Because attempting to be funny is not allowed in any shape or form in this thread.
In any case, I'd prefer that actual, physical tools (aside from picks and axes, because seriously those things are HUGE) not be required in either fortress or adventure mode. If it were an init option (I think this has also been the proposed solution to the digging enemies controversy), that'd be fine.
It's fine to be funny, as long as you are adding on the subject, as you did now.
And isn't a plow or fishing rod bigger than axes and picks? They too are tools.
that's awfully hostile of you, thvaz. the guy is just explaining the means by wich he "willingly suspends disbelief", he added to the discussion, he stated his opinion, and addressed the problem you posed to his opinion with a simple but sensible explanation and a humorous wink at a bug, it's customary on these forums, get used to it.
I'm used with these fora, as I am reading them since 2006. It wasn't my intention to be hostile, jut mildly sarcastic, but my grasp of English is far from good.
Edit:
EDIT:perhaps i should also give my opinion. hoes and pitchforks are huge too, and many tools of the trades, like smith hammers and butcher knives are usable as weapons, making them very useful, why are picks more pertinent than any of these? one could state that they are dwarvenly, but so are blacksmith hammers.
That´s what I'm asking, just a little consistency. It can be made without clutter - we don't need every little surgeon tool - and it would really add to the game.