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Messages - Immortal-D

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1471
She's dead Jim, let her go :(  Or possibly start a new one in the correct forum?

1472
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get comfy, this one is a decently long read.
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2 Galena
In the wake  of my prickle berry-induced visions, the Fortress has become a bit more chaotic than usual, with at least half a dozen simultaneous projects.  First and foremost, all non-industry Dwarves have been evaluated for combat readiness.  The new recruits tackled their training with the same fervor as they are tackling each other, still a bit timid about using their weapons.
Spoiler (click to show/hide)
Meanwhile, PsychoAngel has begun learning the subtle techniques of a true Master.
Spoiler (click to show/hide)
I commission a crystal glass statue in honor of her achievement.
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Well... at least it's to scale.

10 Galena
Finally!  Divine inspiration from the forges.
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I am truly humbled to be depicted alongside such a magnificent hatch cover.  I guess the rendition of our founding King is good too.

11 Galena
Turns out, the Dwarf's inspiration was only semi-divine.  He his now a legendary Metalcrafter, able to to mold metals into fantastical shapes & designs, limited only by his imagination.  Unfortunately, he remains a novice Blacksmith, meaning the limits of his imagination are geometric shapes and turnips, in that order.  Will be some time before he able to craft Masterworks.  On a more positive note, the Masonry team has assembled under strict leadership of SaberToothTiger, our new Mistress of Stone & Earth since retiring from Chief Medical Dwarf.  The Dwarves quickly set about deconstructing the foundations of the beach bunker.
Spoiler (click to show/hide)
In the middle of everything, that poor peasant from the earlier Raven attack finally succumbed to his wounds.  He died working with stone, the most any Dwarf could hope for.  He shall be laid to rest in the new Hall Of Heroes, alongside all of our past fallen kin.

4 Limestone
A hulking parody of a cave troll gave our miners a good scare this morning.  The thing managed to scale the steep cavern walls using one good arm and its' teeth.
Spoiler (click to show/hide)
The breach was quickly sealed off, a few scraps of copper is not worth the risk.

9 Limestone
A diversion!!  We lost 4 Miners to a previously unnoticed sub-cavern.
Spoiler (click to show/hide)
More like a giant crater than a cavern, I don't know how a Troglodyte even got down there.  Must have been lost for ages, because the zombie was quite eager to get out.  In true Dwarf fashion, the first Miner lead it back down to the mineshafts, doing his best to buy us time enough for the militia to mobilize.
Spoiler (click to show/hide)
Damned thing was put down before it could cause any lasting damage.  Still, every loss hits us hard, especially with rumors from the Mountainhome about a new Goblin advance.  SaberToothTiger sets the mood by holding a party in their honor; both commemorating their accomplishments, and welcoming our new Miners.
Spoiler (click to show/hide)

15 Sandstone
I was beginning to worry that we wouldn't make our deadline.  We finally did it, the first pillar of Dwarfiness, elevating the status of Aranas amongst all Dwarves.
Spoiler (click to show/hide)
Nearly 2.7k Dwarfbucks worth of fine glass wares!  No small feat, considering our ever-present fuel shortage.  Looking out over the battlements, I smile at the results of our tree slaying efforts, though it remains barely sufficient to keep up production.
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As I turn my gaze North to the coastline, I notice that our animal pen is no longer exposed to the Ravens!  The enclosure is two stories tall with a thin-but-sturdy glass ceiling to regulate temperature.  Additionally, the back of the pen opens to our new windmills, providing both power and a pleasant ocean breeze, further cooling our steadily growing herd of alpacas.

16 Sandstone
Correction, make that our massive herd of alpacas.
Spoiler (click to show/hide)
Well, at least Pencil_Art will have fun testing out new recipes for alpaca biscuits.

31 Moonstone
Congratulations to PsychoAngel!
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19 Granite
I think perhaps centuries of tree-hugging has finally begun to take  a toll on the Elves' sanity.
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This notion is enforced by his demand that we limit our tree-slaying, and that he actually believed me.

12 Slate
Today we received a courier from the Mountainhome.  He claims it is merely a precautionary measure, but I fear the worst.
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Still, we must uphold Tradition at all costs.  Work orders are immediately diverted towards fashioning royal accommodations.  Like with my own lodging when I was elevated to Baron, the King's rooms will be more quantity than quality, but it will suffice for now.  Thankfully we have several expert stone carvers, able to transform any room into a fantastic work of art.

1 Hematite
The betting pool has grown quite substantial, with the Fortress divided about the outcome.  Half thought The Mist would 'kill' the zombies out right, while the other half thought they would transform into an entirely new zombie.
Spoiler (click to show/hide)
So long as they don't learn to climb, I could care less.  Of all the people to share the royal lineage, it just had to be our Chief Medical Dwarf.  The new guy is a decent Diagnostician, but he has a ways to go.  If that weren't bad enough, the de facto King has demanded 3 new anvils!  He says it will serve as inspiration to the Fortress, a mark of our resourcefulness.  We have a handful of iron bars remaining, enough to fulfill this request.  Still, I worry about future requests.  In an act of desperation, I order every spare scrap of iron be melted, assemble as much of a bar as we possibly can.
Spoiler (click to show/hide)

10 Limestone
Three more anvils!!  Does the fool think that royal decree is enough to make metals simply spring from the ground?!  *Sigh*  No help for it now.  Once a mandate has been issued, it can never be withdrawn.  We must hold fast to Tradition, no matter the cost.  On the other hand, I know from my studies that there exists precedent for changing Tradition.  Still, seems I'll have to start evaluating candidates for the position of Hammerer.

21 Limestone
Since the tragic loss of Miners last season, the veterans have all doubled their efforts to dig deeper, myself included.  Taking a breather, I peer out over the walkway of the third Cavern.  Whatever dispatched the residents here is likely still lurking the shadows, waiting to be free.  Everything from Cave Crocodiles & Giant Olms to Jabberers and less known beasts like scattered in broken heaps.
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Wait, what's the rustling?
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*Crundle zombie coming in fast!!  Sound the alarm!*  One of the new miners is on the scene.  Perhaps seeking to avenge his comrades, he bravely charges the fiend.  Even with crushed eyes, the zombie looked surprised when the Miner turned around and bit it right back in turn.
Spoiler (click to show/hide)
I struggle to thank the Dwarf without barfing on him.  Armok knows we have enough of the stuff since exposing the farms to sunlight for renovations.
Spoiler (click to show/hide)

12 Sandstone
When I meet the liaison, his face tell me all before formally announcing the tragedy.
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It is as I feared, then.  Aranas is officially the last bastion of free Dwarves on the planet.  I take a long swig of plum wine has he describes the details.  The green skins set out with a force two thousand strong, losing only stragglers en route.
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The military reserves exhausted, a mere 13 Dwarves stood fast against the horde.  They took as many down with them, but ultimately our Mountainhome is now under occupied rule.
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Lastly, I am given top secret maps showing the route taken by our enemy, plus the trading path between Aranas and the Mountainhome.  Scouts have also procured the trading & war routes of the other civilizations.  Hopefully the Arrogant Ones will be too preoccupied with their recent war against Humans to pay us much heed.
Spoiler (click to show/hide)
I solemnly nod, understanding the full implications.  Aranas must proper, for we are now the staging ground of all future Dwarven expansion.  We will have to train Adventurers and new Overseers if we are ever to reclaim our Mountainhome.  The few remaining rebels are asking that we trade for bolts, fuel, and blades.  Everything we ourselves are struggling with.  It is with a heavy heart that I accept every spare bit of coke, iron, and steel the caravan can provide.  The King's second set of anvils will be made on time, but I don't know how we can possibly accommodate any more such requests.

For now, Aranas remains the greatest only beach Fortress in the world.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well that took a dark turn rather quickly :o  On the plus side, we have our first Achievements!! :D  *happy dance*.  "That's great and all, but what the heck took you so long?"  Well I'll tell you.  In my excitement at having figured out safe and efficient scaffolding for multi-z constructions, I completely forgot to make blocks.  So the masons and haulers have been using raw boulders this whole time, which are significantly heavier, and can't be transported via wheelbarrow or minecart.  Oops :-[  Oh well, setting up a block transport system should be a relatively simple task.

The first Cavern layer is 100% sealed, and the single stair entrance of the third Cavern (the lone zombie Crundle crawling up a tree used) has likewise been sealed.  Hopefully, we'll hit Blood of the Earth in short order.  Of course there is the not-inconsequential matter of transporting the stuff to a useable distance within the Fort, but we'll burn that bridge (lulz) when we get there.  Lastly on the subject of unnecessarily complex !FUN! projects, all of the safe guards are in place for the first test of the ocean pumping system.  The Sculpted Caves will finally have a Well (desalinated), and if I did it right, combination waterfall & mist generator.  I have updated the OP to reflect our current Dwarfiness Points status.  If anyone has actually made this far, give yourself an alpaca biscuit, on me :)

1473
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 09, 2015, 09:29:56 pm »
In my excitement at having figured out scaffolding for multi-z constructions, I completely forgot to cut my stones into blocks :-[  I was wondering why my Dwarves were taking so long to build stuff.  4 ingame years later, I realized they had been hauling raw boulders.

1474
The gear assembly has to intersect the axle itself, not just sit next to it. As in, that assembly should be where the vertical axle is. Axles and gear assembkies function on the same principles, but gearassemblies are omnidirectional where axles are linear, and your gear assembly is not in line with the vertical axle.
Gotcha.  The wiki says Windmills need an existing gear or vertical, I thought either would work for the bottom-most layer where power goes out to the project.  Were I transferring powering through multiple Z's, then verticals would work until reaching the bottom.

1475
On the yellow X cursor is a gear assembly.  The tile south of that is the vertical axle, showing 40 power.  As you can see however, the gear has zero, as do the horizontal axles connected to it.  I was under the impression that gears are the magic which transfer power between components and around corners.  So what exactly am I missing here?
Spoiler (click to show/hide)

1476
DF Dwarf Mode Discussion / Re: I have a conundrum for you
« on: May 09, 2015, 10:51:32 am »
I suppose the real question is, how do they wear an entire dress under a set of platemail?  The world will never know.
You're missing the big picture.  Why is my male Dwarf wearing a dress at all?  Plus fluffy wool mittens and boots... thanks a lot Corona, now I need to bleach my brain :(

1477
DF Dwarf Mode Discussion / Re: I have a conundrum for you
« on: May 09, 2015, 10:43:32 am »
Edit: Damn you to hell Corona688.  Freaking 2 seconds.

Derp, I missed the setting for that squad.  Ok last question; How do armored Dwarves avoid chafing without cloth underneath? :o

1478
DF Dwarf Mode Discussion / Re: I have a conundrum for you
« on: May 09, 2015, 09:07:57 am »
the tick means 'has access to' not 'is waring'
Ah, that explains it.  Which I suppose begs the question; Why is my stupid Dorf not retrieving is gear? :-\

1479
DF Dwarf Mode Discussion / I have a conundrum for you
« on: May 09, 2015, 08:39:27 am »
Here, we can see my Speardwarf claiming to have all his gear;
Spoiler (click to show/hide)

And here, we can see he is missing gauntlets, boots, and helm (greaves & weapons are on the second page of inventory). Dwarf Therapist thinks so as well.
Spoiler (click to show/hide)

I am rather stumped.  I can make more gear, but why would the military equipment screen show everything available?

1480
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 08, 2015, 03:11:37 pm »

These are my founding dwarves, in stone sense.
Wait, what happened to that Cog guy?
On the subject of Stone Sense, how do you zoom?

1481
OOC: The situation is bad, but the framerate is now excellent.
If that's not the official slogan of Dwarf Fortress, then it should be.

1482
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 08, 2015, 10:54:04 am »
*sniffle* It's just so beautiful! :-[
Spoiler (click to show/hide)

1483
Breaking news!  Normally I wouldn't make a new post for 1 thing but... it's just so beautiful :-[
Spoiler (click to show/hide)

I mean; a statue called 'PuzzledEntries', clearly depicting me as future ruler of the Dwarves, due to my stark resemblance to our founding King.  Also, masterfully designed image of a hatch cover!! :D Truly, this is a work of art.  We now return you to reading... anything else, really.

1485
30 Granite
Although my constant vigilance is appreciated by fellow Dwarves, such exertions do take a toll.  Hmm, you know I rather like the idea of a secret underground layer.  What the Humans call a 'trap door'.  No reason I can't have both at once.
Spoiler (click to show/hide)

1 Malachite
I knew it.  I knew the moment I saw that surprisingly still fluffy horror, it would be trouble.
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12 Malachite
We have triumphed over the foul creature, fighting it back into a cage, thought victory came at a cost.  One of the Peasants was a bit slow returning to the burrow, and got mauled something fierce.
Spoiler (click to show/hide)
The newest recruit of The Lined Banners also

caught a swipe to his shield hand, but is expected to make a full recovery.
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As you can see from the report, we have a new Chief Medical Dwarf.  Just as I relinquished the position of Broker, so too has SaberToothTiger graciously stepped down.  She seemed quite relieved in fact, happy to give responsibility to a professional doctor.  Not wishing to diminish one of our veteran Dwarfettes, I immediately assign her the position of Stone Master.  Let it be known now and forever, she is the undisputed leader of all things mining & masonry.

20 Malachite
The recent skirmish has spurred our defenders to the next level.
Spoiler (click to show/hide)
They progress quickly, but when the inevitable war with the hippies is upon our door step, we will

need more than a militia to fend them off.  We're going to need a full-on fighting force.

31 Malachite
The Miners have reported some disturbances near the central shaft.  I sigh, and dismiss the peasant.  Ugh, now I'll never get back to sleep.  I'm beginning to think having my room alongside all of the commoners was... what's the racket?
Spoiler (click to show/hide)

38 Malachite
A review of our security protocols revealed the flaw; by quickly climbing across from one tunnel to another, the troll was able to avoid detection until it emerged in the central dormitories.  The Marksdwarf who saved the day informed me that a crossbow handles much like a hammer when wielded the right way.  Although her aim is improving, she will be classified as a Hammerdwarf until such time as her shooting skill has surpassed her bashing skill.

45 Malachite
We have scraped together enough iron to make a few weapons.  For the zombies which still have a brain, a quick, piercing jab is the best solution.  Thus, I send a priority order to the forges; iron spears, a full suit of bronze armor, and copper shield.

60 Malachite
We have seriously miscalculated The Evil.  Our walls can halt The Mist's advance, but nothing can stop it from coalescing within the walls to start.  All construction on the beach has been suspended until further notice.  Given the wide area in which we

have seen it forming, the entire sub-chamber will have to be scrapped.  The pipeline will have to suffice by itself.

83 Malachite
Feels like I haven't slept in months, my head is killing me.
*Sir!  Battle report from the third level mines!*
No...
Spoiler (click to show/hide)
*Seal the mineshafts!! Get that new bridge in place!  All civilians evacuate the dorms immediately!  We have to*

My eyes slowly adjust to the torchlight.  Did the Troglodyte knock me out?  I remember charging with my pick, then.. something.  Nothing?  I look around the grand feasting hall.  No Dwarf appears to be panicking.  I grab the nearest Dwarf, *You there!  What the hell is going on?!*  He appears a bit concerned, worried he has offended the Baron.  Refusing the Nobility is a grave violation of Tradion, and every Dwarf knows the consequences.  *Sir, the hatch covers are almost finished, and that troll has been hauled to the safe side of the refuse pile.*

I let him go, more confused than ever.  I seem to remember... a party?  Yes, we were celebrating the start of our cistern project, channeling water directing from the ocean.  The masons had just laid the foundations for a sub-chamber on the beach, which would funnel directly into a reservoir 2 layers down.  Then what I saw, nay experienced... was a dream?  A vision.
Spoiler (click to show/hide)
I immediately race to my office.  *You there! Get these orders to the crews immediately.  I want everything on this list verified and started in 3 days tops!*

1. Cancel & deconstruct the new bunker.  Add a top to the pipeline and keep away from the shore afterwards.
2. Enough equipment to arm & armor 6 Speardwarves
3. Seal the staircase above the central mineshaft.  I want a large side tunnel leading back on itself, with sufficient room mined around to create a fortified position.
4. Drink all of the Prickle Berry Wine we have left, I don't want to see that stuff ever again.

~~~~~~~~~~~~~~~~~~~~~~~
TLDR: Game crashed, and my last backup was shortly after the Troll incident.  Hope you enjoyed (or at least didn't terribly mind) this bit of self-indulgent narrative :)  On the plus side, I now realize that Evil Mist can spawn anywhere it pleases.  The main sand castle remains safe, but any hope of building on the beach itself has been laid to rest.  Perhaps most importantly, the efficiency gained from a having a central mineshaft route is simply not worth the risk.  Going forward, mineshaft access will be broken up every few levels, requiring a series of back-and-forth crossings.  Traps and patrol routes across these paths should be enough to stop any serious threat, or at least stall it long enough to activate the fail-safe bridges.

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