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Messages - Shooer

Pages: 1 ... 69 70 [71] 72 73 ... 87
1051
Other Games / Re: Bioshock: Infinite (aka Project Icarus)
« on: April 10, 2013, 06:40:10 pm »
Spoiler (click to show/hide)
Just my thoughts on stuff.  The reveal at the end makes the soldier field part just that much more... awesome.

1052
Other Games / Re: Alpha Test for Might & Fealty
« on: April 07, 2013, 04:37:37 pm »
You also have to remember what we call children today were the adults of yesteryear.

1053
Other Games / Re: Alpha Test for Might & Fealty
« on: April 05, 2013, 10:08:45 am »
Ok seriously, Sol only has 5 hunters defending it.  How has it not fallen and been drafted into a massive mob yet?

1054
Other Games / Re: Alpha Test for Might & Fealty
« on: April 04, 2013, 10:36:10 am »
Being captured and executed or taking an arrow through the eye isn't random, that is player driven.  While having a character that died from some random event that is completely game mechanic related and is out of your hands, that is random.

Like I said random death in a game like this isn't fun, it's a detriment.

1055
Other Games / Re: Alpha Test for Might & Fealty
« on: April 04, 2013, 09:31:29 am »
There are two big reasons that there isn't character death related to age
  • The speed of the game at 6 IG days a RL day means that there are 6 IG years to a RL year.  Assuming characters start at the age of 16 (not that far of a stretch in a medieval setting) then the first characters made would be 22 on the games first anniversary after release, and 28 on the second.  So to me it would take a character at least 3 RL years before a character reaches the point where old age would kill them, in a medieval setting.
  • Random death isn't fun.  Who truly wants to wake up in the morning and find out that one of their generals died of random disease #6 and now all their troops have disbanded.  Troops that took real time to make, real time that can't be sped up, can't be skipped, can't be undone.  Even a 1% chance of random death while standing around is to much in a game like this.

1056
Other Games / Re: Alpha Test for Might & Fealty
« on: March 29, 2013, 09:20:44 am »
Unless you have to many troops.  Which is a new bug posted on the forum.

1057
Other Games / Re: Alpha Test for Might & Fealty
« on: March 28, 2013, 05:13:37 pm »

I'd just need one bridge to cross the river with my troops, or am I missing something ?
Though, considering it's quite long to build a bridge, it's probably more interesting to go around.

Also, last turn didn't worked.

Think of it this way, you try to build a bridge on your side of the river.  You can only complete 50% of it.
The people on the other side of the river must build the bridge on their side to complete the other 50% of that bridge.
If only it worked that way and you could use rivers as a near permanent defense, only one side of a bridge is needed to be completed to cross.
It will be nice when feature destruction becomes available.  Deep strikes to destroy key bridges in enemy territory.

1058
Other Games / Re: Alpha Test for Might & Fealty
« on: March 28, 2013, 09:31:29 am »
Check your soldiers, there isn't exactly a battle report yet.
http://mightandfealty.com/en/character/soldiers

1059
Other Games / Re: Alpha Test for Might & Fealty
« on: March 27, 2013, 03:12:47 pm »
Tom trying to fix stuck action ques is my guess.

1060
Other Games / Re: Alpha Test for Might & Fealty
« on: March 27, 2013, 02:16:23 pm »
The turn hasn't fully run yet, they take a few minutes actually.

Unless Tom broke something.

1061
Other Games / Re: Alpha Test for Might & Fealty
« on: March 26, 2013, 09:00:52 pm »
Also, for building, I did some tests (see the m&f forum), and the optimal number of workers (if you want more than 10) is around 80 workers.
Actually that number will be different for various structures.  Like for building a shrine more than 10 people kind of just get in the way while for a castle 100 will be just under to few.

Edit: Also thanks for posting the numbers, I bet a lot of people are doing the exact same thing but not sharing.

1062
Other Games / Re: Alpha Test for Might & Fealty
« on: March 26, 2013, 01:03:19 pm »
actually that area is pretty far from where they are setting up and it will be awhile before they get that far south.  If I were you I would take the neighboring lands and you could be potential fall back point if somehow we lose.

1063
Other Games / Re: Alpha Test for Might & Fealty
« on: March 26, 2013, 12:02:31 am »
I am in charge of the Nuclens and am setting up east of him, I plan to take the steppe like I did in alpha 1.  Zangi is near by to me as well if he wants to join in.

1064
Other Games / Re: Alpha Test for Might & Fealty
« on: March 25, 2013, 11:54:02 pm »
I say we take Silverfire down a peg or 17.

1065
Other Games / Re: Alpha Test for Might & Fealty
« on: March 24, 2013, 12:15:52 pm »
Only the people who posted something on the forums during the first alpha will be getting invites.  Along with 2 extra invites.

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