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Messages - Jimmy

Pages: 1 ... 157 158 [159] 160 161 ... 172
2371
DF Dwarf Mode Discussion / Re: Entrance design
« on: March 29, 2010, 04:48:49 am »
Ah yes, that's correct. I tend to use brooks and other natural features when selecting my entrance, since I rarely touch the above ground. Just doesn't feel dwarvenly to me, working out in the sun.

2372
DF Dwarf Mode Discussion / Re: The Hunting of the Bat
« on: March 29, 2010, 04:47:26 am »
I'd just rename them all Daft Urist and be done with it.

2373
DF Dwarf Mode Discussion / Re: What's the point of balista bolts?
« on: March 29, 2010, 04:43:30 am »
Your carpenter didn't happen to be named Will, did he?

2374
DF Dwarf Mode Discussion / Re: Entrance design
« on: March 29, 2010, 04:39:13 am »
Ramps. They're extremely useful when you know how they work. What you see there is a line of three down ramps. That's all it takes to get the wagons underground.

2375
DF Dwarf Mode Discussion / Re: Entrance design
« on: March 29, 2010, 03:50:46 am »
Yes. I know they catch on fire from experience. One design I made set their horses on fire every time they left the map. There'd be a trail of smoke and a line of burnt grass to the edge, but most of the time they made it off before the horse died.

2376
DF Gameplay Questions / Re: Hammers in the new version?
« on: March 29, 2010, 03:47:58 am »

War hammers actually have a small surface area and are more designed for piercing heavy armor and bashing plate armor to render it immobile. For piercing, blue metal would obviously be preferable. For bashing, the force is dependent on the length of the pole and the weight of the head. Therefore I'd suspect a lead warhammer would be superior to steel.

2377
DF Dwarf Mode Discussion / Re: Entrance design
« on: March 29, 2010, 03:38:02 am »
No, there's no trouble with horses. The only trouble I'd have would be if I flooded it with magma. Then the horses would catch fire.

2378
DF Dwarf Mode Discussion / Re: Entrance design
« on: March 29, 2010, 03:14:58 am »

My design. Efficiently rains death on invaders, and allows wagon access.

2379
DF Gameplay Questions / Re: Fortres Layouts?
« on: March 29, 2010, 03:09:38 am »
My favorite design is this:



The central area serves as a stockpile, around which you can construct various workshops. The living areas serve 16 dwarves, with a 3x3 room on each layer too. This setup is, in my opinion, perfect for burrows. Also note the cages for justice purposes.

2380
One gets the feeling that these tales of gods transforming themselves into animals came about because of some very lonely ancient farmers.

2381
DF Suggestions / Re: More Dwarfy Livestock
« on: March 29, 2010, 02:07:45 am »
One of my preferred mods involved substituting giant rats as the domestic livestock of the dwarven civilizations. Basically any of the chasm creature types would be much more themed for dwarves to tame and use.

2382
Finished The Sun Also Rises.  It was... bad.

Started King, Queen, Knave by Nabokov.  Seems decent, though it certainly isn't as good as Lolita was (yet).  I'll have to see how it resolves.
Lolita's hands down one of my all time favorites.

2383
General Discussion / Re: Digital Piracy
« on: March 29, 2010, 01:19:30 am »
Question: Should torrent sites be accountable for the information posted by their users? A well known bittorrent site recently removed the majority of its content after a court order was passed down against it. Do you feel that the owners of a website are responsible for the method in which others use it? Especially considering that registration will often involve agreeing not to post copyright material?

2384
DF General Discussion / Re: WHAT WILL YOU DO?!?!
« on: March 29, 2010, 01:15:02 am »
Probably download and install the new version.

2385
I had no idea what it was, just that it was rather wtf inducing.
I personally like the legends that say it would play its testicles like a pair of bongo drums.

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