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Messages - thvaz

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631
DF General Discussion / Re: This is it, guys
« on: July 01, 2014, 07:53:57 am »
-Today
-40.01
-7
-Both

632
DF General Discussion / Re: Time for bets. New release date?
« on: June 01, 2014, 08:34:49 pm »
June 7th

633
Bought it today and have been playing it for the last 8 hours. Fantastic work. It as deep as Firaxis' XCOM (which I loved too) is cinematic.

634
DF General Discussion / Re: Future of the Fortress
« on: May 30, 2014, 07:54:45 pm »
I think Toady never does comprehensive changelogs.

That said, I won't sleep until we have a release. weeee

635
DF General Discussion / Re: Target Audience for DF?
« on: May 30, 2014, 07:06:08 am »
Sim/Strategy/RPG are my favorites genres. And I always preferred games that allowed that I could roleplay or imagine a story going on. So, basicly, dwarf fortress is my dream game.

636
DF General Discussion / Re: Future of the Fortress
« on: May 22, 2014, 11:51:00 am »
Will dwarf fortress have seamless terrain? Like,if you walk to the west long enough,and swim across the seas,you will end up back where you started? The map would not need to be mapped on a sphere.Just a seamless texture.It would add very much to the immersion.

and

Also,will the NPC-s stop being psychic in this update? It seems so very unlikely that the villagers and kings know about EVERY minor bandit and night creature.

as well as

Also,cave entrances? So far they have been holes on top of hills. I suggest having more,more NATURAL cave entrances,in locations other than the top of a hill,and less random holes in the ground,and more holes in the ground inside a CAVE,for the night creatures to live in.

This thread is for questions, not suggestions (or suggestions disguised as questions). None of the things you asked will be on the next update, but npcs won't know the exact localization of quest targets.

637
DF General Discussion / Re: Future of the Fortress
« on: May 20, 2014, 09:14:00 pm »
0.38.01

He said in a recent interview that the game was 38% done.

We're talking about this because 3 posts above you he said this:

(nothing exclusive -- what they didn't say is that I acknowledged at the event that people were trying to guess the release date and to avoid spoiling all the fun the 38% figure was very approximate...  it could be anything!)

Ooh, I missed that.

638
DF General Discussion / Re: Future of the Fortress
« on: May 20, 2014, 08:14:14 pm »
0.38.01

He said in a recent interview that the game was 38% done.

639
DF General Discussion / Re: Future of the Fortress
« on: May 14, 2014, 01:30:26 pm »
Indeed, he did it recently. I didn't acessed it for a long time before some day ago, and now I had to hard refresh to see the changes.

640
DF General Discussion / Re: Future of the Fortress
« on: May 11, 2014, 09:33:40 am »
In adventure mode, will the incredibly detailed combat reports that detail things such as the severing of multiple nerves, et cetera, continue to be shown to the player in future updates? Or will the system still work functionally, without being fully shown to the user, in order to show that the character isn't fully aware of all the damage that they are doing with a given attack until they examine the corpse?

Part of the fun and awesomeness of DF is the fact that it is so detailed, right down to the combat. Though I'm sure it will be streamlined a bit at some point.

I would like that you had more streamlined combat descriptions. You can't know for sure that hammer strike caused internal bleeding at the moment you hit, and you won't pay attention to details of a fight besides you. The excess information clutter the screen and make it hard for you to get the relevant information.

That said, I love the complexity of DF's combat. As with the rest of the game, the problem is in the interface.

641
DF General Discussion / Re: Future of the Fortress
« on: May 10, 2014, 07:02:48 pm »
Tomorrow would be a fine day for a release.  :-\

Couldn't the same be said on any other day ever?

Not if I'm working at that day.

642
DF General Discussion / Re: Future of the Fortress
« on: May 10, 2014, 06:39:17 pm »
Tomorrow would be a fine day for a release.  :-\

643
If Toady were to die there would be no further development, as his entire playerbase would be killed, mummified and buried with him in a giant pyramid so that we may serve him in the afterlife.
Yet another lesson why you really should read the End User License Agreement that comes with your software.

Best response(s) ever.

Indeed. I laughed out loud here.

644
DF General Discussion / Re: Mod That Fixes the game.
« on: May 02, 2014, 04:13:58 am »
It can't be broken if it isn't ready.

645
DF General Discussion / Re: Future of the Fortress
« on: April 30, 2014, 06:38:09 pm »
Thanks for the answers Toady! But what I would really like is to see this thread locked...

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