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Messages - Immortal-D

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1441
My reservoir has suddenly begun surging to dangerous overflowing !FUN! levels, and I can't figure any reason why.  Here is the setup;

(O)cean water, (F)loodgate, (W)all

           W O W
           W O W
       W W F W
       W F  (Overflow here)

Here is ingame;
Spoiler (click to show/hide)

Far as I can tell, it was working just fine before, though it could be water has been accumulating so slowly that I didn't notice until it overflowed.  Could a boulder have been washed in with enough force to break it?

1442
Checked my Legends; I do indeed have Underground Regions, and according to the log there should be ~80 or so FBs.  Seems kinda small for a 90x90 world, but whatever.  Point being, they are definitely alive and kicking.  Everywhere except my Fortress, apparently ::)

1443
15 Timber
The sunlight may be hindering our masons more than previously thought.  We had a minor construction accident this morning.
Spoiler (click to show/hide)
On the plus side, salvaging it for a small roast led me to assess our animal count.  The grazers are on the verge of completing destroying their modest pasture, with half of the area reduced to gravel and clay.  Looks like lamb chops & fat goose roasts will be on the menu for the next month.
Spoiler (click to show/hide)
Finally, after nearly 5 years, we have secured grazing animals that the Ravens can't touch.  Although I am pleased with the progress of our sand castle, I fear the absence of surface creatures is due in large part to the accumulation of Evil deep within the Caverns.  The latest scouting report estimates their numbers have doubled since Summer of last year.
Spoiler (click to show/hide)
I just hope our militia is ready, when the time comes.

5 Moonstone
The start of the Winter Solstice is marked with several portents.
Spoiler (click to show/hide)
From my vantage point atop the nearly-complete greenhouse, I can see The Mist (or more precisely, The Evil which drives it) has enough strength to launch 2 simultaneous attacks.  Although we must be wary, I am confident that it will never gain sufficient power to traverse the cliffs which separate the beach from the upper plains.  On a more positive note, Glass Master PsychoAngel finally has a tribute fitting of her skill.
Spoiler (click to show/hide)
Lastly, I feel inclined to celebrate when our King begins construction of his own Artifact.  No need to tell him that I am simply happy because it means he won't be demanding Anvils for at least a month.
Spoiler (click to show/hide)

18 Opal
The first test of our waterfall system reveals a flaw in the design.  Though in defense of the engineering team, no Dwarf has ever had to design a water transport system for a source as massive as the entire ocean.
Spoiler (click to show/hide)
The water actually reached the bottom of our beards in a few places before it was shut off.  At least now we'll have a use for the massive piles of Cassiterite laying around.  Many nickel grates will be required to create a drainage system that allows safe waterflow.  A simple, if time-consuming task.  We're going to need magma forges soon, for although I have no love of trees, slaying them has simply become too inefficient for the scale of our ever-growing industry.  Oh, and I've just been informed that Magma Crabs from the core of the Earth have learned how to use stairs.  I suppose if we create a central channel 3 levels down, we can focus.... wait what was that last part?
Spoiler (click to show/hide)

20 Obsidian
Work progresses on the initial set of magma pumps, using orthoclase block housing and green glass components.  Unlike the thin & weak sheets created by Humans, Dwarven glass is packed in many layers, creating blocks strong enough to build a road and dense enough to withstand the incredible heat & pressure of molten rock.  My last update of our stocks reveals a mere 20 pieces of charcoal remaining.  Work on the waterfall system will have to be put on hold, we simply don't have the fuel needed to churn out both grates & glass.  I have ordered more trees brought down, as far out as I dare.

1 Granite
Tradition dictates that every 5 years, a comprehensive overview of the Fortress be assembled.
Spoiler (click to show/hide)

As you can see, there is much left to do, even if we weren't about to grapple a chunk of cavern space away from the zombies or prepare for war with the Arrogant Ones.  The balconies still need furnishing, all tables & thrones in the Grand Feasting Hall must be replaced with glass & gold, the second floor of the sand castle is barely started, the farms must be flooded after several collapsed floors rendered large portions unusable, a basic minecart track will be needed to efficiently transport sand & sunberries to their respective workshops, and the only reason the Nobles quarters are up to the standards of Tradition is due to every square Urist being covered with Engravings.  *Sigh*  Has it really been 5 years already?

I admit, I am both intimidated and exhausted at the sheer amount of work yet to be done.  Armok help me, we will carry on.  We owe to our kin at the Mountainhome.  I figure we have a couple years before The Barbarity of Ivy finds their way down here.  The Elven caravan is due to arrive in a month, that should be an entertaining conversation.  The Sculpted Caves is well and truly established now.  Everything we have accomplished has simply been leading up to this point; major engineering in the name of Dwarfiness, revenge against the Hippies, and reclaiming the Caverns.  It is the year of Armok 125, and we're in for quite a show.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That wasn't just artistic flare, I really am feeling a bit overwhelmed by the sheer scope of stuff going on all at once :-\  I have not heard back from NCommander, so the Fortress remains solely under my Overseership. There are 30 sets of glass pump components ready to go, though obviously a lot more will be needed if the magma is going to be at a useable distance.  I figure if we can get a magma pool secured in the first Cavern layer, that will be good enough to move the ore stockpiles and construct some minecart transportation.

Once fuel is no longer an issue, we can properly furnish the Fortress with all manner of glass and precious metals.  Also the wood stockpiles can then be dedicated to building floors & pillars in the sand castle.  No matter how many Axe Dwarves or Wood Furnances are added, hauling the logs remains woefully inefficient.  It is time wasted that we simply don't have.  Depending on how things go, we can likely expect to see our first reports from the Caverns next time :)

1444
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 22, 2015, 11:37:00 am »
Zombie monkeys are stealing my gold ;-;
I actually lol'd :D  No context, no summary.  Just a perfectly normal day in the life of Dwarf Fortress.

1445
DF Dwarf Mode Discussion / Re: Your first experience with fun
« on: May 21, 2015, 06:59:47 pm »
My first serious Fortress, I still remember clearly.  I'd found a Savage hillside with a river; ample metals and vertical above-ground building space.  I'd put down a few Traps and trained 4 Marksdwarves, but was otherwise preoccupied with expanding my layer & getting jewels to my stonecrafters faster.  Then a necromancer showed up.  He moved through the Fortress, slowly and deliberately.

With the last Dwarves huddled in the dining hall and hiding from the zombies that used to be their comrades, everyone remained in surprisingly good spirits.  Then.. then a Dwarf caught sight of his pet cat, now a shambling corpse.  The cat had been simply 'missing', but upon confirmation of its' death, the Dwarf went mad and started throwing granite tables at everyone, lol.  Was quite a sight, following the Necromancer as he went about his work.

1446
No, there is no way to control FB numbers except world size, anything larger than small (i.e. medium or larger), will have one thousand (1000) FBs, I can't remember how many there will be on smaller worlds right now.
Ah, good to know.  My world is 90:90, definitely large enough.  I wonder then, if using a non-listed World Size value could have screwed up something?

1447
So that eliminates the Titan setting.  As to Megabeasts, I thought that classification was specifically creatures like Bronze Colossus, Dragon, etc.

Edit: The Titan/Mega/Semi-Mega settings are definitely on the low end.  However, I have seen a few Semi-Megas; 2 Etins & a Minotaur, all of which were promptly destroyed by the zombie army currently occupying my Caverns (long story).  I found the creature listing for those categories, and nothing to indicate that FBs are in any way related; http://dwarffortresswiki.org/index.php/DF2014:Creature#Semi-Megabeasts

1448
Disclaimer: i want to post a chapter tonight, but then something happened. Something awe-inspiring and incredible. The write-up may take some time.

For ages to come, bards will sing of the single most awesome dodge roll in the multiverse.

Keep tuned. This is Doomforest material.
Spoiler (click to show/hide)

1449
I ask b/c I just now realized that 5 years into my Fortress, I have not seen a single beast, and I am worried I may have accidentally tweaked a spawn rate or some such.  I am aware of the problem with sieges, but was under the impression that Forgotten Beasts are infinite.

1450
DF Dwarf Mode Discussion / Re: Quick question on floor support
« on: May 20, 2015, 10:12:13 pm »
Yeah, I'm thinking it must have been the order in which the Miners dug.  If I channel one side at a time and immediately install grates, I don't see how even they could screw it up.

1451
DF Dwarf Mode Discussion / Quick question on floor support
« on: May 20, 2015, 08:59:12 pm »
I thought I had this down, but a test dig resulted in collapse.  The central tile is a natural floor with open space (channel) above it.  I thought that I could support the floor by leaving a wall underneath while channeling the floors around it.  Here is Wall, Channel, Floor:

z+1
 WWW
 WCW
 WWW

z-0
 CCC
 CFC
 CCC

z-1
 CCC
 CWC
 CCC

Am I missing something, or can floors not be supported only from underneath?

1452
DF Dwarf Mode Discussion / Re: Odd immortals
« on: May 19, 2015, 03:04:52 pm »
Oh, you're talking about vampires and such :-[  I'll just... show myself out then.

1453
DF Dwarf Mode Discussion / Re: "You"
« on: May 18, 2015, 03:50:34 pm »
We are Armok, and dwarves are our slaves.
You are consciousness
We are Armok. We are legion. Etcetera.
We are Borg.  Lay down your magma and surrender your Fortress.  Resistance is futile.

1454
In case any Dwarf was still wondering, the answer to my original question is 'yes'.  If a water source is massive enough, it will easily accumulate around the statue, creating lethal pockets of 3+ water.  Back to the drawing board then :(

1455
Shonai may have saved my humble beach Fortress :D  The offending tree was removed, and I have now progressed further than when the crash occurred.  Still gonna have to pave the entire grotto to ensure no more wayward Featherwoods spring up from the cave fungus ::)

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