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Messages - Maolagin

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46
So, can the player please turn back on PKs labors of

-soap making
-potash making
-lye making
-bone carving

and cue up some bone crafting?  or decorating.

Oh, by the way, since this was of special concern to PK:

47
I remember someone saying that floor hatches were now destructible from underneath.


I think it should reset, the alternative would make the death of a renter a good thing.

They don't seem to be. Unless were-creatures respect burrow restrictions now, the hatch has held for two rounds of transformations at this point.

Also, forgot to mention new dorfings:

Quote
  `Timeless Bob' Oltarlisid, "`Timeless Bob' Gildclash", Dwarven Baby   
"Damaba..."
Within the last season, he felt loathing at being out in the sunshine again.  He was disgusted after being nauseated by the sun. 
He is the son of Feb Hammernails and Inod Fastenedlabored.  He is an ardent worshipper of Kadol. 
He is a citizen of The Tame Gears.  He is a member of The Revered Strangers. 
He is one month old, born on the 13th of Felsite in the year 201. 
He is fat.  His sideburns are clean-shaven.  His very long moustache is arranged in double braids.  His long beard is arranged in double braids.  His very long hair is braided.  His ears are somewhat tall.  His hair is flax.  His skin is pale brown.  His eyes are raw umber. 
He is susceptible to disease and slow to heal. 
`Timeless Bob' Oltarlisid likes gneiss, copper and pink garnet.  When possible, he prefers to consume apple cider and rye flour.  He absolutely detests cave spiders. 
He has an amazing spatial sense, a great affinity for language, good intuition and a good kinesthetic sense, but he has poor empathy and a large deficit of willpower. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time and finds nature somewhat disturbing.  He personally is completely put off by the idea of friends, sees no value in holding back complaints and concealing emotions and is somewhat put off by trade and commerce.  He dreams of crafting a masterwork someday. 
He seeks out exciting and adventurous situations.  He is extremely confident of himself in situations requiring his skills.  He has an overbearing personality.  He doesn't often experience strong cravings or urges.  He is rarely happy or enthusiastic, and he is conflicted by this as he values parties and merrymaking in the abstract.  He tends to be a bit stubborn in changing his mind about things.  He can sometimes act without deliberation.  He is somewhat fearful in the face of imminent danger.  He is quick to form negative views about things.  He has a greedy streak.  He generally acts with a narrow focus on the current activity.  He often feels envious of others.  He rarely feels discouraged.  He  stiffens up when he's surprised.  He stammers when he's excited.  He needs alcohol to get through the working day.  He does not mind being outdoors, at least for a time. 

A short, sturdy creature fond of drink and industry.

Quote
  `AsanW' Rigothdostob, "`AsanW' Craftclearings", Metalsmith   
"I could do without all of those creatures and tangled greenery."
Within the last season, he was horrified after seeing Iteb Granitepuzzles die.  He felt satisfied at work.  He felt pleasure near a fine Trade Depot.  He was annoyed at the lack of dining tables.  He felt pleasure near a fine Door.  He felt pleasure near a fine Table.  He felt pleasure near a fine Door.  He was blissful dining in a fantastic dining room.  He felt pleasure near a fine Paved Road.  He felt pleasure near a fine Table.  He felt pleasure near a fine Seat.  He felt pleasure near a fine Seat.  He felt pleasure near a fine Seat.  He felt pleasure near a fine Table.  He felt pleasure near a fine Seat.  He didn't feel anything while in conflict.  He was afraid after experiencing trauma.  He was horrified after seeing Catten Ringphrase die.  He was horrified after seeing Geshud Syrupmines die.  He felt pleasure near a fine Seat.  He was horrified after seeing the human Spishab Dreamcolors die.  He was horrified after seeing the goblin Bax Spideryhaunts die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Osefi Eatstaves die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He didn't feel anything after seeing a rooster die.  He was horrified after seeing the goblin Olngo Hexdimples die.  He was horrified after seeing the goblin Mato Beautyghouls die.  He didn't feel anything after seeing a yak cow die.  He didn't feel anything after seeing a kiwi hen die.  He didn't feel anything after seeing a opossum die.  He didn't feel anything after seeing a echidna die.  He didn't feel anything after seeing a skunk die.  He didn't feel anything after seeing a barn owl die.  He didn't feel anything after seeing a water buffalo bull die.  He didn't feel anything after seeing a ram die.  He didn't feel anything after seeing a horse die.  He didn't feel anything after seeing a horse die.  He didn't feel anything after seeing a ewe die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Usbu Doomblizzard die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Snang Patternedhates die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Olngo Ghouldoctrine die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Bax Submergedticks die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Nako Witchpebbles die.  He was horrified after seeing a goblin die.  He didn't feel anything after seeing a reindeer cow die.  He didn't feel anything after seeing a barn owl die.  He didn't feel anything after seeing a skunk die.  He was horrified after seeing a goblin die.  He was horrified after seeing a troll die. 
He is married to Catten Flightmetal.  He is the son of Rith Fatediron and Thob Anvilswamps. 
He is a citizen of The Tame Gears.  He is a member of The Revered Strangers.  He is a former member of The Fortification of Moons.  He arrived at Nanothstettad on the 7th of Slate in the year 201. 
He is one hundred twenty years old, born on the 10th of Moonstone in the year 81. 
He is average in size.  His sideburns are clean-shaven.  His very long moustache is arranged in double braids.  His very long beard is arranged in double braids.  His long hair is braided.  He has a clear voice.  His slightly rounded raw umber eyes have large irises.  His ears are free-lobed.  His hair is gray with some flax.  His skin is dark peach.  His lips are slightly thick. 
He is agile, but he is flimsy. 
`AsanW' Rigothdostob likes gabbro, bismuth, citrine, apricot wood wood and ibex hoof.  When possible, he prefers to consume crab, moghopper, chicory and maize beer.  He absolutely detests oysters. 
He has a great sense of empathy and a sharp intellect, but he has an iffy memory and a large deficit of willpower. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing.  He personally believes it is important to conceal emotions and refrain from complaining, finds eloquence and artful speech off-putting and doesn't really see the point of working hard.  He dreams of crafting a masterwork someday. 
He is very quick to anger.  He is incredibly brave in the face of looming danger, perhaps a bit foolhardy. He is sometimes cruel.  He presents himself modestly and frowns on any flashy accoutrements.  He isn't particularly curious about the world.  He has a tendency toward forming deep emotional bonds with others.  He tends to be a little wasteful when working on projects.  He generally finds himself quite hopeful about the future.  He is often nervous.  He likes a little excitement now and then.  He often feels discouraged.  He occasionally overindulges.  He is rarely happy or enthusiastic, and he is conflicted by this as he values parties and merrymaking in the abstract.  He is moved by art and natural beauty, and he is troubled by this since he dislikes the natural world.  He needs alcohol to get through the working day. 

A short, sturdy creature fond of drink and industry.

48
Ho, sorry to keep you all waiting so long, it's been an eventful year so far, and the FPS leaves a bit to be desired here! I'll see if I can finish out the year tomorrow, but in the meantime, let's see what Maolagin's been up to:

Quote from: a parchment filed away in Gangpaints
Grandma Ustuth!

I hope this missive finds you in good health. There's been no official word yet from the liaison, but we've heard rumors of a goblin army overrunning Rimsprayed. Please do let us know if you hear anything at all from cousins Athel and Ilral.

Matters here in Nevertaxed have been, I'm sorry to say, quite taxing. I took this position with the hope of better securing our fortunes through applying some well-considered management to various matters, and indeed I think my efforts are beginning to bear fruit. Yet, the toll has been far higher than I would have wished.

I feel that I acquitted myself well in our first calamity, though. Not three days after I took on the assignment, a sizable force of goblins arrived without warning. They marched on our village without pity, but with little discipline, taking time to wander aside and slaughter our animals grazing in the fields nearby. No matter, we rallied the squads and ushered everyone else into the relative safety of our tavern, and our soldiers were able to repel the invaders by force of arms. I can only call our safety relative, though, for our foes did bring trolls with them, and the brutes are quite capable of smashing down the doors of our refuge. I've no doubt we have among our number engineers capable of raising impenetrable defenses worthy of the Mountainhome, but I've been told the precarious legal status under which we exist forbids certain techniques on which others may rely.

One of those techniques is the simple expedient of defensive walls. Apparently it would be impossible to assign legal ownership of such a structure, and thus nobody here has the authority to simply order one built. That will cause us sorrow, I fear, and sure enough it has already caused us some considerable grief. This spring a monstrosity fell upon us out of the woods, and so fleet was it upon its paws, that it was in the center of the village before most dwarves had gone ten paces. It bore a curse that spreads by biting, and those affected are periodically afflicted by a terrible urge to bite indeed! The curse is now contained, but some good dwarves now rest forever in our shrine.

But enough complaining, I did not write to add weight to your shoulders! All in all life here is glorious, make no mistake. I am running a weavers shop and, below these majestic trees, have been crafting the finest bolts of rope reed cloth you ever saw. My renovations to our tavern proceed apace, and even if they are mostly cosmetic the improved aesthetics are most striking. Even our squads of fighters, the ostensible reason for my appointment, are much improved both in number and in skill. And you, my dear grandmother, now have three great-grandchildren here as well. Truly we have found a good home.

Your caring granddaughter,
Maolagin of Nevertaxed

Well, Maolagin's sure upbeat, isn't she? Here's where we stand as of early summer.

As I mentioned, there was an invasion. The goblins have been quiet since then, but it's only a matter of time. We now have three squads, including one of marksdwarves, and they're set to train. Congrats PsychoAngel, you got promoted to commander of your own squad!

The wood shortage is well in hand now that we're gradually replacing wooden structures with stone. Looks nicer, too. Also, the carpenter shop will no longer be making doors and coffins on repeat. Seriously, we have a wood shortage here!

The first mood of the year was just a possession, sadly. I have no idea what a conical helm is. There's no such thing in the raws, so maybe artifacts are now choosing random shapes as well?

Meanwhile the rest of the population puttered around building and removing constructions, making room in the refuse stockpile, things like that. The elves showed up and I got Koreg a present: a pet giant kangaroo of our own. It's pastured in the middle of town to make sure everyone gets a good look at it.

Then real trouble arrived.


Like Maolagin said, this guy was FAST. The militia was pretty useless, he zipped right to the center of town before they could get out of the barracks or wherever they happened to be. Now a wereraccoon isn't as destructive as some larger werebeasts might be, but as we know the dwarves killed in battle aren't the real problem. We had one death but two bites before he turned back, and I guess his human form is slower because that's about when the sworddwarves caught up to him and finished things.


So I went about getting some containment set up, but unfortunately I waited too long to set the burrows and the bite victims didn't make it in. The one that changed in the Plum wasn't too bad, he was pummeled almost immediately by outraged civilians. But the other one transformed in the middle of town and put up quite a fight. As far as I could tell, five dwarves were bitten but survived, including some notable names around town. By this time the "sanitarium" was set up, so in they went. Around the date of the next moon I locked the hatch cover and watched to see what would happen. Sure enough, half of them transformed, but from the ensuing battle the only survivor was Tekkud the Carpenter Wereraccoon.



Yeah, we'll call that a basement asylum. HugoLuman graciously volunteered his house, and now he gets to admire a nice conglomerate hatch and try not to dwell on the monster under his bed. As for the list of casualties:

Quote
Bembul Olongebar, Lead Spinner has been found dead.
Onul Zoncerol, Dwarven Child has been found dead.
Catten Athelsokan, Miner has been found dead.
`Zubb2' Rosatsibrek, Mechanic Industry Bitten has been found dead.
`Beneviento' Kosothgubel, Lead Clothier(renter) Bitten has been found dead.
Tulon Taremnish, Brewer Bitten has been found dead.

As you can see, we've got some holes to fill now. Zubb2 and Beneviento, what do you want done about your successors?

49
So, can the player please turn back on PKs labors of

-soap making
-potash making
-lye making
-bone carving

and cue up some bone crafting?  or decorating.

Shall do, but the particular bone crafting job I'm interested just now is bolts. Next time we do this, I want a nice crossfire to soften up the leaders before melee begins. So nice that friendly fire isn't a thing yet...

50
I just have to say in passing, my word does this world have some big dwarven families! Not only does Maolagin's relationships screen list 88 aunts, uncles, and cousins, her relations so common that no less than ten of them have migrated to Nevertaxed since she arrived.

Seeing this, I got distracted from playing the game for a bit, and dug into the legends export data. Here is the tree of Maolagin's ancestry:

Did you know that Maolagin and Neblime are related? Second cousins once removed, in fact (yes, I had to consult the Wikipedia page on cousins to check the terminology there). Which is to say, who knows how many family ties there are beyond just what the relationship screen shows! I only thought to check Neblime because I noticed they'd both grown up in the Workdeep mountain halls.

51
Quote
4 Granite 201



"Well why don't you talk to cousin Nil, if you're still missing him that much, and see if he'll move out here? We've plenty of family out here now, he'll be more than welcome."

Ral Boatstorches, lead milker of Nevertaxed, looked up at Maolagin mournfully. "Sure I've been missing Nil a bit, but that's not bugging me so much right now as the fact that some dwarf is standing on me beard!" he replied testily. Ral was squatting under a table along with three other dwarves as Maolagin peered down over the edge, because just then almost the entire population of Nevertaxed was crowded into the meeting hall of the Pickled Plum. Although well appointed, the ever-present coat of vomit did reduce the charm of the place on the best of days, and today it was clearly taxing the nerves more than one dwarf.

Crouched beside her on top of the table, Maolagin's aunt Tirist prompted her to continue her story. "So you were about to say, dear, you're some kind of administrator now?"

"More or less," Maolagin temporized. "Thing is, Wierd's been getting a bit, well, weird. He did a good job getting our agricultural business running, no doubt."

"Here here!" interrupted a couple of dwarves in earshot, raising barrels of freshly brewed beer.

"Quite so," she continued, "if we're stuck in the Plum for long, we'll much appreciate the full storeroom beneath our feet here. But the business with the baron, it took its toll. I don't mind saying, he was clearly out of his element dealing with goblins, and now he's got renters, too. So Kogan tapped me a few days ago to take on some of the day-to-day organizing. Get some renovations underway, keep the industries humming along while the founders do their thing with estates and manors and such. And, above all, get us prepared for the goblins."

"And how's that working out then?" another voice called from nearby.

"Could be better," Maolagin admitted. "I wasn't expecting them quite so soon!"

So that got off to a fast start, guys. The save opens on the 2nd of Granite. After looking around a bit I unpause, see there's basically no idlers due to seed dumping, and what's this?

A vile forces of darkness has arrived!

Uh oh. It's Granite 4th, so obviously I haven't had time to change a thing yet. Looks like about 40 greenskins, including some archers, and a squad of trolls. That's no band of bandits, looks like the war is coming to Nevertaxed after all. Better hope we can take down those trolls before they bust down the door of the Plum!



The siege appeared in the southwest corner of the map, so I stationed the Spry Walls in these farm plots while the civilians rushed into the Plum. As it turned out, line of houses worked really well to block line of sight and manage the attack. Other than a small group that broke off to slaughter wandering livestock by the refuse stockpiles, the entire battle unfolded in this square, and most of the fighting took place as trolls and goblins rounded that corner house. This was a bit callous of me, but I think still the right decision -- the Spry Walls was composed of very green fighters, most of whom had little to no experience with the weapons they were using. I held back the more experienced Murky Metals closer to the Plum to intercept whatever got through.

The Walls took heavy casualties -- the captain and five soldiers, plus two babies caught in the battle -- but broke the wave. The new iron armor proved is worth without question. According to the combat log, many heads were saved by stout iron helms, and just as many crippling injuries prevented by gauntlets and such. In addition to keeping them grouped up, the line of houses largely kept the bowgoblins out of the fight entirely. The Metals had it easier, taking no injuries worse than bruises, although PK is up to twelve kills and doesn't care anymore. I don't think any foe got within bowshot of the Plum's doors.

Even though we avoided any civilian casualties this time, it was a close call. If the siege had arrived just a bit further east, the miners would have been slaughtered for sure. I think we'll need to install a door and some emergency rations at Silverplum Mine so that it can serve as a second refuge point during invasions. I'm also uncomfortable with the barracks being so far from the center of town. The squads had to dash clear across the map to get in position.

Let's wrap this post up with a view of Nevertaxed from 10,000 urist.


52
Okay, I've had a chance to take a quick look around, haven't started playing the year yet. A few notes and queries for the audience 'fore I dig in for real, especially since the rules sez I should ask nicely before messing with Founder-owned properties.

Wierd, the ghost ain't gone. I see there's an odd nook behind a door in the tomb. I was thinking that would be a good place to, ah, permanently inter a slab to keep the bloodsucker down. Any objection from the undertaking department?

Baffler owns the Plum, yes? Would you be okay with a renovation project to start swapping out the wooden walls/floors for stone? There's a lot of usable wood locked up in that structure, and I've got an idea about how to RP it.

On the topic of the Plum, wow, that is disgusting! How do people feel about giving the Plum a finished basement and moving the meeting hall down there, with stockpiles moving to the upper levels? I know we aren't moles, but dwarves will never clean aboveground tiles, and with a roof over the plum, the meeting hall will never get cleaned by rain either.

We've got two full squads right now but I can't make out if there's some deep logic to their selection or setup. I think Maolagin's going to put her 80+ years of mercenary experience to use in recommending a reorganization of the militia.

Since I didn't hear any complaints, I'm going to run in .19. Won't bother messing with the raws unless specifically requested, though, all that would buy us is the new gelding mechanics. Cheers ... back tomorrow with an update!

53
You can take it now.


You are currently named Vutok and your title is Founder

Got the save, will give it a look shortly. I'll stick with Maolagin the weaver, though. Wierd, have any RPish ideas why she's suddenly running things?

What version is this with, BTW? I'd like to play 40.19 now that dfhack's updated, as for some reason I've come to prefer manipulator over Therapist.

54
I'd also be interested in taking a turn!

55
You should also check out Furnaceclans. There's eight parts linked at the first page post, but if you search through the thread he's up to part 41 now.

56
Ok, It is now the first day of spring.

Saving, and uploading.

Nifty. Do we know who has the next turn? The first page hasn't been updated in a while...

57
Okay, I've had a chance to dig into Tosid "Maolagin" Wildboulders in legends now. I'm digging the epistolary format in this thread so far, so let's go with that...
Spoiler: Maolagin, weaver (click to show/hide)

Quote from: the collected parchments of Workdeep, a prosperous Mountain Hall beneath the Spike of Riddling
Dearest Mama Thikut,

I do apologize for waiting so long to write you, but Iral and I have undertaken quite the change in our fortunes, and getting a letter back to Workdeep is no longer a simple matter of asking a passing acquaintance to take it along on their next trip back down from the surface. I'm sure you've guessed from my last missives, it was this situation with the goblins that made up our mind to move. I was a mercenary by trade, but I don't mind saying I've never looked for a fight. For the past eighty-some years I've hired my sword to guard caravans and such, and never once killed a soul. Now that the new overlord is on the move, I say, leave the glory of battle to better warriors than I!

Well as fate would have it, we heard of a new settlement rising far to the east, beyond the Taciturn Waters. It's supposed to be entirely beyond the reach of the bureaucracy of the Mountainhome. While I've no objection to paying my just share of taxes -- although goodness do they vex my dear Iral! --  my mind is considerably at ease that here we'll be beyond the reach of a draft, should one be instituted. I may be kid sister to nobility now, but I don't care to rely on the Countess of Wildbrass for favors.

So here we find ourselves in the Village of Nevertaxed. There have been so many changes since leaving the old Hillock, where shall I start? I suppose I should first correct myself, lest I be caught in a dishonesty. I have, in fact, killed a thing now. The woods here are ancient and wild, and my skill with a sword was needed to put down a wounded beast. (Here follows a line, apparently scratched out as an afterthought, which appears to mention a goblin raid and a barricaded tavern.) However, overall we are as safe as could be, so don't worry after us now! Oh, and you'll be happy to know, you are once again a grandmother. I think young Zulban will have your eyes.

But I've saved the best news for last, of course. I have created the most wondrous thing, and now they are calling me a master weaver! In a fit of inspiration I wove a scarf, Colorfreezes they call it, and it is so beautiful I could burst for joy! I never thought I had such talent, but now the threads flow beneath my fingers like a wild landslide. Maybe it is the primeval air here. Whatever the cause, now I simply must stay. In fact, I've already been given permission to open a cloth shop, so I think we will be well provided for. And just so you know, I'm calling myself Maolagin now. It just came to me. New life, new name, don't you think?

Please convey my deepest affection to my brother and sisters. Warmest regards,
Tosid "Maolagin" Wildboulders, Weaver of Nevertaxed

(A later hand has added: Undated, but received in Workdeep in Sandstone of the year 200.)

58
We're going to need some more armor.

Awfully handy then that the goblins just brought us some, wouldn't you say?

Wierd, I don't see any civilian combat reports. Was there any excitement there, or did they all go hide in the inn as requested and stay most undwarvenly out of trouble?

59
DF Suggestions / Re: Curable syndromes
« on: December 04, 2014, 01:41:11 pm »
Then you could still have it on syndromes, since there's a [SYN_INGESTED] thing already and syndromes can be applied to any material.

Ooh, good point, I'd completely forgotten about those tags. So I guess the additional sauce you'd want is to add the ability to specify that a given syndrome interaction reverses some other named syndrome. As things stand now, as I understand it, you can only use syndromes to apply/remove specific symptoms or properties, or do some transformation magic to apply were-creature style restoration. I.e. right now you could totally mod plump helmets to be a magic elixir of life that cures everything, but there's no way to make them reverse or protect against ONLY, say, buzzard demon spittle beast sickness. 

Although working with the current system, now that I think about it, does provide some room for amusing medicine-style uses. Since you can target specific properties, I suppose you could have a situation where a player consults the wiki / Urist McSnakeOil and finds out that, say, fisher berries are good for fevers, but you need to eat kangaroo spleen to clear up that brain necrosis.

60
Ok, I can do that.

Cool, I'll happily take on Maolagin the weaver. I see she's a historical migrant, so I guess there's a trip into legends in my near future to figure out her backstory.

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