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Messages - Durgress

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1
Eh, what the hell, sign me up for a turn with dorfs. What with all the masterwork !!FUN!! and all, it will likely be nearly impossible to make it more than a couple years.

EDIT: Questions, questions..

Are diseases enabled? Is the cult enabled? What limits are there on population, kids, etc? Can we recruit/use child soldiers/laborers via DT?
Diseases are off as they are a bit too much FUN right now. Everything is on default settings, so everything is on but harder___ and diseases. I would prefer if we avoid doing anything cheatery unless it's to work around a glitch.

2
Honestly? I didn't think anyone was interested in kobolds.

3
nidilap is mia, go for it if you want.

4
alright, starting.

Why is the main room littered with raw fish?

5
I'm also busy for the next 2 days, you can skip me if you want 4mask, or i'll get on it on thanksgiving. Unless I get ambushed by family. I really need to mod out their [Opens_Doors] tag...

6
Ork save as a .zip @ http://dffd.wimbli.com/file.php?id=8160.

Also, pretty funny you'd sign up for a succession fort without reading about it timeless.

7
Pre-made is fine.  I'll get to it eventually, I'm fortress-swamped right now, so the pre-set embark would be good.
Save is up at http://dffd.wimbli.com/file.php?id=8155.

And wow Carsius, that was fast.

8
Am I the orc start.  Somewhere along a river is fine.
We have a brook at the embark site, do you want to set up the loadout yourself or want me to do it with a pre-made embark?

9
Based on the reading i've done? Something with cave for the kobolds.  Trees and running water would also be useful.  I will need wood and water in some ready form unles you want a rather short kobold start.

As for embark, choose what you will.  I am preferential to the ogre or rat herder profiles.
The fort is ready to go, download at http://dffd.wimbli.com/file.php?id=8153. You have the rat herder profile, only problem was it couldn't buy all the changelings, so I got rid of one male to buy another female. You only really need one male anyways.
Want me to get the embarks going, upload individual saves or just throw the whole package up? Each save is clearly marked, so it shouldn't be too hard to see which you are loading. And if you want me to start the embarks, what do you want?
If possible, I'd prefer to make the embark myself, but I wouldn't be opposed to you doing it, if it's easier or more convenient for you.
Save is at http://dffd.wimbli.com/file.php?id=8154, just make sure you embark to the exact point shown on the OP (it's the gyazo link, I have no luck getting embedding to work here).

10
Want me to get the embarks going, upload individual saves or just throw the whole package up? Each save is clearly marked, so it shouldn't be too hard to see which you are loading. And if you want me to start the embarks, what do you want?

11
If we are playing on MWDF v4d, we should play with the diseases off, at least until the system is refined a bit. Unavoidably dying to the black plague before the first caravan is never fun. P
I'm running completely default masterwork, and diseases are off by default. I would have turned them off anyways after reading how common they are. A starting 7 full of hospital escapees is no fun.
Gnome please (Dorf as a base, but everyone lives/works in surface constructions.)
You can certainly start surface construction on your turn, should have enough slag laying around to start making concrete too. I'm partial to surface orcs myself.

12
DF Dwarf Mode Discussion / Re: So im at "peace" with the goblis.
« on: November 18, 2013, 05:15:12 pm »
Wait for a goblin caravan. Then murder their goods, burn their diplomats, and steal their wagons.

13
Oh please mention which fort you want to run so I can get a list for each going.

14
Suggested by Meph here http://www.bay12forums.com/smf/index.php?topic=133309.0, I am looking for overseers for a double/triple succession fort.

There will be 3 different saves of the same world, and each save will embark to the same site with a different race. From there, we shall see how each fort develops.

Rules:
  • No save scumming
  • Overseers can oversee multiple forts, but not at the same time
  • Overseers have 2 days to acknowledge the start of their turn, and two weeks/one year to finish
  • And most importantly: Have FUN!

In case the subject wasn't clear enough, these forts will be using Masterwork. If something confuses you, feel free to ask questions, it's a big mod.

It took awhile, but I have a world and a site scouted out. A little bit of everything, plus plenty of nearby enemies to whet our teeth on.
http://gyazo.com/2436127be23361785108f8402da38df1

Dorf Overseers:
1. Carsius Finished in record time
2. Proto105
3. Timeless Bob
4. Grimmash
5. 4maskwolf

Ork Waaaghbosses:
1. 4maskwolf
2. Nidilap
3. Grimmash

Cutebold Cheifs:
1. Grimmash
2. Durgress
3. 4maskwolf

15
Masterwork DF / Re: Succession Fort Idea: May the better civ win.
« on: November 17, 2013, 07:45:55 pm »
We aren't getting many hits here, so I'm going to post a thread on the succession forum to see if there is more interest over there.

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