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Messages - SlatersQuest

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406
Curses / Re: Agrobusiness and agriculture
« on: October 12, 2015, 05:15:14 pm »
And do you intend to create separate laws and locations for?

(Aside note, wouldn't the modfile be lighter if you only included the files you modificated?)


First question: right now, the Vegan Coop and the Juice Bar both affect view Food (originally, I added view Food in order to make those sites have a purpose apart from recruiting members). However, I may add an agrobusiness site for future versions, as it's extremely appropriate for the theme of the mod and may affect biodiversity as well in various ways.


Second question: I've modified at least half of the files in the game at this point, so I'm afraid that at this stage it is simpler just to redistribute the whole package.

407
Curses / Re: Liberal Crime Squad Modding
« on: October 12, 2015, 05:12:26 pm »
Yes - in fact, you have to do this for weapons and armor, too, IIRC (you can edit what weapons exist with the html files, but to add new ones and have them appear in game, you need to edit the source).

408
Curses / Re: Liberal Crime Squad Modding
« on: October 10, 2015, 10:02:50 pm »
Yes, absolutely - I am working on a mod right now! You need to be able to edit the code, of course (as is the case with any of the others, incidentally).

409
Curses / Re: C versus L
« on: October 09, 2015, 11:28:05 pm »
There is now a (partially programmed) Stalinist Crime Squad, which is C+ in some areas and L+ in others. It grew out of an idea to do what you said: have many different groups, but so far only the SCS has gotten past the concept stage.

410
Curses / Re: Agrobusiness and agriculture
« on: October 01, 2015, 06:21:38 pm »
The Terra Vitae mod actually uses this (VIEW_FOOD). Right now it's lumped in with VIEW_ANIMALRESEARCH and affects LAW_ANIMALRESEARCH.

411
Curses / Re: Play Liberal Crime Squad Online
« on: September 28, 2015, 09:10:10 am »
Yes, nice!

412
Curses / Re: Trying to compile on VS 2013 Community
« on: September 16, 2015, 09:21:01 am »
Is it possible to reach Jonathan? We kinda need him.

413
Curses / Re: [LCS] Why Limit Hate Speech is a Conservative Prop.?
« on: September 14, 2015, 05:24:14 pm »
As a personal political note. I am against [unfettered] free speech.

Certain speeches should be protected, (Speaking out against the government). Others should be illegal, (Threats, hate, the entire KKK)

that is not free speech, you are against free speech

True, but a statement along the lines of "We are the KKK - we don't approve of violence anymore, but we still dislike X, Y, and Z" is protected, regardless of what X, Y, and Z are.

Threats of violence are not protected speech.

414
Curses / Re: Military victory?
« on: September 11, 2015, 09:27:25 am »
On that note, I did have ideas for a a civil war mode in LCS where your actions would instigate a violent revolution. It would still be influencing public opinion, though, because that would be the source of strength for the rebels. You could, however, save the country even after the Arch-Conservative amendment is passed if there is already military opposition to the state.

415
Curses / Re: Terra Vitae Mod (version 0.5 released!)
« on: September 09, 2015, 09:43:20 pm »
Well, if make didn't work because of a compiler error, then it should tell you the error message. If you don't have the tools, though, use the opening post of this thread to install a compilable Mac LCS.

If you already have all of the tools (XCode and autoconf), then type the following:
Code: [Select]
cd terravitae0.5
./bootstrap
 LIBS="/usr/lib/libiconv.2.dylib" ./configure
make clean
make purge
make

Running this series of steps should configure everything as needed, clean out all of the existing LCS files (excluding the source code), and then rebuild them from the source.

If you still get error messages, please post the text of them so that I can have a clearer idea of why it is not compiling.


416
Curses / Re: Terra Vitae Mod (version 0.5 released!)
« on: September 09, 2015, 11:37:38 am »
Uh-oh - I just tried that, and it worked fine. I am wondering if you didn't install it correctly and/or your computer isn't set up for it.

Try typing "make" in the src folder instead of crimesquad. That should recompile the program. If it doesn't work, then it means that you need to reconfigure it.


417
Curses / Re: Terra Vitae Mod (version 0.5 released!)
« on: September 08, 2015, 11:43:17 am »
Okay, so can you tell me what the choices that you made in setting up the game? I have started new games since the latest release, but have not been able to replicate the bug.

418
Curses / Re: Terra Vitae Mod (version 0.5 released!)
« on: September 07, 2015, 11:22:56 pm »
Yeah I'm working on version 0.6 (or maybe 1.0). I fixed (or believe that I fixed) the aforementioned bug wipeout found, but wipeout hasn't confirmed it. I need help from somebody who understands Visual Studio 2015 to compile LCS for Windows.

419
Curses / Re: [LCS] Why Limit Hate Speech is a Conservative Prop.?
« on: September 03, 2015, 09:50:36 pm »
The Left vs. Right political spectrum has such huge potential for comedy since it's already basically a joke.

And that, precisely, is why LCS was made in the first place!   ;D

420
Curses / Re: [LCS] Why Limit Hate Speech is a Conservative Prop.?
« on: September 03, 2015, 11:16:00 am »
Well, the reality is that nobody likes it when people express ideologies other than their own, liberal or conservative. The reason why freedom of speech is in the Constitution in the first place is to prevent any side from gaining too much power.

IsaacG has it basically right: in LCS, the liberals are the heroes and the conservatives are the villains. We discussed what a game in which the player is the CCS instead of the LCS would look like, and agreed that many of the political issues would have to be realigned. A heroic CCS would support freedom of speech just as the heroic LCS does, and a villainous LCS would oppose it (although for somewhat different reasons).

Yes, the LCS is completely uniform in its ideology, as evinced by the fact that any liberal will have the same effect on public opinion with a given activity, even in situations where personal beliefs might matter, e.g. a sculptor making liberal art and a corporate manager making art will still have the exact same effects. This stands out in particular because, in a real LCS-like organization (note that making and selling political art in the U.S. is not criminal), there might be ideological differences. The sculptor might well be a Marxist, while the corporate manager is more likely a Smithian capitalist (i.e. favors small businesses where the employers and employees are friends and value each-other's opinions).

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