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Topics - Dantez

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DF Gameplay Questions / Vampire fortress
« on: January 13, 2015, 05:17:36 pm »
Hello,
I got a bit bored with DF lately. After thinking for some time as to what would be some interesting variation on the gameplay, I've wondered. Is there any way to make your first 7 Dwarves all vampires? Ideally making them able to infect the migrants as well?

I'd like to gradually make a full vampire fortress of superhuman dwarves, not just add a flag that adds vampiric properties to every dwarf. It should be a challenge to survive and fully contaminate, rather than just a variation on the same.

I hope this isn't too unreal.

2
DF Gameplay Questions / Sad dorfs
« on: December 01, 2014, 09:44:16 am »
Hello,
I've posted my couple of noob questions here and there, but the new builds give me significant trouble in an aspect I have never encountered before. The thing is, I am used to just having my dwarves working full time, with each of them having their own beautiful rooms. But nowadays, I'm having huge trouble managing their happiness, since about 20 dwarves already are going crazy because...they are lonely. Any tutorial or guide I have studied has mentioned the necessity of separating your dwarves, since a death of a friends makes a tantrum spiral inevitable. But in the new build, it seems that separation of dwarves actually brings the spiral even closer; especially children slip into depression in six months, and even female dorfs that actually live in the same room as their husbands receive the "Sad due to being separated from a husband" mood.

I apologize if this was mentioned and answered elsewhere, but what might be the possible remedy to this? Is the separation no longer a valid tactic? Should I just accept parties in the meeting hall, caring even more about the safety of every single of those fuzzy mongrels?

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DF Gameplay Questions / Basic defense questions
« on: November 24, 2013, 08:41:25 am »
Hello everyone,
I am new on this forum and at this wonderful piece of a game, but I tend to manage. Currently I am running 107 dwarf sized fortress, and there is really no problem for me except for one thing, and that is basic military defense.

I understand the simple ways of sending my soldiers to fight, yet since I am the kind of guy that loves building strategic fortifications I would like to understand the way alerts and scheduling work.

On the floor level I placed my Trade Depot, and I plan on building a large maze filled with traps before getting to the part which my post mainly concerns. If the invaders get through all of that, I have set up this trap room with fortifications and military stationed around.

My problem is that since I want to station my Marksdwarves in the green burrow (so they can shoot at the poor bastards in the trap field), and my heavily armored fighters in the red burrow (as a last ditch effort), yet whenever I attempt order them to take up their positions they immediately change to civilians and go on with their jobs.



Could anyone please explain to me how I can force my soldiers into burrows without them changing out of clothes? Also, I will gladly accept any ideas about further development of my fortress.

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