Bay 12 Games Forum
- April 18, 2024, 05:09:14 am
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News:
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
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DF Suggestions / Re: Reducing load by stacking stone.
« on: March 02, 2008, 11:14:00 am »DF Suggestions / Re: Old age
« on: March 25, 2008, 06:48:00 am »DF Suggestions / Re: Top3 suggestions
« on: April 10, 2008, 03:45:00 pm »- mason tools(or the dwarves break the stones with their bare hands?), carpenter's tools(saw), metalsmith's tools...DF is a complex game, and item making currently is too simple. Your starting dwarves should start with their job's tools, and migrants could bring theirs, but every other one would need to be contructed or bought in the caravans.
-(d)esignate (D)ump
-Easy building of walls and floors.
DF Suggestions / Re: Throttling imigration
« on: November 19, 2007, 05:28:00 pm »DF Suggestions / Re: Next update
« on: November 09, 2006, 09:39:00 am »[ November 09, 2006: Message edited by: thvaz ]
DF Suggestions / Re: Should used clothing really be that valuable?..
« on: February 09, 2007, 02:16:00 pm »Just one dwarf should carry a lot of clothes pieces, not only one. Just like one lone dwarf shouldn't haul a big and heavy rock.
DF Suggestions / Re: Fleshing Out Adventure Mode
« on: January 25, 2007, 11:56:00 am »The sum of the two modes is what made this game unique.
And the adveture mode as it is is just another roguelike, but developed it can be a lot more.
DF Suggestions / Locking doors
« on: October 20, 2006, 09:38:00 pm »DF Suggestions / Re: Making forever alive fortress
« on: October 16, 2006, 02:21:00 pm »And I would like very much if you canīt find every kind of precious or useful metal ever discovered by the dwarves at one fortress. You should have a few kind of ores, and should had to trade for the others. This would give a greater importance in trading - as it is, trading is only useful at the beggining of the fortress.
DF Suggestions / Re: Butchering a hydra corpse
« on: October 12, 2006, 08:15:00 pm »
DF Suggestions / Re: Butchering a hydra corpse
« on: October 12, 2006, 06:04:00 pm »
DF Suggestions / Re: dead dwarfs/gobbos/mans/wathever cloth
« on: February 19, 2008, 05:55:00 am »The first part would be item gdamaging by the weather (though I think it's in the the dev pages) - rust of iron itens, rotting of clothes, food, wood, left outside.
Usually itens hang outside for years until my dwarves bring them inside to be dumped or sold to caravans.
Clothes and another organic materials should rot in a year when left at the weather - completely dissapearing. If you want them, you should bring them inside ASAP.
Iron would rust in a few years. Other metals could be covered my sand and mud and lost forever.
Obviously, named itens, artifacts and masterpieces could be dug back later. 
Another suggestion would be that itens of the dead should be forbidden as soon as they owners are killed, as arrows and bolts are when fired. This could be an option. This would avoid stuipd dwarves being killed when trying to recover itens of fallen comrades.
DF Suggestions / Re: It's hip to be square
« on: February 18, 2008, 01:34:00 pm »