Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kamsko

Pages: 1 [2]
16
DF General Discussion / Re: What's your favorite PowerGoal?
« on: March 28, 2015, 02:45:42 am »


Yeah being able to use the work skills in general will be fun, I think working at a tavern would be fun, I exploded out a lot of ideas talked about this on a different thread




Read that post.

Soon after read "Core85, CHOP, DIG, BUILD!, (Future): As an adventurer, chop down trees, dig channels, mine into a cliff face, build whatever structure you have the patience for. Your efforts should be saved as a proper site or at least some similar notion (whatever inns and so on along roads end up using), and the contents should remain relatively undisturbed with proper precautions."

Who's going to be the first to build the worlds premier goblin night club suspended above the bottom of a volcano?

17
DF General Discussion / Re: What's your favorite PowerGoal?
« on: March 28, 2015, 01:07:52 am »
PowerGoal13, ARTIFACT QUEST, (Future): You pledge to the human king that you will recover a lost artifact that is in the willful possession of a monster.

Ultimately I want to be an adventurer that travels the world learning mystic powers and collecting artifacts to piece together history. Or recover my own long lost items as an immortal wizard who was once very powerful but now weak with out my artifacts.

18
All these possibilities! Especially the magic as you already mentioned. This is a huge chance to do some thing entirely new with mages. How that plays out from the mystical toady we can only wait and see. Though I hope magic ends up being a mixed bag from the book learning. Mix together what you learned so far with varying, maybe even disastrous effect.

There was also talk long ago of magic being different based on the world gods and their sphere of influence. That idea seemed good too, even better if mixed with book learning spells. Can't wait to see adventurers using magic in many different ways, not just fireballs and magic missile.

19
DF General Discussion / Re: This is it, guys
« on: June 30, 2014, 09:31:40 pm »
I really hope it drops tomorrow... still the 30th for me. 7:17 at time of writing this particular sentence.

The reason I hope it does drop is that my next two days are off and I plan on spending them in video games. Best possible scenario is spending two days straight adventuring around a freshly genned world.

I've spent the last week working out how to best play within personality and what skills I will use, how I will fight and when I will take a life. I mainly plan to wander the land in search of artifacts while hunting dangerous monsters. Caring not for fame or glory, nor even riches. I wish only to learn of the worlds past and from it gain power. Later in my adventurers life, Armok permitting, I will become obsessed with my own mortality. I will leave what ever life I had cobbled together behind in search of the secretes to life and death. I will then amass a powerful undead army of legendary warriors slain by my own hand and claim a site to retire in.

Future forts nearby that site will be extra !!FUN!!


If not I guess I'll just keep playing batman AO or planetside2

20
Replicate my vampire/necromancer sword-goddess from last version, retire her somewhere and then see what crazy shenanigans she gets up to in the world while I'm playing Fort Mode. I mean, it will probably amount to building a tower somewhere and then starving, but still. :P

You could retire the adventurer near by your future fort site. I'm assuming your necromancer/vampire/sword goddess could cause you some interesting headaches.

21
As the title suggests. With the upcoming DF2014 I figured you guys must be going as crazy as me. There is plenty to salivate over and be excited about. But what are you guys most excited to do considering a scope complete DF?

For example I can't wait until you can hunt down artifacts through a combination of asking around, finding books or other references as to artifact type, location, general history of the artifact. And then gathering an expedition to delve deep dungeons of long long ago, and asking around, reading books, maps, other sources of information, to gain an understanding of the dangers you may face in said dungeon. All for the great riches of trading that artifact, or for your adventurers personal collection. But what of great glory of bringing the artifact back to your home civ? Or the power it may bestow/curse upon you if magic granting artifacts are the way the magic system ends up going.

Personally I just find the ability to go through the game with an intention to learn about a history that actually took place in the game vastly interesting. I fell like it's going to have such a level of awe inspiring adventures, of heroism and villainy. Of kind deeds and brutal assaults.

Some thing the next version will support is standing on the walls of a fort being over run by humans angry at you/your civ/some thing. So you lob over the head of their king whom has been mysteriously missing for some time now because of some covert actions you took the other day. The crowd has mixed reactions of horror, anger, and grief at the sight of their fallen king. Or better yet, in fort mode you could really leave the remains of the fools tying to siege you as warnings or reminders of the horrors your forts FB deadly blood cannon.

Time to forge new histories Dwarves! What are you going to do?
Dwarf Fortress is like reading a book about your adventures as you write them.

22
DF General Discussion / Re: Target Audience for DF?
« on: May 28, 2014, 10:31:14 pm »
I chose story and interpretations. After all that is what sets this game apart from any other fantasy game out there.
The fact that the world is actually living and breathing, the fact that every character I meet will be guided not by strict script, but a collection of personality traits and relations with various other characters and entities.

 Other titles have claimed the same thing in not so many words, but are tightly scripted and/or make it impossible to kill quest related characters. Though you are in an open sandbox as it is called, you are still restricted to following a script to a degree.

That is what dwarf fort isn't, and that is why I love this game. This time the adventure really will be my own unique story unfolding before my eyes. The ascii really plays in well to this as it is almost like reading the book of your adventure while you write it. The events you can potentially end up in give a feeling of playing a game of D&D with a very creative and !FUN! loving DM. Though the new update isn't here yet I can't bring my self to play any other fantasy game. I just make a character, start wandering, and imagining how bad ass dwarf fort is going to be.

 

23
DF General Discussion / Re: Time for bets. New release date?
« on: May 28, 2014, 09:54:26 pm »
Only recently?

I've been checking daily for the past year and a half, all the hile saying to my self "soon, soon" when I knew it wasn't going to be until now, some what...

Now I check every 5 minutes. and lurk these forums trying to find new threads that don't exist.

And when I run across a phrase that some what traverses on next update features I quickly check the main page for the new version.


Most anticipated game of 2014 easily.

24
DF Adventure Mode Discussion / Re: How have you been dying recently?
« on: December 04, 2013, 05:39:05 am »
Just picked a fight with an ostrich. It promptly tackled me to the ground and broke my right knee with a joint lock... using its left wing.

25
My current adventurer, onec saarthuril, has just defeated a vampire with over 2k kills in single combat and earned the title, honestdanks the west ripper. I am lord of the greens!

Pages: 1 [2]