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General Discussion / Re: Dungeons & Dragons / PNP games thread: The Barren Snowflake Wastes
« on: July 09, 2020, 09:27:25 pm »
Yeah, XP isn't some magic energy that pops out of dead creatures. It's a representation of your group's tactics succeeding and thereby becoming more experienced at their roles.
In my current game, I've done away with XP for kills completely. Instead, my players gain 1 XP per successful mission. Every 3 XP they gain a level. And instead of loot defining their character wealth, they receive a set amount of gold per mission equal to 1/3 WBL. However, any loot found during a mission can be used for the duration before they turn it in as part of their success.
I've found this creates a happy balance, where all characters get equal shares of the rewards, and there's no arguments over whether an encounter should reward XP or not. It also avoids situations where only a few people in the group get XP, meaning some might be over-leveled.
In my current game, I've done away with XP for kills completely. Instead, my players gain 1 XP per successful mission. Every 3 XP they gain a level. And instead of loot defining their character wealth, they receive a set amount of gold per mission equal to 1/3 WBL. However, any loot found during a mission can be used for the duration before they turn it in as part of their success.
I've found this creates a happy balance, where all characters get equal shares of the rewards, and there's no arguments over whether an encounter should reward XP or not. It also avoids situations where only a few people in the group get XP, meaning some might be over-leveled.
