Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - quekwoambojish

Pages: 1 ... 8 9 [10] 11 12 ... 22
136
No.

I can't tell you how many Greenlight games I've purchased, and the developers give a half assed product they never finish.

Not only that, but 3/4ths of the games on there are dwarf fortress/minecraft wannabes. Chances are if you're browsing Steam Greenlight to support indie devs, you've already heard of dwarf fortress.

I understand there's no 'negative' to the things I'm saying, other than association with poor/amateur products. I just think dwarf fortress standing 'on it's own' is something to be prideful of (as a fan, and from Toadys perspective as a developer).

...I wouldn't be surprised too if Steam does something with legalities if something like this happened. Who knows, maybe dwarven childcare wouldn't be allowed anymore. That would break my heart.

137
DF Dwarf Mode Discussion / Re: Hunting Dwarves...
« on: February 12, 2016, 04:22:48 pm »
Been wondering a bit about hunting myself.  I've had similar issues with my no-labors-besides-Hunting dorf sitting in the dining hall, quiver full and crossbow in hand, for days on end, with ample prey to hunt.  Also - is there any way to get hunters to put on and keep a shield or any other armor?  Or does the hunter 'uniform' completely destroy that possibility?  Is the only way to protect these poor saps by throwing dogs at the hostiles in front of him?

The uniform removes that possibility. If you're hesitant to using untrained hunters, you can always enlist them first and have them train up marksdwarf (note though if they don't have the skill to begin with, they can get a negative thought for having no military skills prior to being enlisted).

As a last resort if you're having issues with getting your hunters active:

1. Try enlisting all of your hunters into a squad together, make the squad active, then make it inactive. Sometimes weird prioritization happens when rangers go to pick up ammo that was designated as someone else's.

2. This one always works for me. Make a squad with all of your hunters, and make sure it's shift is only active with one squad member at a time for one month. That way your hunters are constantly re-equipping potentially squad prioritized equipment. (and vice versa)

Make sure if you use either method, set the ammo count to very low!

138
DF Dwarf Mode Discussion / Re: What are your fortress symbols?
« on: February 12, 2016, 01:33:49 pm »
A sea lamprey torturing a dwarf. The dwarf is screaming.
The river this fort is on actually has lampreys, although I haven't seen any torture yet.

Having that image engraved on the walls must really raise the moral of the dwarves in your fort.

Sea lampreys are pretty terrifying.

139
DF General Discussion / Re: how would you handle it?
« on: February 12, 2016, 12:29:40 pm »
Sometimes my English can be off, but is it just me, or does anyone else have a very hard time trying to figure out what this thread even is?

140
DF Dwarf Mode Discussion / Re: Hunting Dwarves...
« on: February 12, 2016, 12:21:47 pm »
I can't play without using hunters, it's like they force you to have !FUN!.

To fix this, make sure you've designated small amounts of ammunition to your hunters and marks dwarves. Otherwise they prioritize the bolts as their own when not all of them are available. I also try to make sure I have a separate stockpile (no bins) for ammunition to further avoid mixups.

You probably already did this, but it's good to mention...Make sure they all have quivers too, again there's some weird prioritization stuff that happens here, so an open stockpile is nice.

141
DF Dwarf Mode Discussion / Re: U mate wut?
« on: February 11, 2016, 07:48:15 pm »
@Chief10

What do you mean interact?

You cannot speak/interact with them, though they aren't always hostile to you.

142
Ptw.

143
General Discussion / Re: how would you handle it?
« on: February 11, 2016, 06:58:28 am »
How would you handle...
a compulsion to post a new thread for every little thing you come up with?

Dayum!

Can anyone handle that heat?

144
General Discussion / Re: how would you handle it?
« on: February 11, 2016, 03:24:22 am »
I'm not sure how I'd feel if a picture broke into my house, did it slide under the door? In any case I'd think someone broke in, and left the picture there, so I'd send Yoink a message asking how he/she found out where I live, and why is he/she doing that.

How would you handle if someone shifted the indexes a little to the right or left when doing tensor notation for special relativity?

*edit:I didn't mean the metric tensor,  specifically I mean the lambda people usually use for the Lorentz boost, it has indexes to the right of it normally but instead of having both a superscript and subscript, they are shifted super scripts and subscripts

**edit: you also locked yourself out of the house, and the windows are locked

145
DF Dwarf Mode Discussion / Re: U mate wut?
« on: February 11, 2016, 03:03:06 am »
Anyone else get gross thoughts of Hag Ravens when reading this?

146
DF Adventure Mode Discussion / Re: Update and Necromancer Faction
« on: February 10, 2016, 02:32:10 am »
I've installed the game on a different computer, genned a new world, and still no luck.

147
DF Dwarf Mode Discussion / Re: The Volcano Challange
« on: February 10, 2016, 02:28:05 am »
Challenge

148
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: February 06, 2016, 11:39:37 am »
Thank you for the detailed answer Uzu!

149
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: February 06, 2016, 11:06:39 am »
What effects does killing the demon master of a goblin civilization have on the world?

150
DF Adventure Mode Discussion / Re: Update and Necromancer Faction
« on: February 05, 2016, 09:21:21 pm »
Hey guys, I gave it another shot and STILL I can't join Necromancer factions. Is this a bug particular to me that I should report, or are you all getting this in the updated version?

I haven't tried necros at camps, this is for tower necro masters.
The only Necro Tower faction I've talked to this version is the same. I could ask to become a performer, but there was no option for joining the faction itself.

Do you think maybe it has something to do with the apprentice position affiliated with other necros?

Pages: 1 ... 8 9 [10] 11 12 ... 22