Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Immortal-D

Pages: 1 ... 98 99 [100] 101 102 ... 117
1486
First time using Stone Sense :)  I couldn't figure how how to zoom or rotate, but I did get a 4-z view.  Here you can see the top of the feasting hall, then down to ground level.  Still needs little details like railings, all glass & gold furniture, etc.  Still, I'm quite pleased.

Spoiler (click to show/hide)

1487
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 06, 2015, 01:11:51 pm »
Oh man. So a water buffalo from the dwarf caravan got left in a copper cage on the sinister side of the Gory Axe volcano. It starved to death inevitably. Now it reanimated and somehow got loose from the cage and wandered down to the fort entrance. I think it was either caged or a pack animal that got stuck at the map edge.

This thing is a monster unlike any of the past undead wildlife we've had to deal with. It knocked one of the two founding hammerdwarves flying 5 tiles away by goring him in the head. It literally gored his head, the head exploded into gore and left a trail of blood along the militiaman's flight path. It killed the other militiaman just as easily. Then it pulped a couple stupid civilian dwarves who tried to fight it. Then some of the emergency miner militia arrived. Two of them got pulped, then one of them managed to chop two of the buffalo's legs off and cripple it. He and another miner are hacking at it with their pickaxes now. It shouldn't be too much trouble now. Hopefully.

Ringscars lost 6 dwarves, including the only two skilled fighters, in a matter of moments against a huge undead buffalo that has earned the title of Hailclears the Embraced Alchemy. There's only 9 dwarves left. Smells like Dorf fortress.

EDIT: Spoke too soon, the buffalo still has fight in it. It grabbed a miner with its leg, then bit his foot and tore it off. The other miner that was fighting it has become overwhelmed with terror and is curled up on the ground 3 tiles away.
I feel your pain :(  Thankfully not their pain, though.

1488
Sift through the random jump night trolls tend to accumulate for the coins, a waterskin or backpack, and check out the holy symbol bag of course.
Good catch.  +1 for holy symbol bag.

1489
DF Dwarf Mode Discussion / Re: Stair/Ramp problems
« on: May 05, 2015, 06:12:34 pm »
LOL.  When I wrote 'constructed stairs', I thought that was clear enough a distinction from normal stairs.  If however, you were otherwise unaware of said construction options, I can see how you would have problems.  At least now you have learned a valuable building skill.  This game has so many little details, I still find myself learning something new every other Fortress.

1490
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 05, 2015, 06:09:32 pm »
Very interesting.  Is this a trait of select critters?  Or could say, captured Unicorns also reproduce in this fashion?

1491
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 05, 2015, 05:10:33 pm »
Zombie Gorlack... nuff said :(
On a related note, I've given up trying to breed PHM and I'm now trying to breed gorlaks. They are still wild and locked in a room together. I hope they make babies!
I am fairly confident that wild animals will not breed.  Rather, they simply spawn into existence, regardless of any other of that animal being present.  If you can train them, you can eventually acquire a breeding pair.

1492
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 05, 2015, 04:39:50 pm »
Zombie Gorlack... nuff said :(

1493
Between losing an update and tons of work stuff, I was burned out.  Feels good to be back though :)  By the way, I think your Dwarf has a drinking problem.  I mean even by Dwarf standards.  "You have struck Clear Opal!" 'Pencil_Art is throwing a party', "Piglet has grown to become a stray Boar!" 'Pencil_Art is throwing a party'.  It just goes on like that :-\

1494
Cute little kobold child: look up in terror from further around the corner then Holt could see and cower in terror.
+++++1

1495
DF Dwarf Mode Discussion / Re: Stair/Ramp problems
« on: May 04, 2015, 10:33:38 pm »
Constructed Stairs are free-standing, the only requirement being you that you don't have an existing construction (floor) on that tile.  Ramps do require support walls on the sides of the top / frontal direction of the ramp.  If this is no more than an archery tower, you are better off using stairs.

(W)all (S)tair (F)loor

This works:

S
S
W

This does not:

S
F
W

1496
5 Galena
Success!!  The exploratory mine shafts we dug around the cavern walls have revealed a vast supply of riches, ours for the taking.  The initial tetrahedrite formations spotted by PsychoAngel were but a fraction of the bounty.  We have uncovered huge veins of copper, silver, and all manner of gemstones.  The forges are placed on high alert, as temporary beds and provisions are installed near the workshops.  Our Marksdwarves will never want for proper ammunition again.  As if that weren't good enough, these veins appear to run several layers down, permeating the stone all around the great cavern chasm.

I order every Dwarf and Dwarfette from the last 3 migrations be evaluated for combat prowess.  The seemingly endless supply of tin we unearthed alongside the gold excavations in the soil layers means our new defenders will have a full suit of bronze armor, copper shield, and silver mace.  My thoughts drift back to the battle of the garbage dump earlier this year.  Should any of the hostile creatures from the depths somehow find their way topside, we would have no means of precisely controlling the location of the battle.  Our foes could easily die within reach of The Evil, coming back as something far worse.  I put such thoughts aside for now.  We have much work to do, and much to celebrate.  Right on cue, Pencil_Art organizes a party, carrying out vintage Wines from the newly renovated kitchens.

9 Galena
Almost forgot.  Tradition demands that when a Fortress has established itself, the most prominent Dwarves be recorded for the ages.
Spoiler (click to show/hide)

19 Limestone
The Fortress hasn't been this bustling since its' founding!  Not a single Dwarf is idle for more than a few hours.  The masons are hard at work building the foundation of our sand castle.  Down below, the smiths sweat day and night, plying the cavern's riches into weapons and armor.  In fact, we've had to double our tree slaying efforts just to keep the fires burning.  I take a break from updating the record of our last haul to admire the speed and effort with which every able-bodied Dwarf braves the surface to carry back slain trees.
Spoiler (click to show/hide)

10 Timber
I almost feared the caravan wouldn't show up this year.  Upon speaking with the Liasion, I was informed the reason of their delay.  Aranas has become a symbol of hope amongst the Dwarves, a chance to rebuild and grow our dwindling civilization.  The King has deemed us worthy to become a barony!  It is with great pride that I accept the position Baron of Aranas.  Now I just have to find that clever smith who seemed to enjoy carving statues of me surrounded by spiders and hatch covers.  My first official act as Baron: I demand 3 hatch covers be crafted immediately.

15 Opal
Living on this unassuming stretch of beach has produced some unique normalcies amongst the populace.  Specifically, at least a quarter of the population has some experience in brawling thanks to the zombie critters which occasionally sneak past our walls.
Spoiler (click to show/hide)

22 Obsidian
THE RAVENS ARE BACK!!  Squads form up!  This is your first true test.  Make those little bastards pay!
Spoiler (click to show/hide)
One of the stone workers was outside tending the animals when the fiends struck.  He's going to need a few stitches across his head, but is otherwise ok.  I'm afraid no amount of surgery will be able save his beard though, that will have to recover naturally.

14 Granite
Like clockwork, the Elven caravan arrives shortly after an attack by zombie ravens.  This time, they actually had the stones to warn me about desecrating the trees or some such nonsense.  Clearly the Elves are concerned about our growing power, and rightly so.  They dare not strike first however, since most of their military resources are being occupied by Southern Goblin tribes.  I make a mental note restart our glass production.  Operations had ground to halt when cave moss consumed every square Urist of sand.  A floor slab should be enough to destroy the moss long enough for grates to be installed, keeping the sand exposed while preventing the moss from regrowing.  Now that our military is properly outfitted, our precious fuel reserves can be fully directed towards the glass forges.  No doubt PsychoAngel will be delighted to have her workshop operational again.

With any luck, this will be the year that King Ral receives the first shipment of glass crafts.  Such a symbolic act would elevate the Dwarves of Aranas, and might even coincide with the completion of our grand feasting hall, further securing the legacy of our Fortress.  I am cautiously optimistic about the coming year.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Phew! lol.  Apologies for having less media than usual this time, I was so caught up in overseeing (lulz) all of the new activity, I forgot to take pictures.  Plus I'm checking the units screen every ~15 minutes, alert for new zombies.  Humor me, this is the first time I have ever dealt with reanimation, so I am perhaps being a touch overly cautious.  Still, I am genuinely excited; this could definitely be the year that the first achievements are met, earning The Sculpted Caves its' first Dwarfiness Points.  Are you excited?  I'm excited :D

p.s. I figured out how the aforementioned Troglodyte made it up to the mine shafts.  It was chasing a Giant Cave Swallow ::)  The bird fell back down when its' wing exploded, and the Trog gave chase.  So the mines are once again secure... for now.

1497
DF Dwarf Mode Discussion / Re: The First Seven Dwarfs
« on: May 04, 2015, 01:17:53 pm »
Depending on your biome, a Plant Gatherer can be more valuable than a Grower.  A decent Herbalist can collect enough fruits & veggies in a single trip to supply your Fortress for a year.

1498
It is a pain to build multi level walls. Unless you make scaffolds(u/d stairs). But then it is time consuming to remove scaffolds.
Bridges make better scaffolds.
Agreed.  Since I learned of this technique, I'm using a few central stairs, then bridges all around them to serve as building platforms for that level.  Best part is bridges can be attached to each other :D  Multi-Z construction is now moving at a good clip, so much so that I need to recruit more peasants to serve my army of Masons, lol.

Just make sure the bridges don't start substituting for adjacent buildings or supports: one mistake and you will have a lot of injured dwarves on your hands. Cave ins are no joke.
Then why do Dwarves literally flying away in a cloud make me giggle?

1499
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 04, 2015, 11:56:32 am »
I just confirmed that my Fortress has reanimation.  This is my first experience with the effect, which would normally be bad enough.  Additionally however, the effect is not consistent (only the Western part of the land).  The somewhat haphazard nature of Cavern mining means I could easily venture into the reanimation zone without realizing it.  Pray for my Dorfs, they're gonna need it :(

1500
It is a pain to build multi level walls. Unless you make scaffolds(u/d stairs). But then it is time consuming to remove scaffolds.
Bridges make better scaffolds.
Agreed.  Since I learned of this technique, I'm using a few central stairs, then bridges all around them to serve as building platforms for that level.  Best part is bridges can be attached to each other :D  Multi-Z construction is now moving at a good clip, so much so that I need to recruit more peasants to serve my army of Masons, lol.

Pages: 1 ... 98 99 [100] 101 102 ... 117