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Topics - Kamsko

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DF Gameplay Questions / Dwarf Conversations.
« on: October 28, 2016, 04:40:51 am »
I'll start by saying I mainly play adventure mode but I'll make the occasional distillery in the mountains that supply the world with high craft booze.
All the time during both my travels and when overseeing a fortress I see conversations taking place. Already in adventure mode taking part in conversation is heavy handed at best. It does get the job done however as currently there are not really that many things to talk about. But with all the recent posts about updating knowledge/rumors/incident/witness reports/historical events, what is going to happen if any thing to the conversation system?

Given the attention to detail Toady usually puts forward in every thing the conversations are going to end up getting more complicated, covering a wide array of topics. Do you guys think it would be possible/a good idea to use some kind of chat AI in game and filter replies by the NPCs preferences, needs, and knowledge?

Sorry if this was already asked. Did a check didn't see any thing.

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As the title suggests. With the upcoming DF2014 I figured you guys must be going as crazy as me. There is plenty to salivate over and be excited about. But what are you guys most excited to do considering a scope complete DF?

For example I can't wait until you can hunt down artifacts through a combination of asking around, finding books or other references as to artifact type, location, general history of the artifact. And then gathering an expedition to delve deep dungeons of long long ago, and asking around, reading books, maps, other sources of information, to gain an understanding of the dangers you may face in said dungeon. All for the great riches of trading that artifact, or for your adventurers personal collection. But what of great glory of bringing the artifact back to your home civ? Or the power it may bestow/curse upon you if magic granting artifacts are the way the magic system ends up going.

Personally I just find the ability to go through the game with an intention to learn about a history that actually took place in the game vastly interesting. I fell like it's going to have such a level of awe inspiring adventures, of heroism and villainy. Of kind deeds and brutal assaults.

Some thing the next version will support is standing on the walls of a fort being over run by humans angry at you/your civ/some thing. So you lob over the head of their king whom has been mysteriously missing for some time now because of some covert actions you took the other day. The crowd has mixed reactions of horror, anger, and grief at the sight of their fallen king. Or better yet, in fort mode you could really leave the remains of the fools tying to siege you as warnings or reminders of the horrors your forts FB deadly blood cannon.

Time to forge new histories Dwarves! What are you going to do?
Dwarf Fortress is like reading a book about your adventures as you write them.

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