Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - thvaz

Pages: 1 ... 116 117 [118] 119 120 ... 158
1756
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 29, 2010, 02:37:11 pm »
Well, if you don't remember, Toady released 0.31.01 on April 1st...

1757
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 29, 2010, 06:49:14 am »
The new minecraft maps in that PC Gamer Hands on looks a lot like DF's detailed map.

1758
Other Games / Re: Die2Nite
« on: October 29, 2010, 05:02:43 am »
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

1759
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 28, 2010, 12:40:30 pm »

How much time it takes for a civ to build one of these castles? If they are not instantly built, can the process be interrupted? Are they built with materials available to the civilizations? Is wood one of these materials?Can they become ruins?

1760
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 27, 2010, 05:05:51 am »
The DF community gives Toady megaprojects and Toady gives back random generated megaprojects!

Looking forward to expore these castles in stonesense.

1761
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 26, 2010, 10:36:43 am »
I'm asking because he always says on the devlog when he is leaving for his break. He has all the rights of some days of rest, this was not the point of the question.

1762
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 26, 2010, 08:11:39 am »
Is Toady on his month end break?

1763
This bug has existed since the military was overhauled (April); Toady seems to think that adding more monsters that your military cannot kill is a much more important priority.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=481

I am glad he is adding features instead of fixing bugs that probably will be broken later, as this game is far from finished.This specific bug seldom occurs, and there are workarounds.


1764
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 25, 2010, 07:58:18 am »
I'm the only one really anxious for this release? I don't know if it's because I really like roguelikes and really hoped for a more fleshed out adventure mode.

Thanks for the answers, Toady.

1765
DF General Discussion / Re: Will we defend the Toady?
« on: October 24, 2010, 08:26:27 am »
I would kill for the One Toad.

1766
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 22, 2010, 06:11:19 pm »
What exactly changed on the travel map, other than the day/night meter?

The scale. It is in a closer scale.

1767
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 22, 2010, 10:46:00 am »
It's gonna be sooooooo cool!!! I can't wait for this release!
Will adventurer still heal during fast travel?

If not, I hope we can get medical treatment somewhere.

1768
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 21, 2010, 08:48:20 am »
So minotaurs will use the weapons of their victims. Can they use shields and armors, provided they are of the right size? Other creatures will have this ability? Is it in the raws?

1769
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 20, 2010, 11:43:59 am »
RELEASE NOW
I'd prefer if adventurer mode got a bit more flushed out before the release. Some bandits would certainly be nice to have.

Hehehe, me too. Just a little anxious. :)

Could you elaborate a bit on what a labyrinth is? Is it a natural element of a cavern that minotaurs gravitate toward, something created by the minotaur, or an abandoned structure created by a civilization?

Maybe they could be a punishement from the gods? A bit like they were in the greek mithology.

1770
DF General Discussion / Re: Future of the Fortress: The Development Page
« on: October 20, 2010, 11:31:10 am »
RELEASE NOW

Pages: 1 ... 116 117 [118] 119 120 ... 158