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Messages - Mallos

Pages: 1 ... 59 60 [61] 62 63 ... 77
901
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 8/8 IC
« on: November 27, 2016, 03:00:44 pm »
(Mallos and NDLR is left, will get started on the bulk of the turn)

((Apologies. Actions submitted.))

902
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 8/8 IC
« on: November 27, 2016, 02:08:51 pm »
-snip-

"You have done more than enough, patron of traitors. Judgement awaits thee."

Instruct my children to make their home in the gaping maw of the pit, it shall be a militaristic theocracy with a massive holy militia
Make a large patch of ground close to the mouth of the pit (but not too close) endlessly ooze a golden, syrupy ambrosia that will feed all their mortal hungers
Raise a massive judgement hall out of stone that is also near the pit for the grandest of trials to be held
Request steel chains from the armor goddess

903
Roll To Dodge / Re: Roll To be Determined: Turn 5 - Staying the Night
« on: November 27, 2016, 02:00:02 pm »
"In times gone past, I became quite used to not eating much. Fasting a day or two isn't major for me." Ckaeyod mentioned. As far as plans go, I agree with using bait.. but not Karlan. That's a decision for later though, we need info and I might be able to get it. We'll get close to the general area, and I'll poke around from a safe distance."

904
Roll To Dodge / Re: Roll To be Determined: Turn 5 - Staying the Night
« on: November 26, 2016, 09:52:03 pm »
"I have no objections to this job.. I don't like working for bandits, but money is money." Ckaeyod states plainly to the rest of the party while faintly frowning.
"So, if no one else objects, we could head out to kill these goblins any time."

Wait for party's responses, move out if they agree


905
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 8/8 IC
« on: November 26, 2016, 08:54:49 pm »
"Disease musn't reach my inquisitors, else those who are to maintain balance and assist our interests will be in dangerous. Sentinels must live free of this decay. Otherwise, I find it just."


906
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 7/8 IC
« on: November 26, 2016, 08:26:26 pm »
Szentekh laments the loss of his left eye's sight momentarily.

Give the hilt a blade made of pure destructive energy
Attempt to imbue my now blind left eye once more with judgement-sight. At least I'll be able to see guilt with it, even if I can't see physical things.
Try to deepen the hole with Destruction for the same original purpose
Annoint one of the azirkan as their High Inquisitor, second in authority only to me, and imbue him with minor destruction to allow him to assist me in judgements. His name shall be Zel.

907
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 8/8 IC
« on: November 26, 2016, 07:54:54 pm »
((I have literally never seen a god game with player actions come in this quickly.))

((Ikr? This is absolutely insane. In my many years of lurking, I've never seen anything like it barring the epics that are Piecewise games.))

908
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 8/8 IC
« on: November 26, 2016, 07:17:44 pm »
"As the Grand Judge, I must be able to see the guilty no matter their position."

Imbue my left eye with Judgement, hopefully allowing me to see the guilt in those I observe

Request a sword from Zami Ironfist to carry out judgements

Spawn the first of my creations, the Azirkan, winged red-skinned and many-eyed humanoids who are to be my inquisitors of sorts

Use Destructive force to hollow out a large area of rock as a pit that the Azirkan are to build their home in

909
Roll To Dodge / Re: Roll To be Determined: Turn 4 - Cooler Heads Prevail
« on: November 26, 2016, 07:08:09 pm »
"Travelling comrades. Do you continue on tomorrow? My aim is to reach a large settlement, at some point."

Take a meal and a space in the common room. Spend as much again on drinks, sharing with likely looking locals who might want to discuss what's going on, that kind of thing. What are the local injustices or problems - or perhaps damsels in distress, that would be nice - that a small group of travellers may be able to address? Are there any women to talk to? Yanethi needs to practice talking to non-Drifting women.

"Ckaeyod - what is the thing with your head that you were attempting to summon?"


((I'm assuming we aren't too familiar with eachother yet in my actions for future reference))

"Something you wouldn't understand. Too bothersome to explain it at this juncture. Maybe somewhere private, if you insist." Ckaeyod looks momentarily lost in images of the past.
"I think we all should get to an inn, for the good of the group. I'll be in a room of my own. Anyone who wants a private room and cant afford it on their own, I can loan a bit of my wealth." He tries his best to give a grin (perhaps to avoid suspicion) and quietly adds one more bit of information before heading to the local inn- "Watch your belongings."

Do as said and pay for a private room, meditating inside in quiet prayer to the Silver God.


910
Roll To Dodge / Re: Kingdome of the gods (RTD god game) 3/5
« on: November 26, 2016, 06:31:58 pm »
Interested. God submitted. Also is the Discord required? I don't have a Discord and don't much care for one.

Spoiler (click to show/hide)

911
Roll To Dodge / Re: All Bards Party
« on: November 26, 2016, 01:46:02 pm »
Overpower the dubstepping with Eldritch Polka of The Dreamlands

912
Roll To Dodge / Re: Interdimensional Contract Killers (6/6) (Game Start!)
« on: November 26, 2016, 01:43:29 pm »
If it appears safe to do so, stealthily lie in wait for a bit and eavesdrop.

913
Roll To Dodge / Re: Roll To be Determined: Turn 3 - And We have Combat
« on: November 26, 2016, 01:39:25 pm »
((I don't trust a bunch of bandits to keep their promises. If one of their reps suddenly imploded, I'd feel safer about their surrendering because the rest would be like "YO THESE GUYS ARE CRAZY" if we left them alive. Oh well, I'm pretty dumb so at the more team oriented decisions I'll just keep quiet.))

914
Roll To Dodge / Re: Roll to Magic: Turn 206.-1 TBF
« on: November 26, 2016, 12:24:19 am »
Poke around for anything like ruins or caves with 'strong presences'. Probe them.

915
Roll To Dodge / Re: Roll To be Determined: Turn 3 - And We have Combat
« on: November 26, 2016, 12:19:14 am »
"I'll bend a bit.. Just this once. Lend me a bit of your strength..please." Ckaeyod uttered under his breath. He then looks up at the bandit and says, "We gave you a chance.. Besides,nobody will steal from the Silver Apostle."

Wait patiently to see how the others handle it

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