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Messages - cyberTripping

Pages: 1 2 [3] 4 5 ... 15
31
Material duping isn't a bug, so let's cut out the useless middleman and have a mat duping reaction added to the forge.

32
Mod Releases / Re: Stal's Armoury Pack v1.5a [40.14]
« on: November 07, 2014, 01:53:47 am »
I was wondering, what is the purpose of the tiles for most of the tools and such being changed?

33
DF Dwarf Mode Discussion / Re: Here lies Wagon: may he rest in peace
« on: November 06, 2014, 06:22:53 pm »
That.... That was glorious. May the RNG smile upon you in your future forts. You deserve it.

34
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 04, 2014, 12:20:00 am »
I WAS going to make that adamantine cloth into a cool, gem, bone, tooth, silk, and metal studded cloak for my next adventurer, but fine, MAKE IT INTO A THONG.

Now you can have a cool, gem, bone, tooth, silk, and metal studded thong for your adventurer?

35
DF Adventure Mode Discussion / Re: Where are the prisoners kept in hamlets?
« on: November 02, 2014, 02:04:32 pm »
Lady fox demon? There doesn't happen to be an artifact sword involved too, does there?  :P

36
DF Dwarf Mode Discussion / Re: Pleasure
« on: October 30, 2014, 08:24:45 pm »
You have to admire the dwarven dedication to marriage though. For humans it's "till death do us part", for dwarves it lasts forever. One of them dies and the game still calls them married in the present tense.

Makes the feeling Randy bit a smidge creepy though.
Tomb Raider: DF edition

I don't get th- o-oh. Well then. Ew.

37
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: October 26, 2014, 11:47:46 pm »
I'm pretty sure you need to define ALL the properties. By the looks of it, you just renamed the materials. The bone is now called iron, but it's still bone material.

38
Mod Releases / Re: Stal's Armoury Pack v1.5a [40.14]
« on: October 26, 2014, 03:45:51 pm »
Thank you. I consider this to be a staple mod, glad to see it working for .14.

39
Mod Releases / Re: Stal's Armoury Pack v1.5 [40.xx]
« on: October 25, 2014, 05:06:53 pm »
Looks like this needs a tiny bit of tweaking with .14. entity and tools are the only offenders by the looks of it, so the end user can just tweak the current version

edit: actually, item_tool seems like a bit of a mess, difference wise. Maybe it's best to wait for someone who knows what they're doing to fix it.

40
DF Adventure Mode Discussion / Re: Quests and directions
« on: October 24, 2014, 03:05:00 pm »
I'm greeted like a massive hero by everyone, and I've slaughtered everything that moves around me. I even killed off one elf civilization, down to the last hunters, and people greet me like a king. The emotions are broken, heavily. I think the humans might have been at war with those elves, though, so a guy who would solo the entire civ for them must be well greeted.

Would YOU want to accidentally (or purposely) offend someone who wiped out civilizations?

41
Nish Fortress 2014

42
DF Adventure Mode Discussion / Re: Funniest Names
« on: October 13, 2014, 08:46:15 pm »

43
added a new soil type, sediment. Yup.

44
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 06, 2014, 05:50:41 am »
As someone who has been an adventure mode purist for ages, I finally had FUN in fortress mode. So many were lizards. This is beautiful. My sole surviving militia commander deserves some sort of tomb.for killing so many.

I think I might have to play fort mode more often...

45
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: October 05, 2014, 10:19:40 pm »
I thought similar, but it's happened the tick the doll dies more times that just coincidence would have it. Hrm. I'll try a few more times.

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