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Messages - than402

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871
thanks.got some errands to run,so i will start today at night(well,my time zone's night anyway),and i will most probably upload my turn and my save tomorrow.oh,and the save worked perfectly.and not one of our dwarves has parents,or any family for that matter...

872
well,if it worked for you,it will work for me too.what site can i use to upload pictures?

873
ok,i'll try it out with 05 first.probably today.

874
it will work with 40.05,right?

875
how's it going,sensei_shade?

876
DF Dwarf Mode Discussion / Re: diplomats chat now?
« on: July 29, 2014, 01:42:53 pm »
Shipgift must be a really boring place.

877
DF Modding / Re: problem with spawnunit
« on: July 28, 2014, 09:53:03 am »
Truec and everyone else who's interested,if you're watching this,i found the correct files(well,it works for me at least...)


http://dffd.wimbli.com/file.php?id=9185

878
DF Modding / Re: problem with spawnunit
« on: July 26, 2014, 05:24:42 pm »
where can i find spawnunit for r3?

879
DF Modding / Re: problem with spawnunit
« on: July 26, 2014, 04:57:58 pm »
well,that explains it.thanks.

880
DF Modding / problem with spawnunit
« on: July 26, 2014, 04:34:56 pm »
hey,so i want to use spawnunit to cause some reactions to buy sheep and such,but every time i use it this happens:


[DFHack]# spawn DWARF 0 dwrfy
...ads\dwarf fortress\dfnew(2)\dfnew\hack\scripts/spawn.lua:115: Cannot read fie
ld body_component_info.layer_status: not found.
stack traceback:
        [C]: in function '__index'
        ...ads\dwarf fortress\dfnew(2)\dfnew\hack\scripts/spawn.lua:115: in func
tion 'CreateUnit'
        ...ads\dwarf fortress\dfnew(2)\dfnew\hack\scripts/spawn.lua:339: in func
tion 'PlaceUnit'
        ...ads\dwarf fortress\dfnew(2)\dfnew\hack\scripts/spawn.lua:382: in main
 chunk
        (...tail calls...)
[DFHack]#

can someone please tell me what i do wrong?i've seen some other people had this problem,but couldn't find a solution.

881
crazyduck has an infection from,like,Houn's turn.it was in that incident with the goblin ambush.

EDIT:oh,you mean those Osha infected...

882
you mentioned infected dwarves dying.is crazyduck dead too?

883
This is pretty much the plot of Pacific Rim but with dwarves instead of robots.

i know,right?it's a shame i never released it as a community fort.i also had a colisseum where i regularly threw armed goblins and war grizzly bears,and a captured cyclops which killed prisoners...with a loincloth he had looted from a troll i threw to him.oh,and a badass adamantine artifact sword.my favorite fort yet.

884
without doubt my worst experience with forgotten beast was the Great Beast Wars at Flagbore.i had walled in the caverns and when i decided to reopen them,there were like 6 of them in one place.one was made of nickel silver,another one of mud,a third had a blister causing gas,and the other 3 were typical fleshy ones.i charged with my steel clad legendary militia,and lost 2 legendaries the moment the beasts came.eventually,i fought them off,but from then on i had two beasts every year,which caused a very high kill count.eventually,a beast which shot web came,and soloed my entire army(at this point some soldiers had adamantine equipment).then,as soon as i had finally killed it,another one web spitting beast came and started rampaging through my fortress,with my only defense being conscripted peasants equipped mostly with copper armor and iron weapons(my good stuff were still webbed by the previous battle).it took many more dwarves to finally bring it down.my fortress fell through a combination of that,me being bored to rebuild and the resulting tantrum spiral.

kill count:

14 beasts

casualties:

over 50 dwarves

885
or maybe they were in fact bandits or something.since invaders are dragged from the populations,it's a possibility.although i admit i haven't played the new version yet.i'm still waiting for dfhack and a stable version to come out.

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