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Messages - SlatersQuest

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526
Curses / Re: Put the Crime Back in Crime Squad (Brainstorm)
« on: October 12, 2014, 10:58:19 pm »
Actually, I think the problem is of a different nature.

Compared to other Roguelikes, Liberal Crime Squad is, in a word, easy. It's very forgiving - in most Roguelikes, a single simple mistake can cost you your game, and there are precious few safeguards to protect you from such unlikely but still very lethal mistakes. In LCS, you can have backup founders or even keep your founder out of danger entirely and rely on highly-skilled recruits. Players quickly master the game of Liberal Crime Squad and now, they want a challenge.

Hence, they invent more difficult methods of winning the game. Pacifist mode. Liberal Not-crime Squad mode. Talk about making the Stalinist Comerade Squad a genuine threat that requires careful planning to defeat, unlike the CCS which you can simply overwhelm and never have to face directly. And so on.


I can think of a wide variety of ways to make Liberal Crime Squad more difficult, and plan to implement some of them.

527
Curses / Re: Some opinions about r855, i just started playing LCS again.
« on: October 12, 2014, 10:51:06 pm »
Quote
So looks like the cyberterrorist method (get 5 sweatshop workers, do credit fraud while founder makes ceramic armors, kill stuff while progressing the public opinion), no longer works? Now the police acts quicker?

It still works, just not as easily. I agree that it's too hard (difficulties used to be classified as 'formidible' to avoid detection; now they're 'superheroic'. There is a level between those two, 'heroic', which is probably best). However, if you have police sleepers, you can always still dodge the ensuing raids.


Quote
And a last question, actually there is a way to make the legal fundraising (donations, t-shirts, etc.) be at least viable economically?. I dont know if that is the point for being legal, but illegal stuff gives much more money.

It's quite economical - you just need a lot of people doing it, which is easy if you're patient and rely on seduction to recruit. Making money illegally is more lucrative, but yes, more dangerous.


That's part of the idea behind Liberal Crime Squad - there are slow, safe methods, and quick, dangerous methods. You need to pick a strategy that changes public opinion quickly enough to prevent Reaganization, and, now, Stalinization, but at the same time safe enough that you can pull it off successfully.

528
Hi! Off topic, but I hope you're enjoying your vacation :)

Yeah, something got clobbered in the game somewhere. Were you playing on the TV mod by any chance? If so, there is a (fixed in the latest release) bug that might cause that.

529
Curses / Re: Modding questions
« on: October 02, 2014, 09:47:33 pm »
Am I correct in that VIEW_JUSTICES doesn't actually do anything to the game (apart from being yet another view upon which elections are based, that is)?

:)

530
Curses / Re: Turning yourself in? (4.07.4 beta)
« on: October 01, 2014, 09:40:49 am »
Well, I can tell you why it works that way. Each state has a political alignment bias, as well as a political alignment variable bias. This variable bias is a + or - on the state's alignment bias for any amendment, and is added (or subtracted) from the state's normal alignment bias. The apparent random behavior of states depends on this alignment variable. Again, some states aren't very variable, while others are quite variable.

531
Curses / Re: Turning yourself in? (4.07.4 beta)
« on: September 30, 2014, 08:29:02 pm »
Okay, I looked up the law for pardons in the U. S. constitution. The President has the power to pardon cases of federal law, but not people sentenced for crimes under state law. Governors, however, have the power to pardon criminals by state law.

The line between federal jurisdictions and state jurisdictions is seemingly nonexistent in Liberal Crime Squad, so I am uncertain if this should matter to us. LCS is quite realistic as far as the mechanics of how voting and legislation work in the U. S. government, but quite unrealistic in terms of what the powers of the different branches of government are and where their jurisdictions begin and end.

532
Curses / Re: Turning yourself in? (4.07.4 beta)
« on: September 29, 2014, 08:45:28 pm »
And the alignment of the president and popularity of the LCS, and possibly popularity of the liberal in question.

533
Curses / Re: Any Use For A Casino?
« on: September 29, 2014, 03:25:57 pm »
I had a reply in mind, but Purple Gorilla basically said what I wanted to say. :)

534
Curses / Re: Any Use For A Casino?
« on: September 29, 2014, 08:19:31 am »
Interesting idea :)

Bluffing is Disguise, not Persuasion, is the first criticism that I can think of.  :P

The more important questions that occur to me thereafter is what can be done at the casino apart from winning/losing money (which is a minor asset in LCS), and recruiting (which can also be done elsewhere very easily). Perhaps there should be a law about legalizing gambling that the casino should influence? I'm not sure what the liberal/conservative axes should be, though (do liberals support legalizing gambling or would conservatives support it?).

As for cheating, I would attach a cheating charge to getting caught cheating, and have a couple of bouncers at the door of the casino. The law won't care whether you're cheating or not, so you won't gain heat or any sentence that you wouldn't get for loitering. However, if you have cheating charges and try to walk into the casino, you will have to disguise and/or stealth your way past the bouncers or they will sound the alarm.

What do you think? :)

535
Curses / Re: Running President
« on: September 28, 2014, 03:17:29 pm »
Army veterans generally don't have enough juice to recruit, though. However, almost everybody has enough basic attributes (charisma in vanilla LCS) to seduce multiple lovers, and you can expand your network indefinitely that way.

536
Curses / Re: Seduction rebalance
« on: September 28, 2014, 02:58:15 pm »
Purple Gorilla, while your Conservative arguments are correct in the context of a backwards Conservative viewpoint, it is also clear that you are not sufficiently Liberal.

Leilac, while it is clear that Purple Gorilla will need further enlightenment before xe may be considered a true Elite Liberal, I ask you to remember that executing a prisoner, even a Conservative automaton, will cause you and your contact(s) to lose Juice, so don't do it. Remember, we are the Liberal Crime Squad, not the Stalinist Comrade Squad (not yet, anyway).

:p



More seriously, yes, the game treats everybody as essentially bisexual, with one exception, this being that if your founder has a sleeper lawyer, this sleeper will automatically be of the opposite sex as your founder unless you choose the "gay" option earlier in your choices, in which case xe will automatically be of the same sex of your founder. Any Liberal can seduce anybody of either sex, though (although, for the moment, only Liberals are capable of seduction at all).

This is, indeed, unrealistic, but keep in mind that in the world of Liberal Crime Squad, what you see in (liberal) political cartoons is reality. Real American conservatives don't generally support censorship of free speech, and while they may support the use of the death penalty for serious offenses, they don't extend that to minor crimes, etc. And, in the real world, terrorism in the United States has generally been shown by history to be ineffective at getting the public to support the terrorists (in fact, the opposite happens more often), whereas in Liberal Crime Squad, it is quite effective. It's not supposed to be realistic. :)

537
Curses / Re: Turning yourself in? (4.07.4 beta)
« on: September 26, 2014, 05:18:22 pm »
Right now the game does not track what crimes you've committed once you are sentenced, which is why you can get sentences that don't immediately fit (e.g. five consecutive life sentences for over a hundred counts of hacking and electronic sabotage).

I agree that presidential pardon should be incorporated into the rules, somehow, depending on the nature of the crimes. A very high-juice founder with a popular LCS and an L+ president might have reasonable chances of pardon.

538
Liberal Crime Squad is not a difficult game. The ability to protect your founder by having recruits do the dangerous stuff makes it a great deal more forgiving than most roguelikes.

539
Curses / Re: How to conquer a lost safehouse ?
« on: September 23, 2014, 01:01:37 pm »
Right now, there is no way to reclaim a lost safehouse (except, I believe, by defeating the CCS altogether). The reason is because there is no place in the game that spawns a CCS boss in lost safehouses, and thus no way to retake them.


This is a known bug and is on the list of things to be fixed/features to be implemented.

540
Curses / Re: Running President
« on: September 22, 2014, 09:51:16 am »
Oh yeah, there are lots of crimes you can commit and get away with reliably, but relatively few ways of getting juice that don't involve some kind of crime! :p


Winning LCS without committing crime is hard, at least on nightmare mode (admittedly because in nightmare mode a lot of things are criminal that, well, shouldn't be - it's what the LCS is trying to fight, after all, is these unjust laws! ;))

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