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DF Adventure Mode Discussion / Re: Kobold World...
« on: June 07, 2014, 11:15:42 pm »
Wouldn't it be easier to just add [INDIV_CONTROLLABLE] to the [SKULKING] entity in the raws?
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I disagree; you can cheat in solitaire, can you not? However, because there are no generally accepted standard "rules", it's up to you to decide what's cheating and what isn't. I personally view danger rooms and infinite metal replication, among other things, as "cheating", but other people probably don't. It's entirely up to you.dfhack command "prospect all" gives a summary of all available stone types.Sorry if it's noob question but isn't command like this cheating?
It's a single player game. There's no such thing as "cheating" in a single player game.
Sorry for being argumentative and off topic; back on topic, terrifying can range anywhere from "oh noes it's raining blood and there's a scary zombie bunny" to "RUN!! RRRUUUUNNNN!!!! THE RAIN INSTANTLY FREEZES YOUR HEART, AND THAT HUSK RABBIT LITERALLY JUST TORE THAT GUY'S HEAD OFF!!!!"
dfhack command "prospect all" gives a summary of all available stone types.Sorry if it's noob question but isn't command like this cheating?
How can you tell which metals it has? I'm not a complete noob but there are some things like this that I can't figure out.
That does sound awesome! Can you post the seed?
[WORLD_GEN]
[TITLE:NEW RANDOM SEED]
[SEED:BnUg9WgsgUHRjpd9tGx4]
[HISTORY_SEED:HO8loeZuudLwX2DWLpz2]
[NAME_SEED:19cTxm3n3shw0lx1JR5w]
[CREATURE_SEED:o5WomyqoyUMbutUy6frg]
[DIM:65:65]
[EMBARK_POINTS:1274]
[END_YEAR:10]
[BEAST_END_YEAR:2:20]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:400:400]
[RAINFALL:20:100:300:300]
[TEMPERATURE:35:70:300:300]
[DRAINAGE:0:100:300:300]
[VOLCANISM:35:100:3200:3200]
[SAVAGERY:35:100:400:400]
[ELEVATION_FREQUENCY:2:1:1:1:1:1]
[RAIN_FREQUENCY:2:1:2:3:2:1]
[DRAINAGE_FREQUENCY:2:1:1:3:2:1]
[TEMPERATURE_FREQUENCY:2:1:1:3:2:1]
[SAVAGERY_FREQUENCY:2:1:1:4:3:2]
[VOLCANISM_FREQUENCY:2:1:6:8:6:3]
[MINERAL_SCARCITY:800]
[MEGABEAST_CAP:8]
[SEMIMEGABEAST_CAP:18]
[TITAN_NUMBER:12]
[TITAN_ATTACK_TRIGGER:80:0:0]
[DEMON_NUMBER:18]
[NIGHT_TROLL_NUMBER:4]
[BOGEYMAN_NUMBER:4]
[VAMPIRE_NUMBER:24]
[WEREBEAST_NUMBER:24]
[SECRET_NUMBER:24]
[REGIONAL_INTERACTION_NUMBER:24]
[DISTURBANCE_INTERACTION_NUMBER:24]
[EVIL_CLOUD_NUMBER:12]
[EVIL_RAIN_NUMBER:12]
[GOOD_SQ_COUNTS:450:500:1000]
[EVIL_SQ_COUNTS:450:500:0]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:2]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:5]
[REGION_COUNTS:SWAMP:80:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:325:0:0]
[REGION_COUNTS:MOUNTAINS:300:0:0]
[REGION_COUNTS:OCEAN:300:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:300:0:0]
[REGION_COUNTS:HILLS:300:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:15:15]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:50]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:50]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:25]
[CAVERN_LAYER_WATER_MAX:50]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:10]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:25]
[CAVE_MAX_SIZE:50]
[MOUNTAIN_CAVE_MIN:12]
[NON_MOUNTAIN_CAVE_MIN:24]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:6]
[TOTAL_CIV_POPULATION:800]
[SITE_CAP:80]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:600:0]
[VOLCANISM_RANGES:0:600:0]
, but eventually goblinite ), flux, silver barbs, whip vines, sun berries, glumprongs, feather trees, and magma is only about 30 levels down.
<-snip->Thanks for the answer. I remember reading something about this before but I thought it was more an inquiry into the current state than about what the state would be in the next release.