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Messages - sal880612m

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271
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: July 06, 2014, 08:50:36 pm »
Grass regrowth depends on various things and can regrow slowly or not at all depending on what sort of location you have embarked on.

272
DF General Discussion / Re: Future of the Fortress
« on: July 06, 2014, 08:29:29 pm »
Completely and utterly, those without i9 twenty core processors beware.

Isn't DF not capable of properly utilizing multiple cores?

273
DF General Discussion / Re: What Would Urist Do?
« on: July 06, 2014, 07:26:56 pm »
Apply magma.

WWUD if all land were glass, and nothing but glass?

274
My first experience with this was dropping a section of soil on a child. I almost up and restarted but instead decided to stick with it and got him medical care, eventually he got up and started walking around on his new crutch. So for me the FUN isn't really about losing so much as it is in the fact that despite misfortune occurring it is sort of the narrative you put to it. When a dwarf survives something like that it becomes of greater interest to me than a lot of my other dwarfs. This is primarily the reason I have been playing low pop-cap games it gives you more time to spend on each dwarf, get more invested in their stories.

It isn't just that things go wrong but that sometimes it can be fixed and makes the experience more interesting.

I am not sure how common that particular line of thinking is though.

275
DF General Discussion / Re: Start playing new Version or older one
« on: July 06, 2014, 05:46:38 pm »
I say READ THE WIKI! IT IS YOUR NEW (BIBLE,TORAH,QURAN,THE BOOK OF NOTHING,OR WHATEVER YOUR RELIGIOUS BOOK IS)!

Don't know why that error bugged me so much but it did.

276
^the script is called startdwarf IIRC. I have used it myself but I am fairly certain it only works/is supposed to be used to increase the number of dwarfs you start with.

277
DF Gameplay Questions / Re: DF stops responding
« on: July 06, 2014, 02:21:04 am »
The only time I have had something like this happen was with a modded reaction, the game ran until I tried to use that reaction that crashed.
Probably not your issue but is there a chance something you were doing is the crash condition?
Also if you haven't already try looking through bug reports and consider posting the save somewhere so someone who is capable of being more helpful can take a look.

278
I voted for vitality back when it was a three way. Prefer one point there for now save the other for something else.

279
"I was chopping off little bits of 'im till he talked, startin' at the toes."
"You probably should have stopped sometime before his eyes."

Can I sig this?

280
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: July 03, 2014, 11:17:59 am »
The when do I need to generate a new world thread seems to imply it so I am just looking for confirmation that adding [DIVE_HUNTS_VERMIN] or [HUNTS_VERMIN] to an already existing creature will be effective if added to a save post world-gen.

281
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: July 02, 2014, 11:58:55 pm »
I am trying to drain a river but can't remember how I did it last time. I seem to recall it was possible to do so by pumping from each tile across into a cistern of sorts that didn't drain. I tried like this before

WWWWW
W~~~~W
W====W
W . . . . W
WWWWW

W = wall
~ = river
= = screw pump
. = floor

but it seemed to only go until the floor was filled to 7/7. So either my previous successful attempt was bugged out or it is a matter of needing to extend the floor tiles south because of how screw pumps work. Any help would be greatly appreciated.
Your description is a little confusing.  But it sounds like you were draining the river into a cistern, and that cistern never got full the last time but this time it did.

That's a bug I've seen near oceans.  I'm guessing this time you are far inland.

Must have been something like that, I routed the water underground and drained it off the map and it finally worked.

On another if I mod a bird to have dive hunts vermin post world gen will that work? or would I need to regen the world. I embarked on a region that can have peregrine falcons but doesn't seem to, it does have other predatory birds. I am trying to avoid almost any free tame animals.

@samanato: I don't think there is a set figure for how long rain will last even within a biome type. I have had embarks where it rained basically all year round and in the same biome type where it rains in a much more normal manner.

282
DF Dwarf Mode Discussion / Re: Ghost not showing up for slab?
« on: July 02, 2014, 07:14:37 pm »
Not helpful in terms of offering a solution but seeing as DFHack has a clear-ghostly and I am fairly certain there is a bug that you sometimes don't get the slab option.

283
- making other dwarves get a minor bad thought out of empathy (sociopaths need not apply)

Basically a non-issue all dwarfs are budding socio/psychopaths.

284
^Dwarfs are limited in partners to within ten years of each other I think and since embark dwarfs tend to be between 50 and 90 you would need at least four dwarfs to be viable if cousins could marry. Aunts and uncles I think were allowed but they had to respect the age gap as well but given how dwarven population growth and child birth work it is highly likely to get aunts and uncles in their age group.

I must have seen the same post.

285
DF General Discussion / Re: Skyrim vs Dwarf Fortress
« on: July 02, 2014, 12:29:16 pm »
Not exactly no, but given how I define gamers there is also some degree of flexibility in the definition of what qualifies as a game. I think technically DF is supposed to be a fantasy world simulator but it is definitely a game. A flight simulator is less of a game as far as I am concerned same with most FPS games. It's complex and hard to explain hence the erased text wall.

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