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Messages - sal880612m

Pages: 1 ... 6 7 [8] 9 10 ... 45
106
Forum Games and Roleplaying / Re: Secretary- Of Checks and Balances
« on: July 17, 2014, 01:03:15 am »
Rocks + Rocks = ?

Smash some rocks together.

107
Forum Games and Roleplaying / Re: Make a crime sound innocent.
« on: July 16, 2014, 06:43:31 pm »
Eccentricity

Forcefully picking someone else's nose and making them eat it.

108
Forum Games and Roleplaying / Re: Secretary- Of Checks and Balances
« on: July 16, 2014, 06:33:24 pm »
Since in the OP I am wait-listed I am assuming I am still on the sidelines and don't need to post for this turn but as I am new to this sort of thing I am not positive.

109
Try checking your stockpiles with 'q' 's'. The custom stockpile lets you create a stockpile template that you can then use to create stockpiles. So after you place them the stockpiles will retain settings and you can change the template but the already placed stockpiles won't be affected.

Feel like I am explaining it poorly.

Edit: Think of it like cutting cookies in cookie dough. If you deform the cookie cutter after cutting a cookie you won't change any cookies already cut just ones you cut in the future.

110
How are you changing the stockpiles? Also what version of DF?

111
Forum Games and Roleplaying / Re: Secretary- Of Checks and Balances
« on: July 16, 2014, 04:11:57 pm »
Never really done one before but seems interesting so I would like to join the waitlist. Tech or Production.

112
hahahahahahahhahahahahha.

I'm in Canada too, other side of it though.

113
Forum Games and Roleplaying / Re: Make a crime sound innocent.
« on: July 16, 2014, 03:49:29 pm »
Neutering and Spaying

Killing someone and making amulets from their bones.

114
Forum Games and Roleplaying / Re: Make a crime sound innocent.
« on: July 16, 2014, 03:35:16 pm »
Not asking for punishment.

Castrating a rapist.

115
IT FINALLY, FIIIIINNAAAAAALLY RAAAAAAAAAAAAAAAINED

AT LAAAAAST.

*glares* >:(
I kinda hate you at the moment.
*is just jealous*  ;D

....

*sulks in corner* :'(

116
Bit of a heat wave were I am but I got energetic and preemptively cooked supper so that it could just be microwaved later. Tonight will be the first non-barbecue-ish and pre 10-11pm meal I will have had in about a week. I am actually quite excited about it as sad as that is.

117
I think it looks pretty good. More appropriate that individual trees. Although we won't be able to tell at a glance between coniferous, deciduous, swamp(willow), and tropical forests.
The grey forests are Feather Trees.

That will taking some getting used to. It does seem more appropriate though.

Edit:removed image from qoute.

118
6/10 don't know much besides the username.

119
DF Suggestions / Re: Random Dwarf Economy Thought and Ideas
« on: July 16, 2014, 01:24:01 pm »
The thread shudders and begins to move... Some of the posts in this thread had ideas similar to my own so necroing.

One of the major issues with the old 40d system from what I understand (never played 40d but read stories and wiki entries out of curiosity) is that the player could have an over abundance of rooms yet dwarfs would be kicked out because the rents were fixed based on the rooms value. 

A room's value would be based on general material(SOIL/STONE-ORE/WOOD/CLAY/METAL/GLASS)

I don't think simply changing the formula for how room value is calculated will fix this.

The change in a rooms value multiplier was suggested specifically to moderate this so it isnt just changing the formula for how room value is calculated. The idea was that it wouldn't matter if a room was dug out of gabbro or adamantine ore they would have the same value multiplier. So there would only be two material multipliers available for rooms that were dug and the rest would require construction.

Alternatively you could split STONE-ORE into STONE and ORE-GEM. So a room dug out of gabbro have a lower multipler than one dug out of hematite but one dug out of raw adamantine would share a value multiplier with one dug out of hematite.

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