalanx, a new mechanic should be added for both Phalanx and The Rock for mobile space fortresses. The two fortress monasteries can be converted into these in gameplay, and sector command can be one (allowing the sector fleet to be overrun if left against an obscenely huge fleet).

7
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 05, 2015, 10:45:47 am »
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?

You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.

And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.

How to I talk to the Imperial Sector Commander?

Pull up the diplomacy menu, and select "Imperium".

He always says IMPOSSIBLE TRADE?

You need to offer something from your side of the trade menu. Depending on its value, the more you offer, the more likely he will accept it after clicking the offer button.

8
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 05, 2015, 10:28:57 am »
How the heck do I gain more recruiting worlds?

I can't seem to interact with the planetary governors?

You have to talk to the Imperial Sector Commander first and pay for the right to claim new recruiting worlds.

And for FWIW, every single question you've asked far has already been answered in this thread. I'd suggest reading through it, or at least keyword searching it.

How to I talk to the Imperial Sector Commander?

Pull up the diplomacy menu, and select "Imperium".

9
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: April 21, 2015, 12:47:34 pm »
I have an idea for another consequence for going rogue. A mechanic where the Assasinorium declares open season in your leadership would be really cool. They would isolate and destroy sections of the chapter. For example, an Eversor can force an encounter with the tenth company, a Culexus could try and massacre the librarium, a random event could occur at a crucial moment where it turns out that a moderately high ranking marine was killed and replaced by a Callidus, and finally, if the Chapter Master stays in the open for too long, a Vindicare would snipe the hell out of him. Of course, maybe a Vanus would subvert the fortress monasteries defenses, and massacre almost everyone inside.

10
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: February 16, 2015, 04:15:38 am »
Been a while since last update. New chapter coming?

11
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: February 03, 2015, 05:01:26 pm »
 I suppose a manly blood duel would cause the neophytes to grow some taint.  ;)

12
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: January 23, 2015, 06:19:03 pm »
In this stage of development, I think the hardest chapter to make will be the Imperial Fists. The Sol System and the defense fleet is going to be a pain. You should save that for last so you don't tear your hair out.

13
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: January 22, 2015, 12:45:22 am »
The vague wording on the Patreon page is hilarious! I would link drop that in the game itself if I were you.

14
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: January 21, 2015, 11:25:46 pm »
Technically illegal, but you could start accepting donations, and stop accepting them if (when) GW comes down on you. Probably won't work the way I described it, but I'm sure some variation on it could make life easier for you.

15
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: January 21, 2015, 03:49:52 pm »
Eagerly awaiting the next bug fix.  :D

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