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Messages - thvaz

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241
DF Adventure Mode Discussion / Re: Most anti-climactic death?
« on: November 28, 2017, 12:21:22 pm »
Any death by bogeymen.

242
General Discussion / Re: What are you reading?
« on: November 27, 2017, 07:34:15 pm »
Just finished American Gods by Neil Gailman (in fact, the translated portuguese version, Deuses Americanos) and now I am going to start Sapiens - A Brief History of Humankind by Yuval Noah Harari (the translated version as well).

243
Other Games / Re: Dominions 5: Warriors of the Faith Released!
« on: November 27, 2017, 08:06:55 am »
Does it feels very different from Dominions 4? I have Dominions 4 and played Dom 3 and felt the difference was very superficial. Things that are added in other games as free patches.

244
DF Dwarf Mode Discussion / Re: THE HORSES HAVE RETURNED!
« on: November 26, 2017, 05:44:37 am »
I took off [POPULATION_NUMBER] and [CLUSTER_NUMBER] from horses in the raws and now they are generated in more sensible numbers.

245
DF Dwarf Mode Discussion / Re: THE HORSES HAVE RETURNED!
« on: November 25, 2017, 07:47:47 pm »
Up on mantis. It's hardly a matter of concern, of course, but a bug's a bug.

I mean, it's not as if we're facing a potential hostile equine takeover right? Hahahahaha haa haaaa ha ha neighhh...
Remember mounts were boosted during the last release to ensure siegers always had access to them (and goblins stopped butchering their beakdogs too). A farming community of 100 dwarfs has 350 horses? I don't see anything buggy about that. Again, the horsesplosion bugs made fps killing herds of thousands at each site. A bug's a bug, yeah. Except when it's not.

When the economy hits, all those horses will be sold or eaten during famines so it should sort itself out naturally.

A family in medieval times that had access to one cow was considered very fortunate. Horses were expensive and usually could be afforded only by nobles. And about the sieges - dwarves doesn't use them, and the overpopulation happens mostly in hillocks.

246
DF Suggestions / Re: SHOW_FLOW_AMOUNTS should default to YES
« on: November 25, 2017, 04:03:39 pm »
I never used it, it is uglier, you don't need to know the depth of water most of the time, and you can know it if you need just looking at the tile.

247
DF Dwarf Mode Discussion / Re: what happened on the raid?
« on: November 25, 2017, 02:48:19 pm »
You can view the reports only after they come back, in the (r)eport screen. A yellow M will appear just below the normal reports.

248
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 25, 2017, 12:32:31 pm »
Twenty-five visitors. There are twenty-five visitors in my not-even-one-day-old fortress. They better not eat or drink anything.

Wait...no, that would mean they're vampires.

There are more than a hundred in mine. Did anyone got any petitions? Though I'm flooding with visitors I didnt got a single one.

249
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: November 25, 2017, 10:27:45 am »
We were ambushed by a lot of bandits and

They all ran away immediately.

i wish there was a facepalm action for your character ingame ...

it was a demigod or very experienced character? A vampire kicked the ass of a peasant I created and then when I created a demigod one he ran away so fast I couldn't get him.

250
Other Games / Re: Total War: Warhammer! Now with 2!
« on: November 25, 2017, 06:03:00 am »
The Reprisal Update with most of the changes of the Foundation Update for the first game is available as a beta on Steam. No Norsca or the 30th anniversary RoR yet though.

251
DF Dwarf Mode Discussion / Re: New release !!SCIENCE!!
« on: November 24, 2017, 05:31:17 pm »
The stocks screen in fortress mode is in alphabetical order now, unless that was an option somewhere that I never saw before

I dont remeber it as such...there was some others interface improvements also, filtering in conversations is working a lot better now.

252
DF Announcements / Re: Dwarf Fortress 0.44.02 Released
« on: November 24, 2017, 04:03:16 pm »
Pretty major artifact duplication bug it seems in adventure mode if you display a artifact while the artifact is on its pedestal if you wait/do anything that passes time the artifact gets displaced despite still being on its pedestal so theirs a displaced version of the artifact and the pedestal version if it.

Edit would post it to mantis but dont got a account for it yet.
I just encountered something similar. I walked into a keep, and there was an artifact dagger on the floor - picked it up, gave it to the lord. I fast travelled away and came back later - the dagger was on the floor again, but a copy of it was also in the lords possession - when I picked it up, it vanished from his inventory. He also said "last I heard, I had it".

I don't have a mantis account yet either, so I'm gonna post it here because its really major - companions do not attack other things alongside you. I went into a towns dungeon and attacked a criminal - neither of my companions helped, they weren't tagged as allies either - they didn't run either, just stood there.

To confirm it, I made another adventurer and attacked some random soldiers in a mead hall alongside a companion. Same result - the soldiers all attacked me at once, but the companion just stood there.

I would guess this is related to the identity bugs other people have been posting with "unknown creature" stuff.

The issue with companions look like more trouble with identities.

253
DF Announcements / Re: Dwarf Fortress 0.44.02 Released
« on: November 24, 2017, 04:50:12 am »
Bug - cloth and weapons of alive visitors are included in military equip screen.
Bug 2 - Rooms of dwarfs sent out on a mission become unowned, and not become owned even after they return.

Cave adapted dwarf visitors is bug, bot a feature?  :(

Report them in the bug tracker, though I guess the first one must be from the previous versions and should be reported already.

254
DF Announcements / Re: Dwarf Fortress 0.44.01 Released
« on: November 23, 2017, 07:23:14 pm »
I submitted a bug report on mantis regarding the AI in adventure mode, though I've accidentally filed it under "Quests" there doesn't appear to be a way to edit this. However, the issue is a little confusing so I thought maybe some further elaboration maybe necessary - it appears to be that people seem to be unable to identify me in combat with anyone else. The first thing I did was go on a quest to kill a forest titan, only to find that although I was able to complete the quest, both my lord and hearthmates were underwhelmed with my summary of the incident, saying ""an unknown creature is slain - it was inevitable". My next test was to just assault a random villager in front of the co-occupants of his home - they were able to identify that there was a battle going on, but were unable to place me or the victim as participants in the conflict, giving the same message yet again. If someone is slain they recognize them as dead but their knowledge of the incident appears to be out of sorts.

Also, after assuming a secret identity they now recognize me as a participant or aggressor in a conflict by my actual identity, seeing me as "unhinged" for starting a random conflict, but still not recognizing the victim regardless of their relation to them.

If you tell people you rescued an artifact they won`t care either. They will say "An unknown creature obtained x at y. I don't care one way or another."

255
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: November 23, 2017, 07:02:12 pm »
After crossing the mountain range, another first : I successfully disguised as a member of the goblin civilization and managed to get underground on a dark fortress. My target is an artifact crossbow that I heard about the other side of the continent, held by a kidnapped dwarf. Asking about the dwarf I got his whereabouts and found him. He fled however before I could even speak with him - talking with the other denizens of the place I was then informed that dwarf was killed. After some extensive search, I found his body, and luckily, he had not only the crossbow but an artifact amulet as well.


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