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Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 12, 2020, 09:47:05 pm »
That's all great for a commercial product. Aurora isn't. This is the most work I've seen Steve put into Aurora in a few years. Also the largest I've seen it's player base, by miles.
It's come a long way from being a campaign assistant for a board game that got way to complicated. Then the assistant got to complicated. Then he turned the assistant into it's own game.
Not a huge amount is left from it's roots these days. The 5 second intervals is probably the largest thing still left. I have my Dad's copy for the version of Starfire that the assistant was made for and I totally get wanting a program to help you play that. Trying to manage when fleets get places, research finishes, message probes get around so you can react to stuff and send orders. Add 2+ more players and woof.
Steve still slips and refers to features as rules. Like you would in a table top game.
It's come a long way from being a campaign assistant for a board game that got way to complicated. Then the assistant got to complicated. Then he turned the assistant into it's own game.
Not a huge amount is left from it's roots these days. The 5 second intervals is probably the largest thing still left. I have my Dad's copy for the version of Starfire that the assistant was made for and I totally get wanting a program to help you play that. Trying to manage when fleets get places, research finishes, message probes get around so you can react to stuff and send orders. Add 2+ more players and woof.
Steve still slips and refers to features as rules. Like you would in a table top game.



