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DF Community Games & Stories / Re: Fishheads - A Succession Fishing Village - 47.05
« on: April 15, 2021, 11:15:35 pm »Might I request a Dorf, and a turn? Provided the Fortress isn't acquisitioned by our unwanted guest as a large and uncomfortable bed.I can do one of these things.
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15 Hematite, year of Armok 204
A decision was needed, and Armok was surely with us. Early reports indicated that the great Forgotten Beast had been severely injured while battling the numerous Dralthas, Olms, and other assorted critters of the Caverns. One of the miners who perished also managed to mangle the monster's leg. I ordered all available militia to attack. Our resident master chef Blue was first on the scene, with the rest of us following right behind him. The citizen's attack force surprised the beast while it was busy with a Draltha, and the regular militia soon joined the fray.

Spoiler (click to show/hide)
I was pleased to see that my instruction these past few years was not in vain. The ancient triceratops was unable to dislodge us after we clamped onto its' tender bits. I lead by example of course; bite, stab, win.


We all breathed a great sigh of relief after confirming that it had been unable to use the foul excretions dripping from its' maw. I order coffins built, and a few slabs, since I'm pretty sure the early drownings were never memorialized. Life returns to normal as work continues on the great moat, while we slowly expand our bedrooms and critical infrastructure.
15 Galena, year of Armok 204
The rest of Summer passes uneventfully. The splashing from the ocean is filling our moat faster than it can drain, even with both sides connected. I order new screw pump parts. The North end of the moat has a full set of floodgates installed, allowing us to fill or close & drain at will, but the initial East side was too flooded before I realized what was happening. Hopefully a couple of pumps will be sufficient to drain it and allow the mechanics to finish the control work. Speaking of which, a fresh migrant wave found us a month ago, but with one silver lining.

She calls herself 'Imic', and she is a Legendary Mechanic who has clearly seen some action in her life. My kind of Dwarfette, which made witnessing her sleeping rough among a stack of bins all the more painful. I'm considering digging out another dormitory, as work on the ocean-bedrooms is far too slow. That kind of project needed to be done early and often, but with most of my attention focused on our defense, there was simply no time to build more than a few. Still, she's in good spirits for now, and has been churning out masterwork-quality mechanisms for us.
As Summer draws to a close, I have even more good news to report!

Pants! Glorious itchy cotton pants for everybody. Also itchy cotton shoes, dresses, maybe even some hats. We will never have to worry about the Summer sun, because our clothing will retain water year-round. Even as I rejoice at this accomplishment, I receive word that the first pump components are being forged. With those we can drain the first part of the moat and install safeguards, then block the caverns with wall grates to allow drainage while preventing any more surprises. I dare say things are looking up as we head into Autumn. Once all the defenses are in place, future Overseers can focus on transforming this mere fishing village into a Fortress worthy of Dwarves.
5 Limestone, year of Armok 204
Another alarm bell rings out from the atop the wall. The danger this time not coming from below, but above. A vile force of darkness has arrived! I rush to see for myself, and sure enough, an entire flock of winged rodents is descending upon us, intent on stealing our hard-earned fish. We have faced perils literally every season this year. Bring it on, nature. You think a few thieving birds can stop us?

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Gods help me when I actually miss the Tower Fortress. At least that brand of chaos was entirely our own, this is just the world trying to do me in. The above screenshot was taken at the moment of the announcement. I let the game run a few more seconds just to see how many were amassing at the map edge. 10 and counting























That is both with and without the modified raws. Been a long long time since I messed with DF modding, so I'm in the dark here.
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