1041
« on: May 09, 2013, 05:45:58 pm »
The only good reward from the foundry missions is exp and drops. From what I can tell the reward at the end is based on how long the dungeon is. I've gotten crap whites mostly, if anything.
While the monsters you fight follow the usual loot table for the level you go into it, all the encounters are set up by the creator and it just sets the level of the mobs to the party average. Some people are making exp farming missions that have a bunch of high reward mobs that are supposed to be tough, but use path finding errors to make them kill able with out any danger.
You have a decent amount of flexibility when making a mission, mixing and matching dungeon tiles, doodad and mob types. The scripting seems to allow you to make them exactly like the quests from the creators.
My biggest complaint though is the restricted number of mob types. Right now you have people (humans, elves, dwarves, halflings ect... of various flavors), undead, wererats, werewolves, animals, some elementals, a few constructs and devils. It just feels to limiting after playing D&D for so long and having to many monsters to pick from to throw at a party to be presented with so few options.