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Messages - Shooer

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136
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 12, 2020, 09:47:05 pm »
That's all great for a commercial product.  Aurora isn't.  This is the most work I've seen Steve put into Aurora in a few years.  Also the largest I've seen it's player base, by miles.

It's come a long way from being a campaign assistant for a board game that got way to complicated.  Then the assistant got to complicated.  Then he turned the assistant into it's own game.

Not a huge amount is left from it's roots these days.  The 5 second intervals is probably the largest thing still left.  I have my Dad's copy for the version of Starfire that the assistant was made for and I totally get wanting a program to help you play that.  Trying to manage when fleets get places, research finishes, message probes get around so you can react to stuff and send orders.  Add 2+ more players and woof.

Steve still slips and refers to features as rules.  Like you would in a table top game.

137
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 12, 2020, 08:17:25 pm »
Steve says "No Mods."  Creator of a mod makes mod, says he tried to contact Steve, releases mod.  Steve says he never heard from him before the release of mod.

Meanwhile the two Aurora subreddits (second was made years ago also because of drama, apparently reason for drama left) decide to merge, create a mod agnostic rule (they exist, do not talk about them here, but you can link to them) as a middle ground and a third subreddit is created for aurora mods.  Moderators from both subs get Steve and mod maker to finally chat and Steve agrees to approve mods.

Was a silly 2-3 days.

138
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 12, 2020, 08:02:19 pm »
Kind of surprising what happens when you actually talk to someone, instead of lying about it.  Steve finally did talk to a mod dev and a moderator and came to the consensus that he'll approve mods as long as they don't mess with the DB.

Probably going to see the multiplayer mod show up soon.  Maybe.  Since it uses the DB, but doesn't modify it.

139
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 11, 2020, 02:03:43 pm »
No, they don't. You can refuel from a fleet containing only refueling systems. The limitation is that each ship can only refuel one ship at a time.
Didn't notice the Refuel From Stationary Tanker order.  Still stands you can't refuel underway without the tech to, seeing as we were talking about a tanker in fleet not refueling the fleet.

But good to know if I ever want to roleplay some undead or robotic empire.
I've had a story idea bouncing around my head for awhile and space necromancers are an awesome addition to it.  Also now a game of Aurora I might play in the near future.

So start with a base race as your necromancers with a tiny pop and add a second race to represent the undead(just invade them at the start).  Go out and invade a planet, set it up to kill the population (add some chlorine or something) and SM add your undead race to the planet to represent the raising of the dead as the locals die(also probably SM some inferstructure so your zombies don't also get dissolved by the chlorine).  Focus on capturing ships and taking life pods.  Maybe microwave weapon focus.  Call the command units for your GFs Liches, Igor class cargo trucks, corpse wagon tanks.  Hehe, zombies and skeletons in power armor, flying through the skies firing eldritch microwave guns.

Wish there was a button to halt the growth of a population flat out, no more, do not pass go, just stop at this number.  Not like I haven't used SM mode in convoluted ways to do wacky things before though.

140
Other Games / Re: SALES Thread
« on: May 11, 2020, 12:51:18 pm »
I played TA a heck of a lot more than SupCom, at any rate. Had an amazing modding scene for its day... I wonder how many of those mod-units have been preserved on the internet?
Most if not all.  Also more cause people are still making them.

I loved TA and Supcom for the scale, the feel and the unlimited resources allowing an always growing and escalating battle.

141
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 11, 2020, 12:47:41 pm »
Refueling Station is a building.  Allows refueling from a colony without a spaceport, or people. 

Refueling Hub allow fleets to refuel from a ship/fleet without joining.  It allows the old refuel from fleet orders.

Refueling systems requires that the ship be in the same fleet as the ships being fueled.  The ship needs to be set to refuel the fleet or sub fleet.  I think it also needs more fuel than it's minimum reserve.  Also a fleet can't refuel while moving unless you have researched the first level of underway replenishment.

142
Other Games / Re: SALES Thread
« on: May 11, 2020, 10:57:51 am »
Supcom 2 looked, felt, and played like a bad generic RTS from the 90s.  One of those warcraft or starcraft clones.  It felt like that more than it was like Supcom 1 or TA.

Going from large maps, large fights, large bases to large units on small maps with small bases just wasn't a step up.

143
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 09, 2020, 12:50:36 am »
But is it more profitable to move other cargo?  That's the main problem with trying to rely on commercial shipping moving stuff for you is that you can't adjust the price you pay.

Have to compete with moving infrastructure and trade goods.

144
Looks great, ambitious and awesome.  Can't wait to see what it becomes.

145
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 08, 2020, 01:14:50 pm »
What version are you running, Shooer? I know that "all roads lead to Sol" was a bug that got fixed a little back. If you're running the newest version, Steve might want to see your database file, because that's an extremely unlikely number of Sol connections.
Latest version.  I got a database from before and after making a new JP into Sol(that makes 10 total now)
Gunna test later and see if the connection from the new system connects to Sol after repeated attempts.

Think I got the map sorted out, for now.
Spoiler (click to show/hide)

Been getting 2 new connections a year into Sol for the past 3 years.  Also still haven't found the race that found Sol.  They were the only NPR generated at start, maybe they snuck through Claxton after I discovered it.  Or perhaps they came from one of the 6 JPs I know between Small World and Ingersoll.

Edit: Make that 5 I haven't checked between Small World and Ingersoll, since Ingersoll connects to Sol.  11.
How did you learn this game without a tutoriel,btw ?
I started learning it largely the same way I did DF.  Trying, failing, learning, trying, learning, failing, trying, learning, succeeding.  Also read through a decent amount of peoples AAR's of Aurora.  They are usually pretty good wright ups (especially Steve's, the games creator) of what happens in game and how to get there.  A lot of little mechanics I probably wouldn't know about if they weren't mentioned here and there.

Reading the test campaign wright ups helped me know what was being added and changed in Aurora C# because Steve usually ran a campaign around a few design ideas he was working on.  For example the 40k inspired one gives shows that shields are more viable and does a decent run over of the new ground combat mechanics.


That's where the games true tutorials are, the stories people tell of the game.  I haven't seen a complete tutorial series for Aurora yet, but the AARs are a colorful breakdown of full gameplay.

146
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 07, 2020, 11:41:07 pm »
Yes.  Also, another one.

That's 6 new JPs into Sol after game start.  Just, fun, the best fun.

Edit: 22 Systems discovered and only 3 are more than 2 jumps from Earth.  Probably because I haven't surveyed them yet.

147
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 07, 2020, 11:25:23 pm »
I just want it to stop.
Spoiler (click to show/hide)
Now Geifer connects to Sol.

148
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 07, 2020, 10:30:12 pm »
Spoiler (click to show/hide)
Ok, I think I made sense of this spaghetti.  Started with 3 JP in Sol and was happy for the 10 years where the only systems something could come from was Homestead and Castrovia, but then then Keid(2 JP at the time) connected back to Sol.  Then Brighton connected to Sol, then Liao connected to Keid, then Shipka to Sol, then Shensi to Sol.

Started with 3 now at 7 JP in Sol.  Lost track of some of the loops since they overlapped old lines, only reason I noticed was old routes that were stabilized didn't show that way on the galaxy map.  Just need to work out the routes but got a nice web I guess.  Now I just have to finally figure out which way the race that popped up in Sol 5 years ago came from.

This is the worst mess of a map I have ever had playing Aurora.  Not even 20 systems in yet.

149
Other Games / Re: SALES Thread
« on: May 07, 2020, 01:04:38 pm »
It worked up until an agent goes hostile and starts a rumble that nukes your social minions.  Then your regular minions get mixed in while they tried to clean up, then your guards when they are sent in to guard your clean up crew.

That's before special agents start showing up and just go about wasting your social minions for their own sadistic fun.

Also as an alternative to just leaving a corridor un-doored you just put a door with a max lock on it.  If you have locked door it's more enticing to agents, they just have to get in.  Behind that I put fans to blow them back out and traps that drained mental stats.

150
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: May 07, 2020, 11:42:29 am »
That was posted here with other things added in 1.9:http://aurora2.pentarch.org/index.php?topic=11010.0

Changes coming in 1.10 so far:http://aurora2.pentarch.org/index.php?topic=11306.0

Spoiler (click to show/hide)

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