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Messages - SlatersQuest

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391
Curses / Re: Religion in Liberal Crime Squad
« on: October 24, 2015, 07:09:28 pm »
I think that the church should be more-or-less like the media stations: run by conservatives, but staffed by whatever alignment people happen to be.

Honestly there are lots of locations that aren't visitable in LCS because the LCS has no reason to visit them. There are some places where the LCS can recruit/train people, but most of the locations are sites of conservative wrongdoing. Sure, there are and should be religious institutions that are moderate or liberal-aligned, but should we go to the work of putting them in the game?

392
Curses / Re: [MOD] Abortion Mod
« on: October 24, 2015, 06:45:48 pm »
Could prostitutes turning tricks also get pregnant?

I hadn't considered that.

Right now, pregnancy is intended to cause minimal (or even no) handicap on the mother at all - in fact, in my current intentions, a mother can become impregnated again while already pregnant. I'm doing this because there are consequences for the relative roles of men and women if I do it any other way (specifically, it becomes efficient for a small number of men to maintain harems of many women), and this being LCS, I want to not have to worry about those consequences.

Edit: something occurs to me. Maybe men should be able to get pregnant? That would more or less solve the above problem...

393
Curses / Re: [MOD] Abortion Mod
« on: October 23, 2015, 10:37:52 pm »
It just occurred to me that this mod won't be complete until our liberals sent on Seduction missions are capable of getting pregnant and receiving Abortions at the Liberal Headquarters.  Or give birth to the next generation of Liberals: I won't interfere with a Liberal's right to chose.

Boldface added - I actually have plans for this...

394
Curses / Re: Religion in Liberal Crime Squad
« on: October 23, 2015, 10:23:35 pm »
Hmmm... while I approve of the idea of making religion have a more noticeable role, I think that some of these elements are kinda redundant. The TV mod has a church location, and secret church documents that you can swipe and publish in the Liberal Guardian.


I am leery of adding specific religions here, also. There are just too many of them to be able to do them all justice. The Terra Vitae mod basically divides all religions into three categories - conservative (bible-thumper Christians and money-grubbing Jews), Amerindian (the shamans and potentially the titular organization Terra Vitae itself, depending on your definition), and liberal (everybody else, including many other Christians and Jews who are simply more tolerant/less greedy). Adding specific branches of Christianity as you do here not only raises questions of which named Christian denominations are the good guys (in TV, it's how the religion is practiced, not the name of the faith, but you make the Quakers good guys); it also leaves some gaping holes. Where are the Muslims? The Hindus? The Confucians? Where do they stand on the scale of liberal-conservative? This becomes especially problematic when you consider that these non-Christian religions have their own divisions and sects, and some of them (e.g. militant Islam) are just as much the enemies of the fascist conservatives as they are against the liberals (and, to top it off, they'd be enemies of the Stalinists as well)!

I do approve of a fictional church that will (should the Arch-Conservative amendment be passed) anoint Ronald Reagan as their King and Savior. This church, however, should be more or less conspicuous depending on public opinion and religious freedom (and possibly also corporate) laws. The Holy Church of Reaganism might get replaced with a more traditional, less fascist church, for example, when the laws are less popular. However, this would be more a name change of an existing site rather than a new location (at least in TV - in regular LCS there is no church location yet). It would be similar to the way that the Intelligence HQ becomes the Ministry of Love at C+ privacy laws, or the Courthouse becomes the Hall of Ultimate Judgement when the death penalty is C+.

395
Curses / Re: Conservative logic in Martial Arts and Liberal Disobedience?
« on: October 23, 2015, 09:48:50 am »
And if you have a gun (even an empty one) when you get accosted by the mob for liberal disobedience, the entire mob scatters.

I think this mob has a lot less in the way of conviction than do, say, the cops. They could overpower you if they wanted, but aren't that determined.

396
Curses / Re: Terra Vitae Mod (version 0.5 released!)
« on: October 23, 2015, 09:46:34 am »
I downloaded the file from this link there.  http://dffd.bay12games.com/file.php?id=8634 that I found on the front page, and then I copied the crimesquad.exe from the release folder (terravitae0.5\workspaces\Release) and placed it in the terravitae0.5 folder.  I could be doing it wrong though.

That's interesting - I wasn't aware there was a .exe in that folder because that download is a Mac-only application. I'm guessing that it's Jonathan Fox's version 0.1, which, as I said, is buggy.

What I need is somebody with PC-saaviness to drop by and compile this for Windows (I've tried, but Windows changed its libraries so that they no longer work with the base LCS code, and I don't understand how to fix it).

397
Curses / Re: [LCS]Tips for newbies?
« on: October 22, 2015, 03:35:48 pm »
Moreover, I would advice to be very cautious about publishing anything related to the corporations, lest you have enough firepower to resist their mercenaries.

While this is good advice, it's also true that their mercenaries won't find you unless you have heat. If you do have heat, then you will need to arm yourself regardless, because even if the corporations aren't angry enough to send their mercenaries, you will eventually have to deal with the CCS.

Also, make sure to seduce the hanging judges, not the liberal judges. Whether you get a sleeper judge for a trial depends on the judge's infiltration score, and hanging judges have better infiltration scores.

398
Curses / Re: THE ULTIMATE LIBERAL LEADER!!!
« on: October 22, 2015, 03:33:58 pm »
Honestly, given the amount of awesome stuff you did, how did you not simply win the game in those 21 years? Are you playing on Marathon mode or something? :)

399
Curses / Re: [LCS]Tips for newbies?
« on: October 21, 2015, 08:15:03 pm »
All methods of making money involve some kind of drawback - selling music, art, etc. with hippies freshly recruited from the vegan food co-op is completely safe, but nets relatively little money. All of the other methods involve some danger.

The method that I like is plain old thievery. You can follow these steps:

1. Get a liberal with a good charisma or agility (depending on whether you're going for disguise or stealth), and preferably also decent intelligence for lock-picking. If you're going for stealth, you might want to invest in a $50 black turtleneck at the department store before moving to step 2 (the hippie artists/musicians are more than capable of getting you $50). Actors have both high charisma and disguise, so they make an easy first choice of people to recruit.

2. Send this liberal to the park, and have xer strip naked. Have xer walk around until xe encounters a conservative, and keep going. The conservative will watch you suspiciously. Once that happens, have xer suit up again and keep walking around the park. When xe encounters conservatives, xe will practice either, stealth, disguise, or both. Head for the exit when you see the "conservatives suspicious" message on the status bar - this will ensure that the conservatives won't have time to become alarmed and shoot at you, and you'll escape.

3. Once you have disguise/stealth to level 5 or so, it's time to practice lockpicking. Recruit a locksmith (or anybody with lockpicking skill - even better if your liberal soon-to-be thief already has it). Put the locksmith in the same squad as your thief. Send them to the apartments and pick some locks (but don't enter the rooms). Make sure nobody is present to see you while you do it (or they will become alarmed - even if they're liberal)! This will build up your thief's lockpicking skill. Once your thief has a lock-picking skill of 1, xe can now pick locks on xer own, and you should remove the locksmith from xer squad. Train xer up on lock-picking.

4. Send your liberal to the AM Radio/Cable News station, pick the lock on the front door, and start stealing stuff. If you're going for disguise, you'll also need a $500 cheap suit - again, your hippies can foot that bill, but if you're really afraid of cash, you might want to do the agility/stealth option. Once inside the media station, start stealing stuff. You will get one point of juice for each item you steal up to 200 juice, and the laptops are worth $1200 if you fence them at the pawn shop. You will also get media documents that you can publish in the Liberal Guardian this way. Once your lock-picking skill is 7 or so, you can also loot the police station, the laboratories, and, at level 10-ish, the courthouse. They also have their own publishable loot. Once you have a car you can visit some of the out-of-town locations, too.

5. If you still need more dough, have your (now-juiced) master thief recruit some apprentices. Xe will have skill in lockpicking, so can train the apprentices the same way the locksmith trained xer.



Additional things to note:

1. If you are going stealth instead of disguise, avoid the Intelligence HQ. The guard dogs will sniff you out even with a stellar stealth skill. You can still disguise your way past them, though.

2. You can pick the locks on the safes in the corporate HQ and the corporate house, but doing so will attach a stealing charge even if you manage to escape unseen. You can be rewarded with tons of juice and very nice loot, but keep in mind the risk.

3. Avoid the bank vault, the CIA mainframe, and the armory. You will need computer skill to get into the first two, and the latter two will attach a treason charge!

4. If you publish stolen secret documents in the Liberal Guardian, that too will attach a treason charge to anybody in the safehouse containing the printing press. It's best to keep your important liberals (which, by now, includes your master thief) away from the safehouse while doing this, because treason charges will attract attention!

400
Curses / Re: THE ULTIMATE LIBERAL LEADER!!!
« on: October 21, 2015, 07:54:18 pm »
Damn, I've never seen my LCS leader lead a riot out of prison. What was his heat level after leaving prison?

It's a feature added in a newer edition of the game.

401
Curses / Re: Terra Vitae Mod (version 0.5 released!)
« on: October 21, 2015, 02:52:19 pm »
In the current version of this mod, the game crashes if you date a magic user, or go to a meeting with one.

I'm using Windows 8.1 64 bit
I have an AMD(fx)-8300 8 core processor 3.3 GHz
16 GB of RAM
I just checked this bug, and can't replicate it

What version are you using? I ask because the only Windows version I know about was a version Jonathan Fox made of version 0.1, which had a bug that caused LCS to crash whenever the magic weapon was displayed. That bug was fixed in version 0.2. Are you sure you're using the current version?

402
Curses / Re: Terra Vitae Mod (version 0.5 released!)
« on: October 19, 2015, 05:36:51 pm »
Sorry for missing a reply!

Quote
Well, it keeps on saying: warning: illegal character encoding in string
      literal [-Winvalid-source-encoding]
Maybe that's the problem?

No, it's not. Curses knows what to do with those, even if X-code doesn't.


Quote
How "Difficult" will Terra Vitae be? Will factions other than the Firemen be able to raid without heat?

Generally, no, although I can't remember if I made Terra Vitae itself capable of doing that. I don't think I did, but I'll check.

The mod will be significantly more difficult than vanilla, but the reasons for this are the fact that there are several new ways to lose:
  • If the wilderness gets destroyed, then you lose, and it will be attacked unless both Corporate and Biodiversity laws are at least L
  • Supervillains (should be implemented in next version) will concoct Evil Plans that will eventually cause you to lose, and you need to take the offensive to them in order to stop them rather than the other way around
  • The NEC will slowly corrupt any politicians that are not L+, which (especially in Nightmare mode) can lead to a C+ super-majority in Congress before they otherwise might through normal election

Edit: Terra Vitae's ability to find you is like that of the CCS: if you have a printing press, they can find you heat or no, but otherwise, you're invisible to them unless you have heat. The agency assassins, however, can find you anywhere!

403
Curses / Re: C versus L
« on: October 16, 2015, 10:56:31 am »
Oh, moderate

Ya know, a Moderate Crime Squad would be in keeping with the outrageous, over-the-top nature of the game. I may make one some day. :)

404
Curses / Re: Agrobusiness and agriculture
« on: October 16, 2015, 10:55:02 am »
Could you create a new page for these new laws, such as PAGE_ISSUES_C - enum defined in src\basemode\liberalagenda.cpp?

(And did you create a new page for the crimes? If so, then how did you rewrote the printliberalcrimes function in src/common/commondisplay.cpp?)

I've toyed with the idea of making a second Liberal Agenda screen to put up the laws, but until fairly recently I hadn't really understood how the graphics worked in LCS (I'm a C-programmer; programming in LCS is forcing me to learn C++). The space issue is more on the main page, though. I do notice that I will be able to fit several new views into the game, which I want to do as soon as I incorporate movies.

I did not create a new display for crimes - there is exactly enough space as-is.




405
Curses / Re: Agrobusiness and agriculture
« on: October 15, 2015, 09:58:56 am »
And what do you think about my suggestions about new professions and law comments?

I like the concepts. Adding a new type of safe might be a little bit more difficult than it sounds, but I can see about that.

What I am most concerned about, however, is this: there is only so much space in the Liberal Agenda screen for new laws (otherwise I would like to add several!), and I've already added several and am cramped for space. Do you have any suggestions on how to tidy up the LA screen so that more new laws can be added?

 :)

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