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« on: October 21, 2015, 08:15:03 pm »
All methods of making money involve some kind of drawback - selling music, art, etc. with hippies freshly recruited from the vegan food co-op is completely safe, but nets relatively little money. All of the other methods involve some danger.
The method that I like is plain old thievery. You can follow these steps:
1. Get a liberal with a good charisma or agility (depending on whether you're going for disguise or stealth), and preferably also decent intelligence for lock-picking. If you're going for stealth, you might want to invest in a $50 black turtleneck at the department store before moving to step 2 (the hippie artists/musicians are more than capable of getting you $50). Actors have both high charisma and disguise, so they make an easy first choice of people to recruit.
2. Send this liberal to the park, and have xer strip naked. Have xer walk around until xe encounters a conservative, and keep going. The conservative will watch you suspiciously. Once that happens, have xer suit up again and keep walking around the park. When xe encounters conservatives, xe will practice either, stealth, disguise, or both. Head for the exit when you see the "conservatives suspicious" message on the status bar - this will ensure that the conservatives won't have time to become alarmed and shoot at you, and you'll escape.
3. Once you have disguise/stealth to level 5 or so, it's time to practice lockpicking. Recruit a locksmith (or anybody with lockpicking skill - even better if your liberal soon-to-be thief already has it). Put the locksmith in the same squad as your thief. Send them to the apartments and pick some locks (but don't enter the rooms). Make sure nobody is present to see you while you do it (or they will become alarmed - even if they're liberal)! This will build up your thief's lockpicking skill. Once your thief has a lock-picking skill of 1, xe can now pick locks on xer own, and you should remove the locksmith from xer squad. Train xer up on lock-picking.
4. Send your liberal to the AM Radio/Cable News station, pick the lock on the front door, and start stealing stuff. If you're going for disguise, you'll also need a $500 cheap suit - again, your hippies can foot that bill, but if you're really afraid of cash, you might want to do the agility/stealth option. Once inside the media station, start stealing stuff. You will get one point of juice for each item you steal up to 200 juice, and the laptops are worth $1200 if you fence them at the pawn shop. You will also get media documents that you can publish in the Liberal Guardian this way. Once your lock-picking skill is 7 or so, you can also loot the police station, the laboratories, and, at level 10-ish, the courthouse. They also have their own publishable loot. Once you have a car you can visit some of the out-of-town locations, too.
5. If you still need more dough, have your (now-juiced) master thief recruit some apprentices. Xe will have skill in lockpicking, so can train the apprentices the same way the locksmith trained xer.
Additional things to note:
1. If you are going stealth instead of disguise, avoid the Intelligence HQ. The guard dogs will sniff you out even with a stellar stealth skill. You can still disguise your way past them, though.
2. You can pick the locks on the safes in the corporate HQ and the corporate house, but doing so will attach a stealing charge even if you manage to escape unseen. You can be rewarded with tons of juice and very nice loot, but keep in mind the risk.
3. Avoid the bank vault, the CIA mainframe, and the armory. You will need computer skill to get into the first two, and the latter two will attach a treason charge!
4. If you publish stolen secret documents in the Liberal Guardian, that too will attach a treason charge to anybody in the safehouse containing the printing press. It's best to keep your important liberals (which, by now, includes your master thief) away from the safehouse while doing this, because treason charges will attract attention!