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Messages - Shooer

Pages: 1 ... 70 71 [72] 73 74 ... 87
1066
Other Games / Re: Alpha Test for Might & Fealty
« on: March 24, 2013, 10:39:51 am »
Like I said earlier no one has an invite yet.  He's giving 'em out Tuesday if you posted on the forum during the first alpha, along with the secondary invites.  Probably be about 2 extra invites per person, I can't remember if he's given a solid number yet.

1067
Other Games / Re: Alpha Test for Might & Fealty
« on: March 24, 2013, 10:13:21 am »
So in a way is it sort of like the guild ?
On the whole family/character control front, yeah.

1068
Other Games / Re: Alpha Test for Might & Fealty
« on: March 24, 2013, 10:03:59 am »
I also don't think he ever will put a limit on the number of characters you will be able to play.  Also they all don't have to be part of the same family.  He is planning various rules that will prevent exploitation, like early mass land grabs during release.

Some dedicated players may even end up with characters on two different sides of a conflict.  This game has so much awesome potential.

1069
Other Games / Re: Alpha Test for Might & Fealty
« on: March 24, 2013, 09:50:11 am »
I'm interested too. I had an account in alpha 1, but I didn't play much and only sent in one or two bug reports, so I was understandably left out of his list of active testers :)

Account shows disabled now. Did alpha 1 end until alpha 2 starts or does he disable accounts that haven't logged in in a month or so?
From what it seems if you post at all on the forum you are in the second alpha, and invites haven't been sent out so there is no way as of yet to know exactly who is in or how many secondary invites will be available.

Alpha 1 ended sometime ago and account access was disabled shortly afterwards.

I'm just waiting until Tuesday and checking the forums there off and on until then.

1070
Other Games / Re: Banished: 3d Village-builder with survival elements
« on: March 21, 2013, 07:00:34 pm »
All of my want!

1071
Other Games / Re: Sim City 5
« on: March 17, 2013, 07:35:37 pm »
It just bumps up the claimed numbers on anything, so there's only a couple thousand actual sims being simulated and the "phantom" sims just appear and disappear at places to make the numbers bigger.
But from a programming perspective that is pretty much what you should be doing.
Nobody cares about the lives of all 150,000 sims. They might get maybe six or seven they really care about, if they are that kind of player. Sims that just exist as population statistics is ideal.
Why do we want all those sims existing as fleshed out entities? Does anybody actually care?
It's not that I want to know everything about my population (not like you can since they disappear as a unique entity once they stop being an agent and enter any building) it's that when I have 90,000 people only 10,542 work, and I have 24K jobs that need to be filled.

Also you can open the pop panel and the see that the green bar (labeled resident population) represents the true number and not the fabricated pop number.  I first noticed it when my example city above had 11K people commuting in and the orange bar (labeled visitor population) was larger than the green one.

I could kind of get behind it, if the numbers weren't so extremely false.  (like if I had 30K workers from a 90K pop)

1072
Other Games / Re: Sim City 5
« on: March 08, 2013, 07:32:47 pm »
I am interested in playing in the Bay12 region.

Origin ID: Shooer123

1073
Other Games / Re: Alpha Test for Might & Fealty
« on: February 14, 2013, 09:48:23 pm »
Actually you don't need border posts, just sign posts.  If the sign posts are close enough to each town and they are done then the are a legitimate target for road construction.  I don't have the time or inclination to test what that range is though.  Also haven't tested to see if the same person or something has to own the same regions.

1074
Other Games / Re: Alpha Test for Might & Fealty
« on: February 14, 2013, 01:51:18 pm »
I am well aware of the lack of food (and therefore population) of scrublands, that's why I claimed 10 of them.

Some of them turned out to be decent metal producers and I am planning on rushing calvary (in later tests/release since this one is closing Sunday).

Later we should team up and form a B12 realm after a wipe, I'll take the crappy land no one wants.

1075
Other Games / Re: Alpha Test for Might & Fealty
« on: February 14, 2013, 11:36:11 am »
If you are near me we should team up and become the lords of the steppe.

All the fat plains men think about is them selves, us scrublanders work together.

1076
Other Games / Re: Alpha Test for Might & Fealty
« on: February 10, 2013, 05:12:04 pm »
In comparison to the center-east right now everywhere is sparsely claimed.

1077
Other Games / Re: Alpha Test for Might & Fealty
« on: February 10, 2013, 03:22:56 pm »
I am Shomber Flunkendudle of Mogaroux.  I am just east of your guy's cluster.

I think I will be lord of the scrublands.

1078
Other Games / Re: Wayward Terran frontier - When FTL and SS13 have a party
« on: February 09, 2013, 10:32:16 pm »
Huzza!

1079
Other Games / Re: Wayward Terran frontier - When FTL and SS13 have a party
« on: February 09, 2013, 09:33:44 pm »
Can't type any characters in the connect screen, so it comes out as "127001" instead of "127.0.0.1"

Either I am doing it wrong or something is broke.

1080
Other Games / Re: Wayward Terran frontier - When FTL and SS13 have a party
« on: February 08, 2013, 09:49:42 pm »
While in the inside view right click directs the captain (you) and left click leads the crew around.  Left click a console and they will take control of it.  You can even have them fly while you shoot, but they behave the same way as the ships you fight and I wouldn't recommend it.

Ninjaed

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