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Bay 12 Games Forum
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257
General Discussion / Re: Things that made you laugh today: We are very much amused
« on: December 08, 2014, 08:57:55 pm »Spoiler: Australia (click to show/hide)
258
General Discussion / Re: Things that made you laugh today: We are very much amused
« on: December 08, 2014, 08:12:29 pm »Spoiler: bunnies (click to show/hide)
259
General Discussion / Re: Things that made you sad today thread.
« on: December 08, 2014, 07:18:59 pm »Damn you smjjames!I have to say, this is a really good response. "Gnorm has also been removed."Did Toady say anything on the subject or did he just purge the thread in silence? Curious as to his response to his game being used to do...stuff like that. I know it was a mod, but the engine is DF, and Toady made DF.Smeeprocket, I must extend my dearest thanks to you for putting together this project. I have no doubt that it will offer me an endless source of fun.
I removed the thread created by Gnorm as concerns the quote above. Gnorm has also been removed.
260
General Discussion / Re: Things that made you sad today thread.
« on: December 08, 2014, 06:53:30 pm »
And Now I Know.
Yes that sounds like good sequel for Oboy, and equally bannable.
Yes that sounds like good sequel for Oboy, and equally bannable.
Making every finger on a creature's hands geldable?Only the hands?
261
General Discussion / Re: Things that made you sad today thread.
« on: December 08, 2014, 06:40:59 pm »See link in Smeeprocket's sig.The worst?
Imagine the worst possible thing you can do in such a mod.
That happened.
I think you underestimate our imagination.

Can somebody PM what happened with that mod? I tryed to open the link earlier but didn't have time to read it now I can't open it anymoreMe too, I can guess what it was but I'd like to be sure before I say anything more.
262
General Discussion / Re: Things that made you sad today thread.
« on: December 07, 2014, 08:55:39 pm »Not moving until next week. Very little accomplished today. Took almost five hours just to assemble a table and couple of chairs at the new place.Laptop + public library/any other free internet source that's more private than your home?
Didn't sleep at all last night. Though my sleeping habits have always been terrible.
Completely unprepared for exams, and they start tomorrow.
Found out that when we move into the new place, my computer desk will be placed in the living room so that what I do on it can be monitored. Even though my desktop is still broken. I'll likely have to use my laptop where it can be seen as well.
I don't understand why. My mom is incredibly suspicious when it comes to my computer usage. If I get caught doing so much as changing tabs she will freak out on me. Hell, even flashes from playing a video game can make her suspicious.
263
General Discussion / Re: [=] Bay 12 cannot the box (Happy thread)
« on: December 07, 2014, 08:49:47 pm »
I haven't been to /pol/ in a year or so, besides few times someone's linked me to a relevant thread. Most of the actually intresting stuff has moved to different boards so all that's left was what miauw said, half of the people pretending to be neonazis (or black/slav/asian/martian/whatever master race) and the other half thinking they found their place. Good for comedy and parody but mostly just meh.
I come to Happy thread and the first thing I see is penis symbolism.Everything is penis symbolism. Everything.
IMMINENT TOADY
264
General Discussion / Re: Things that made you absolutely terrified today
« on: December 06, 2014, 09:50:43 pm »265
General Discussion / Re: Things that made you laugh today: We are very much amused
« on: December 06, 2014, 09:39:25 pm »266
General Discussion / Re: Things that made you absolutely terrified today
« on: December 06, 2014, 09:33:38 pm »... you'll be back, one day. Just give it time.I'll give you a hint; It involves hentai, tentacles and me saying "Nope, that's enough. I'm out."
Don't even know what /d/ has to do with hentai, though. Don't want to know. There's only two things surrounded by /s I want anything to do with, and that's the indicator used to note Incursion spells back in old discussions about it and internet addresses.
And that's before we get into the really weird shit going on around there. Let's not go there.
267
General Discussion / Re: Things that made you absolutely terrified today
« on: December 06, 2014, 09:20:12 pm »I've seen enough hentai.I haven't seen enough hentai, but it's not hard to know where this is going.Nobody has ever seen enough hentai.
No, really, I'm done. I'll never /d/ again...
We all know this decision isn't going to last.
268
General Discussion / Re: Sheb's European Politics Megathread
« on: December 06, 2014, 09:14:45 pm »I always wanted to mod Teuton flag for Finland in EU3. Dat black on white...Teutonic Knights - not how they used to be.Spoiler (click to show/hide)
269
Other Games / Re: How did you last *own*?
« on: December 06, 2014, 08:49:19 pm »
Yeah, we need more games that allow that. It might be hard to balance but it would add to replayability a lot. One thing I've wanted to see in game for a long time has been RTS game set in middle-ages +/- few hundred years where instead of given unit list you design your own units, equipment and training (read: stats and abilities) and all against adapting AI that does the same. Best I ever saw in Fallen Enchantress was enemy dropping all armor from their units to get rid of initiative (how often unit acts in combat) penalty when I overused trait that gave me attack bonus against enemies with lower initiative. It's a nice trick, but far from challenging AI.
Designing units doesn't have to be limited to just front line troops either. If your normal builder units could be modified in the same way you could build sort of "combat engineer" type of units that wouldn't need other units to protect them, they could build fortifications and man them right away themselves. And all the other type of units that are done away from modern games? Siege weapons like catapults and ballista fall apart when you rain arrows on them and kill their crew, but what if they were left behind, waiting for another crew trained in using them? Viking style raiding ships, anyone? Capturing enemy equipment would be possible to use as game mechanic, having Dominions style moral as a stat so that units who are not trained to stay and fight would break and flee when people start to die around them, leaving behind what they were using...
So many things could be done. But it's not gonna happen. Focusing on gameplay depth in this age, who does games like that?
Designing units doesn't have to be limited to just front line troops either. If your normal builder units could be modified in the same way you could build sort of "combat engineer" type of units that wouldn't need other units to protect them, they could build fortifications and man them right away themselves. And all the other type of units that are done away from modern games? Siege weapons like catapults and ballista fall apart when you rain arrows on them and kill their crew, but what if they were left behind, waiting for another crew trained in using them? Viking style raiding ships, anyone? Capturing enemy equipment would be possible to use as game mechanic, having Dominions style moral as a stat so that units who are not trained to stay and fight would break and flee when people start to die around them, leaving behind what they were using...
So many things could be done. But it's not gonna happen. Focusing on gameplay depth in this age, who does games like that?
270
Other Games / Re: How did you last *own*?
« on: December 06, 2014, 07:38:54 pm »Spoiler: E:FE rant (click to show/hide)

