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Messages - Comrade P.

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5461

Spoiler: Caerwyn (click to show/hide)

Spoiler: Patrick Hunt (click to show/hide)

5462
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 08:58:03 am »
((See what happens next. Have you ever heard of escalation of violence?))

You send 7 new soldiers to skulk across the city and spend the day studying the patrol routes and city map.
By early evening, 3 soldiers return and report.
You gave them hell at night, and now they are returning the violence. Though, they do not bother themselves with any ideologies. They grab any elf that looks suspicious to them - and that means just any elf - right in the streets and interrogate him or her with great prejudice. Death automaticaly voids the charges, however.
In short, genocide. Patrols doubled, routes changed, sentries tripled, martial law in town, property of elves expropriated for Army's needs.
Congratulations, you have force-started Second Great War.

((Aaaaah, now the real action begins))


5463
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 07:39:32 am »
None of those. Exept some nitroglycerine in a sealed crate in the armory.

5464
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 06:15:13 am »
You go through the tunnles on and on, then you finally find the doctor. You ask about poisions.
 - Some of my medicines may cause intoxication if consumed in large quantities, some may cause lethal damage if overdozed. But I don't have much of those - just a few gramms. Enough for hundreds of portions, however. I use some of those in microscopic quantities to help your friends, for example. They will be fine in two days, now I can say that for sure.

5465
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 05:42:40 am »
There is no water shipments in shedule. Fuckers must have a well inside their goddamn citadel.

5466
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 05:19:16 am »
Burn all but the bottles. Smell doesn't pass through glass.

Ask about when the next supply shipment is due and when it'll arrive.


(( I was planning more on the streets outside the fortress anyway but no matter I have a different idea now. ))

((Nice. Thanks for post in Trailblazers. I'm eager to know what is GM's plot there. Now about you.))

You take a look at your shedule. Next convoy should arrive tommorrow at 13.00 and bring food to soldiers.

5467
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 04:58:35 am »
((Yep, sentries are all dead by your efforts, but you were dodging the night patrols - successful then, but I hope you understand that doing that with your stuff would be much harder (no sneak bonus, penalty for stench that can be noticed). Also, there is no direct access to Citadel's rooftop from any spot outside it - it can be accessed only from inside. And it is guarded 24 hours a day all the 7 days in a week.))

You drain the blood and make your stinky cocktails. Though it might be useful to fight Men, now it is hurting your people. Air shafts are hardly able to ventillate the area.

((Also, Patrick, go post in Trailblazers RTD.))

5468
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 04:14:56 am »
Third note - originally, I mentioned two dozens of centries scattered all over the town. 1 dozen is 12 men. 2 dozens - 24 men.

Fourth note - citadel is made of rock and reinforced with metal carcass. It seems that they really need to defend this position at all costs. You have no idea why. I do know why. But I won't tell that so easy.

Fifth note - Stop right there, criminal scum! Do you really think that one just goes wherever he wants with a bunch of armed rebels and a couple of chopped heads on pikes on the break of day, or I got you wrong?

5469
Forum Games and Roleplaying / Re: Word association game—2^14.1 and up!
« on: December 25, 2013, 03:29:26 am »
BOOM! Headshot.

5470
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 03:27:58 am »
First note - you took down all the 24 centries you met. That was the whole point of going in a party of four. One of four arrows always reaches the target.
Plus 5 massacred, plus one executed for treason, that is thirty frags. Maths.

Second note - regiment is 3.000 footmen. Lots of work to be done.

The heads of dead are fearsome attribute, but their stench is going to make your presence in the cave unbearable.

You get the map, and mark known routes of patrols. It's not like there were too much military buldings, though - one to be precise. HQ. It is like an autonomic citadel in the center of town. Why the hell do they do so? Still, there are supply convoys that provide them with food and water. And here is the place where you do not noticed thing and the Resistance showed that it did some work without you. You get their routes and timetables on another map and copy it to yours.
Four more elves are about to join you.
It should be almost early morning outside there now.

5471
Roll To Dodge / Re: Roll to Santa
« on: December 25, 2013, 02:42:39 am »
Make a contract with representative of similiar profession - Father Frost form Russia. Use his transport to deliver gifts.

5472
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 25, 2013, 02:31:59 am »

Spoiler: darkpaladin109 (click to show/hide)

Spoiler: Caerwyn (click to show/hide)

5473
Forum Games and Roleplaying / Re: Word association game—2^14.1 and up!
« on: December 25, 2013, 02:17:34 am »
Dark Heresy

5474
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 24, 2013, 05:38:58 pm »
Spoiler: Patrick Hunt (click to show/hide)


Spoiler: darkpaladin109 (click to show/hide)

Off for now 10-11 hours or so.

5475
Roll To Dodge / Re: New Age Mercenaries (1 place in party available)
« on: December 24, 2013, 04:00:30 pm »

Spoiler: darkpaladin109 (click to show/hide)


Spoiler: Caerwyn (click to show/hide)

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