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Messages - SlatersQuest

Pages: 1 [2] 3 4 ... 46
16
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: October 03, 2020, 10:27:09 pm »
Progress is happening on version 2.1. The new feature is an offendable faction called the Murderers: these are loosley-organized armed citizens who (may) take exception to the LCS for personal, non-political reasons (LCS murdered my sibling, seduced my spouse, etc.).

Also adding graduate students to the game.

Once this is done, I hope to work on a Civil War mode.

17
Curses / Re: LCS 4.12.55
« on: September 21, 2020, 09:55:04 pm »
I've toyed with the idea of creating a new Terra Vitae system that would make factions regional, and you would have to track down and deal with enemy factions. I haven't done it yet, though.

18
Curses / Re: An LCS Remake
« on: September 16, 2020, 11:18:26 am »
The newest edition of the TV mod has CCS-controlled safehouses capturable.

19
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: September 13, 2020, 10:09:46 am »
But Vanilla has only 4 cities including Washington

Vanilla has only four cities; this is correct.

20
Curses / Re: New Political Topic: Face Mask!
« on: September 11, 2020, 10:09:41 pm »
 :D

I'd be interested if LCS COVID really is a Chinese Communist plot, but is still a deadly virus nonetheless  ;)

21
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: September 11, 2020, 08:55:40 am »
is there a version without magic and heros etc like a version without the unrealistic stuff but the cities and other realistic features?
magic stuff is not my stuff you know but i looked at it and the code, very nice and impressive

The whole premise of Liberal Crime Squad is highly unrealistic.

As I explained in the opening document, the world of LCS changes depending on the laws, and changes in ways that are beyond what laws can realistically do. The world approaches realism when the laws are moderate, and becomes more and more fantastical the farther laws get from moderate.

This is true even in vanilla LCS; animals can talk when Animal Rights laws are L+. Less blatant, but similar things happen in response to Women's Rights, Nuclear Power, Pollution, etc.

In Terra Vitae, magic and superpowers behave similarly. When the laws are moderate, they don't exist. When the laws are L+, they do, and are used for good. When the laws are C+, they do, and are used for evil.

22
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: September 02, 2020, 03:05:35 pm »
Updated the First Trial of the Phoenix RPGMaker game. The update fixes some balance issues and other bugs.

Edit: more balance issues discovered (early game can be screwed by the RNG too easily). Will upload another update soon.

Edit to edit: I'm discovering major plot holes, too. I may have to restart that project from scratch. Oh well. There's still LCS!

23
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: September 02, 2020, 12:00:54 pm »
Updated the First Trial of the Phoenix RPGMaker game. The update fixes some balance issues and other bugs.

Edit: more balance issues discovered (early game can be screwed by the RNG too easily). Will upload another update soon.

24
Curses / Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« on: August 31, 2020, 07:17:33 pm »
An incomplete version exists. I don't know if it's ever been released.

25
Curses / Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« on: August 30, 2020, 07:52:02 pm »
RustKnight is a user on the LCS discord server, and he has made a partially-functional application that uses the Crusader Kings II engine to make portraits for characters in LCS. Last RustKnight told me, on June 9th, but there are some problems preventing the release of the viewer in the foreseeable future.

26
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: June 28, 2020, 10:35:23 am »
Thanks IsaacG!  :)

27
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: June 22, 2020, 10:45:33 pm »
Update: fixed a bug that caused the save file created when exiting the game to have the wrong file name. The patch has already been uploaded.

28
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: June 22, 2020, 09:57:47 am »
Version 2.0 uploaded!

Get it at the usual place.

IsaacG, can you upload a Windows version, please?

Thanks!  :)

29
Curses / Re: Terra Vitae Mod (version 1.6 released!)
« on: June 12, 2020, 05:22:26 pm »
The prison bug is a bug that I inherited from previous editions of the game. I will work on it, but I want to make the newer features playable.

30
Curses / Re: Terra Vitae Mod (version 1.6 released!)
« on: June 01, 2020, 10:38:09 am »
Yes, that is a preexisting bug. It's on my to-do list, but it'll be a while probably before I find it.

I will try to find time passing bugs, but those are difficult to find.

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