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DF Suggestions / Re: Curable syndromes
« on: December 03, 2014, 11:10:37 pm »Maybe the cures should be connected to syndromes rather than plants (so you can have non-plant cures)...
I did think about that a bit, since plant-only cures seems like exactly the kind of artificial limitation that would infuriate modders down the road. The problem is, right now there is no general "apply medicine" job, so limiting it to edible substances seemed like a reasonable compromise. Of course, I don't see why meat, fish, or modded-in edible stuff couldn't also work, but I don't know how complicated it would be behind the scenes to implement procedural logic like "EYE_TEMPLATE has EDIBLE_COOKED, so newt's eye is eligible to be a medicine." Plants seemed simpler to grasp, since the EDIBLE tag is associated with the plant instead of a material template. But in the end it's a suggestion, so I'm sure if Toady decided to implement it he would ask that same question and do something appropriate with it.