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Messages - Vozhban

Pages: [1] 2 3
1
DF Adventure Mode Discussion / Re: Mortal Dwarf
« on: May 14, 2017, 04:50:54 am »
I like punching my victims into the teeth, to throw them back it in victim's faces. Not exactly that deadly, but good enough for me. Occasionaly, i use bitten off fingers instead of teeth, while the victim is bleeding out.

2
Last time i had the same problem with reclaim, it was solved by disabling some DFhack plugin, that gives some options while you choose a site to embark(it had its own menu on that screen). Don't really remember it's name, though, maybe it's "embark anywhere".

3
Masterwork DF / Re: What's happening in your Fort.
« on: November 26, 2016, 02:03:25 am »
Lost my fortress to a animated yak hair.
I settled my necromancer adventurer in the fortress and then reclaimed it. The first year was good, but then he found butcher's workshop. All the fortress(about 50 beards) gathered around this terrible hair zombie, unable to land a hit, each of their attacks passing right through. During next 3 months they passed out from exhaustion, one after another, only to continue the fight after they regain conciousness, eventually dying of thirst and hunger.
Well, tecnically necromancer was still "alive" and kicking. Kicking the hair non-stop. After one more month of this, I abandoned the fortress.

May be, it's worth mentioning, that the necromancer cheated himself about hundred kills. He was constantly raising a zombie, killing it, and reanimating a corpse again.

4
Define a burrow on the bridge. Or assign dwarves in a squad and station them on the bridge.

For me, the second way is usually faster.

5
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 03, 2016, 01:08:48 pm »
Was frustrated after an epic fight with a dragon recently.



6
Elves don't have leaders for individual sites which means they'll either be very easy, or impossible to claim we'll have to find out.

I've just finished my attemts to conquer an elven civ. According to legends mode, all three nobles(druid, princess, queen) were in one site. When I came there as adventurer, I found an enourmous retreat with fuckload of ugly trees and piles of elves hiding among the leaves. I found the queen in ten minutes on a Home Tree(or something like that). After tossing her down that tree, I've spent 3 hours searching for other nobles. And found noone. I retired my adventurer and checked in the Legends. The princess became a new queen, and a new princess was appointed. Description said they all settled in that site, but i never managed to find any of them, but the initial queen.

7
DF Modding / Re: RAW travesties: [USE_SENSE]? Nah.
« on: January 25, 2015, 05:18:05 am »
[PUS:LIP]

[REMAINS_CONTATERIOD:BY_CASTE:WHITE:RULEAN:SKIN:STAND_REQUIRED:3]


[CDI:MATERIAL_EMOTIC_INTER:1]

[APPEAK:1:IRIS_EYE_EMISSION:cats]

[PREPARE_MAT:SPART:0:70:1000:168:24000]

[PERSONALITY:MOUTH]

[CDI:TARGET_NUMBER:GREGNANCE_DARK_BROWN:1:IRIS:25]

[CDI:WAIT_PERSONALITY:ALL_SOCIAL_SKIN:EXTRENGTH:300:3500:4700:2500:12000]

[REMALE]

[ATTACK:KICKNESS:0:0:80:100]

[CDI:MALE:1:IRIS_EYE_GROUP:BY_CATEGORY:ASS:90:1700:NONE:NA]

[STANDARK:BONE]

[MILKABLE:BLOOD:500:2000]

[PHYS_ATTACK_VISING_POISONALITY:CHEERFULNESSION]

[PHYS_ATT_RANGE:ENDURAL_MATE:BLUE_TRIKE]

[MELTINESS:50:ENDURAL]

[CASTERIORIENDURANGER:25:0:60]

[CDI:USAGE_HINT:NEGATION_NAME:STAND]

[ATTACK_COLOR:2:0:50:7200:0]

[SYN_INHALE_TARGET_LAY_CATERIOD:CREAT:ATT_RANCE_BRUISINGULAR]


[CAN_DO_INT:NONE]

8
DF Modding / Re: RAW travesties: [USE_SENSE]? Nah.
« on: January 13, 2015, 04:01:51 am »
[NAMAGMA_WARMOK_IVONIC:WARPSTONERY] - Magma and Armok, for true dwarves

[TILE:2:BLOCATION:5:TRAPPARTIFACTION_ROOM] - trappartfication maybe?

[NAME_CREW:NONES] - great name for a crew

[WORTAR] - apparently, this is mortar with wort

[NAME:BOOK:NONECRO:NONECUTTERROR_SCREMAT] - No necro and no autopsies here

[WORK_LOCATION:WORTHLES_GREATER_WELL]

[BLOOD_OF_TELLER]

[DIM:3:9:146:43:230:36:253:2:237:216:117:11:3:7:164:32:111:80:79:134:32:1] - VERY multidimensional

[DIM:5:NONES] - and this one is rather flat

[BLOCKS:NONE:Necromandom effect, linked Magma West

[NEEDS_MAIDEN:NONEYARD] - maiden is needed nowhere
[NEEDS_MAIDEN:ARCHITECT] - almost nowhere

[BUILD_KEY:CUTTERRATE]

[DIM:5:47:43:2:ANVIL:NONECROMANCY] - 4-dimensional anvil which can't be used by necromants

[NAME:GRAND_CONVOCATION_FLETCHEMISSARY] - yeah, that's name

[WORKSHOP:GEMWORTHLESHSMITH] - when you build in a strange mood

[BUILDMATORTURE_RACK:2:0] - choosing right buildmat for such a rack seems painful

9
DF Modding / Re: RAW travesties: [USE_SENSE]? Nah.
« on: January 12, 2015, 05:37:54 pm »
[MELTINAL]
[MELTINGULAR]

[MILKABLEED:3]

[SPHERMIN]

[LOCATIVITY_LAY_COBALT:102:10108]

[SPEEDIUM:10]

[BODYPARKNESS_LOCAL_FORCE_PREFSTRAPAVOID]

[AMPHIBIOMEOTHERM:9928]

[LIKE:7]

[STATEGORY:ANGER:1:2]

[SELECT_CASTED]

[STARGETS_INDIGO:1]

[TENDERLINE:CHAOS]

[UND_INTELLIGHT_BRUISINE:0:PEARALIZED:STANDARDNESSION_PER]

[TISTE_CINNAMETHYST:50:PEAK:1:0:5:0:PEAK]

[AMPHIBIOME]

[CREAM:1]

[PUS:PURPLE:100]

[BODYPARK:TRUISING]

[STATE:NONE]

[SYN_AFFROM_ROAMINGDESCRIPTIOUSNESSIONS]

[BOILINGDESCRIPTION]

[DISCHIEVOUSNESSION_NUMBNESSION]

[VIEWRANGER:DEEP_SET_RUST:0:220000:0]

[CE_DARK_VERB]

[BABY_NAUSEA:SEV:50:1750:ENDURANGER:WHITE]


10
I can do a little bit more in-depth comparisons for year2, if people like that. Have a better look at the stocks, nobles and the like. Would be a bit unfair for the poor hermit though.
But he will have the lowest number of deceased fort members. And probably he could become the most skilled person of all. All this being 250 years old. And if it is not impressive enough, he is the only one who has a piece of stable warpstone in his cave.
Also, He is quite wealthy. 48000 for a sole man because he doesn't need to share with anybody.

11
Seriously I don't understand this, there's a workshop called Dice and the only option is *Clear the socket* then there's the warpstone dice in a display case.

I've built that decorational socket to see what can be done with it. Then I saw it can be turned into a dice decoration. I thought that would use an actual item to complete, but it didn't. So I simply decided to keep it there to have something in that corner.

12
This is my first succession game as well, so I can't really give any advice on it. As for the fort. I did used sundial in the middle of the autumn, right after i built it. And I completely fotgot about it in winter.
Regarding the cave, I've done a bit of every labor during the first year just to see what were the lmits and to prepare the caves for the next years, when th FUN should begin. Archaelogy seemed the most entertaining part, and helped to dispose that boulders lying aroung the rooms, so boulders are almost gone and you'll have to mine more if you are to build something big.
The only thing I'd suggest to do during next years is The Dice improvements, though it is not mandatory.

13
The Hermit - 31 Year
Fortress Overview

Top of the cave. Outside.
Spoiler (click to show/hide)

Personal quarters.
Spoiler (click to show/hide)

The second floor.
Spoiler (click to show/hide)

Main floor.
Spoiler (click to show/hide)

The lowest floor.
Spoiler (click to show/hide)

Cassiterite mines.
Spoiler (click to show/hide)

Wealth, animals and deceased.
List of the deceased units is posted without disappeared hallucinations.
Spoiler (click to show/hide)

The Dice
Spoiler (click to show/hide)

Download fort - http://dffd.wimbli.com/file.php?id=10297

14
The Hermit - 31 Year, Winter

1st Moonstone, 31.
As winter started, I’ve decided to craft several important things. First of all, I needed a pick. Digging with a shovel is really hard. Then I’ll smelt a steel axe I’ve found outside and try to make an anvil for metallurgist’s forge.

3rd Moonstone, 31.
Crafted a pick yesterday. No more breaking shovels! Smelted the axe into two steel ingots. Not enough to for an anvil.

8th Moonstone, 31.
I have tons of rotten food. Need to get rid of it. Perhaps, I’ll move it outside.
Placed two new cage traps at the main entrance.

13th Moonstone, 31.
Had to build a wall to block the only passage to the cavern. Too many strange and scary creatures there. Though most of them have to be hallucinations caused by The Dice, some of them must be real. Wall is sure the best way to solve the problem.

16th Moonstone, 31.
Spent almost whole day thinking of what to do next. Remembered that I have never tried to work with glass. Tomorrow I’ll build myself glass furnace. The funny thing is that I can collect sand right near the furnace. Half of my cave is made of sand.

20th Moonstone, 31.
Two raccoons got caged today. Good that I’ve installed more traps. Not sure what to do with the creatures, though. The first thought is to dig a new room and turn it into a zoo. Then I should probably make some kind of training grounds and train everybody who got caught into my pets. Except the niths, of course. Those little buggers can only go to their cage.

22nd Moonstone, 31.
Made several new rooms for new workshops. Will make some bags for sand first, I think. Then I’ll make myself some windows.

Spoiler (click to show/hide)

26th Moonstone, 31.
Decided to get rid of stone before making glass. Archaeology seems to be a good way to do this.

3rd Opal, 31.
Spent about a week excavating stones. This is amazing. I managed to find and restore many amulets, dices and amulets. Also I’ve found an intact obsidian spear and then a treasure chest. I’ll open it after I move everything to the stockpiles.

5th Opal, 31.
To make some space to store restored crafts, I’ve decided to clean my stockpiles a bit. Installed several cages into the biggest new room. Transferred raccoons, reptile women and the giant drowspider in them, effectively creating a zoo. Moved all my wool to the new workbench. Now I should install three doors and I’ll get a lot of free space for archaeology findings.

Spoiler (click to show/hide)

7th Opal, 31.
Building alchemist’s and poisoner’s workbenches freed even more space and now I can finally remove everything from archaeologist’s one.

Spoiler (click to show/hide)

9th Opal, 31.
Got to opening the treasure chest. Obtained a gold training hammer from it. Average luck. I think I’d better smelt it.

Spoiler (click to show/hide)

11th Opal, 31.
Today I’ve decided to engrave all the walls in my room. I should take some time, I think.

18th Opal, 31.
I’ve finished all the engravings. A couple of them is truly great, others are a bit worse. Now I’ll do some mining to obtain more gems and try encasing The Dice in gems. Hope it will work.

16th Obsidian, 31.
Did lots of digging. Now I have many raw cassiterite. Changing my furniture to metal one is in plans.

20th Obsidian, 31.
Today I began to understand the basics of kakapo taming. I think I’ll be able to release my parrot in the cave.

15
The Hermit - 31 Year, Autumn.

6th Limestone, 31.
Spent first days of autumn moving things between stockpiles. Got annoyed by niths several times. Decided to catch them first, and only than get to jewelry. Used bull’s bones to create some mechanisms and cages. Will install it on lower floors of the cave. Somewhere near the lowest hatch.

4th Limestone, 31.
One of my cats have given birth to 3 kittens. Hope they’ll be useful. I had enough remains all over the house even before them.

12th Limestone, 31.
Two traps are properly set up. One at the entrance. One at the lowest hatch. Now all I have to do is wait. So I’ll cut some gems, after I craft a bin to store them.

14th Limestone, 31.
One of the niths have given birth to a new one. Right near The Dice. In front of the door to my room. That was disgusting. Hope they’ll get caught soon.

Spoiler (click to show/hide)

16th Limestone, 31.
One more nith have born a baby. This time in my stone stockpile. I hate these little buggers. How much I hate them. I’ll torture them to the death. One at a time. Then I’ll butcher every severed piece of them, cook meat and eat in front of those who are still alive. Why do cats ignore them!?

17th Limestone, 31.
I feel myself tired. Perhaps, I should take a break to make my mind clear again. Lying in by bed, I’ve heard a strange loud noise. I hope that’s my cage trap. Even more I hope that it was nith who activated it, not one of the kittens.

19th Limestone, 31.
Now I definitely feel better. I suspect that was The Dice, what made me so angry couple of days ago. Having a walk to my food storage to take a refreshing dip of strawberry wine, I took a look on my trap. The nith inside have been in there for two days. Without food. Without water. It is still alive. Still alive.
It drives me crazy. While drinking I’ve noticed two more creatures running one after another along the storage rooms. Now I remember why I hate them so much. Have to catch them all. Need more cages. Jewelry can wait.

23rd Limestone, 31.
Now I have 5 niths and one baby in cages. Transferred them in one installed in my room. That’s so great to see them all in one small cage, where they can barely move. Never imagined I’ll be so happy to look at them. Now, to more important things. Tonight I had a dream. I’ve seen a construction. A building of some kind. I should try to build it today.

Spoiler (click to show/hide)

24th Limestone, 31.
The process of constructing took more time than I expected, but now the building is finished. I call it the sundial. I tried to use it, but it seems that nothing have changed.

25th Limestone, 31.
Finally got to gem cutting. It turned out to be easier than it seemed. I’ve managed to create a large gem from the first piece of jade. But then everything went worse. Only small, ugly crystals. I am upset now. Should go kick a nith or two in the cage, perhaps.
While I was busy working with gems, one of those disgusting abominations have born a baby. Right in the overcrowded cage. Still, I am not very upset with this. The worse they feel – the better I feel.

Spoiler (click to show/hide)

26th Limestone, 31.
One more birth by a caged nith. Like rabbits. Hate them.

1st Sandstone, 31.
I am done with gems. The most fun part was encrusting large jade gem with a small rock crystal. Now I am planning to carve a bone statue. And then do a bit more archaeology. I seem to have found a relic of some kind in the cave. And only then I’ll get to metallurgy.
Statue is ready. It is really great. I’ve cut an image of Usen, my favorite god and me. Though, I am not sure how I look like, so nobody will ever guess who is on this statue with Usen.
Now I need a chair and a table to make one more workbench to make work with gems easier.

Spoiler (click to show/hide)

3rd Sandstone, 31.
Today my entrance trap caught somebody. I was sure that was one more nith. But much to my surprise it wasn’t there. A kakapo got caged. I do like this green parrot. He looks much better than the pile of niths in my cage.

6th Sandstone, 31.
I’ve decided to try myself in taming. I’ve given that parrot a piece of meat. It liked food a lot and now seems to like me too. Though I am not sure, whether it likes me, or my flesh. Now I should go collect some fossils.

Spoiler (click to show/hide)

9th Sandstone, 31.
While walking downstairs to take fossil to my workbench I’ve discovered that a giant fat drowspider got caged in my lower trap. It is red and about four times bigger than me. Probably, I should try to tame it as well as a parrot, but I am afraid I am not skilled enough now. So I should wait a bit and deal with that fossil already.

Spoiler (click to show/hide)

11th Sandstone, 31.
I’ve spent two days restoring fossils. I managed to obtain several ancient weapons, all made of deep bronze. Zweihander, superior halberd and well-preserved legendary long sword. I think those weapons could be used to build several traps. But that is later. For now, I am finally getting to metallurgy.

12th Sandstone, 31.
While mining cassiterite, I’ve discovered a great mossy cavern under my cave. Should investigate later. But now it is too risky. Maybe after I tame drowspider, I’ll take it with me to the caverns. But later. Much later.

18th Sandstone, 31.
During the past six days I’ve built myself a forge, a smelter and carved a bone mechanism for an ore processor. Now I am planning to burn some wood to coal, smelt some ore and try to encase The Dice into metal. I hope it will lower its influence on my mind.

Spoiler (click to show/hide)

22nd Sandstone, 31.
I’ve built a wood oven on top of the hill, right next to my butcher’s shop and sundial.

Spoiler (click to show/hide)

24th Sandstone, 31.
Six trees cut. Will burn them to coal tomorrow.

1st Timber, 31.
Today something rot in the storage rooms. Miasma is all over the cave now. Despite that I’ve finished processing cassiterite. More and more often I think of building a metallurgist’s workshop.

Spoiler (click to show/hide)

3rd Timber, 31.
Now I have three tin bars and two copper bars. Seems like time to encase The Dice.
While moving bars to storage i've noticed that one of my kittens has tattoes. Think it is The Dice playing jokes with my mind. Again.

Spoiler (click to show/hide)

4th Timber, 31.
I was walking to get The Dice, but suddenly spotted a reptile woman in my storage. How the hell she got past my cage?! Well, I’ve found it out later. Luckily, I take my sword wherever I go. I quickly sliced intruder in two equal parts and moved down to check the cage trap. And I found another reptile man in a cage. I’ll think what to do with him later. Turned out that my victim slaughtered three of my five cats before I put her to rest. Butchered her corpse and cats’ remains. Nothing should be wasted.

8th Timber, 31.
While I was butchering and hauling, somebody emptied the cage with my kakapo. It turned out to be a cave swallow man. Another one got caged by the entrance trap. Doesn’t really matter.

12th Timber, 31.
I put my kakapo into a newly installed cage in the dining room.

22nd Timber, 31.
I studded The Dice with tin. Can’t remember anything after I brought it to my forge. I regained consciousness on the floor. The Dice was lying nearby. I was terrified. It damaged my mind more than I thought. It made me make a tin picture on it instead of isolating its warpstone surface. Had to return it back to its old place.

23rd Timber, 31.
I think I’d better have a rest until end of the month. Need to clear my mind after the last contact with The Dice.

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